Until the commencement of SIGGRAPH Asia 2015, the SIGGRAPH Asia 2014 Courses will be available online for free through the open access links below. These links will only work when launched from SIGGRAPH.org.
Proceedings from previous SIGGRAPH conferences are available in the SIGGRAPH portion of the ACM Digital Library, to which ACM SIGGRAPH members have unlimited access. Join now to unlock access to the SIGGRAPH conference archives and other ACM SIGGRAPH publications.
Full Citation for SIGGRAPH Asia 2014 Courses in the ACM Digital Library
3D printing oriented design: geometry and optimization
Ligang Liu, Ariel Shamir, Charlie Wang, Emily Whitening
Academia vs. industry in graphics
Peter-Pike Sloan
An introduction to WebGL programming
Ed Angel, Dave Shreiner
An introduction to Ricci flow and volumetric approximation with applications to shape modeling
Giuseppe Patane, Xin Shane Li, David Xianfeng Gu
Bringing stories to life… developing the narrative for games, animation, and VFX
Craig Caldwell
Cross-cultural user-experience design for work, home, play, and on the way
Aaron Marcus
Kai Xu, Leonidas Guibas, Alexei Efros, Shimin Hu, Ariel Shamir, Jun-Yan Zhu
Karl Hillesland
How to design and build musical interfaces
Michael Lyons
Daniel Cohen-Or, Dani Lischinski, Niloy Mitra, Xin Tong, Li-Yi Wei
Introduction to real-time shading with many lights: part 1/4 – 60 min
Ola Olsson
Hongwei Li
Motion capture for mobile phones
Jackson Feijó Filho
Multimodal human-machine interaction including virtual humans or social robots
Nadia Magnenat Thalmann, Daniel Thalmann, Zerrin Yumak
Parallel coordinates are better than they… look!
Alfred Inselberg, Pei Ling Lai
Physically plausible rendering at pixar – from reyes to path tracing
Davide Pesare
Shader interoperability: baking and reusing materials across rendering architectures at pixar
Paul Kanyuk
Shadertoy: learn to create everything in a fragment shader
Pol Jeremias, Inigo Quilez
Skinning: real-time shape deformation
Alec Jacobson, Yotam Gingold
The past 100 year of the future: CHI/HCI/UX in sci-Fi movies and television
Aaron Marcus