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Open Access to SIGGRAPH Asia 2014 Courses

Until the commencement of SIGGRAPH Asia 2015, the SIGGRAPH Asia 2014 Courses will be available online for free through the open access links below. These links will only work when launched from SIGGRAPH.org. 

Proceedings from previous SIGGRAPH conferences are available in the SIGGRAPH portion of the ACM Digital Library, to which ACM SIGGRAPH members have unlimited access. Join now to unlock access to the SIGGRAPH conference archives and other ACM SIGGRAPH publications.

Full Citation for SIGGRAPH Asia 2014 Courses in the ACM Digital Library


3D printing oriented design: geometry and optimization

Ligang Liu, Ariel Shamir, Charlie Wang, Emily Whitening

Academia vs. industry in graphics

Peter-Pike Sloan

An introduction to WebGL programming

Ed Angel, Dave Shreiner

An introduction to Ricci flow and volumetric approximation with applications to shape modeling

Giuseppe Patane, Xin Shane Li, David Xianfeng Gu

Bringing stories to life… developing the narrative for games, animation, and VFX

Craig Caldwell

Cross-cultural user-experience design for work, home, play, and on the way

Aaron Marcus

Data-driven visual computing

Kai Xu, Leonidas Guibas, Alexei Efros, Shimin Hu, Ariel Shamir, Jun-Yan Zhu

GPU compute for graphics

Karl Hillesland

How to design and build musical interfaces

Michael Lyons

How to make a SIGGRAPH paper?

Daniel Cohen-Or, Dani Lischinski, Niloy Mitra, Xin Tong, Li-Yi Wei

Introduction to real-time shading with many lights: part 1/4 – 60 min

Ola Olsson

Modern OpenGL programming

Hongwei Li

Motion capture for mobile phones

Jackson Feijó Filho

Multimodal human-machine interaction including virtual humans or social robots

Nadia Magnenat Thalmann, Daniel Thalmann, Zerrin Yumak

Parallel coordinates are better than they… look!

Alfred Inselberg, Pei Ling Lai

Physically plausible rendering at pixar – from reyes to path tracing

Davide Pesare

Shader interoperability: baking and reusing materials across rendering architectures at pixar

Paul Kanyuk

Shadertoy: learn to create everything in a fragment shader

Pol Jeremias, Inigo Quilez

Skinning: real-time shape deformation

Alec Jacobson, Yotam Gingold

The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television

Aaron Marcus 

SIGGRAPH Asia 2019

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