Full Citation in the ACM Digital Library

Applications of visual perception to virtual reality rendering

Production volume rendering: SIGGRAPH 2017 course

An introduction to laplacian spectral distances and kernels: theory, computation, and applications

Computational narrative

Computing and processing correspondences with functional maps

Material capture and representation with applications in virtual reality

Physically based shading in theory and practice

Advances in real-time rendering, part I

Advances in real-time rendering, part II

Communicating science through visualization in an age of alternative facts

Multithreading for visual effects

Applying color theory to visualization

Rethinking texture mapping

Directional field synthesis, design, and processing

Open problems in real-time rendering

Path tracing in production - part 1: production renderers

Build your own VR system: an introduction to VR displays and cameras for hobbyists and educators

Path tracing in production - part 2: making movies


Video for virtual reality

An interactive introduction to WEBGL and three.JS

Business 101 for CG and HCI professionals

VR interactions