SIGGRAPH '19- ACM SIGGRAPH 2019 Virtual, Augmented, and Mixed Reality

Full Citation in the ACM Digital Library

SESSION: Arcade

Beach body bros

While showcasing Oculus Medium as a production-ready sculpting tool, Beach Body Bros takes you on a ridiculous musical journey through a world of pure muscle, intense strength, and stupid greatness.

Dadum: experiencing memories of my father

Dadum is a wearable AR experience that utilizes spatial tracking of the Hololensl to produce a unique AR mask-based social artwork. The artwork is a collection of masks, 3D recreations of the artist's deceased father, where users wear these AR masks as their avatar in a mixed reality multi-user space.

Gloomy eyes

When the sun got tired of humans, it decided to hide and never rise again. The darkness awoke the dead from their graves. A zombie kid, Gloomy, and a mortal girl, Nena, fall in love and immerse in a deep connection that not even the most powerful man can destroy.

Nuclear dissent

Interactive documentary "Nuclear Dissent" is a cautionary tale about nuclear destruction, told through the lens of some of the world's bravest activists and experts. From the weapon tests to the protest, the fallout and the propaganda, the documentary explores nuclear impacts and inspires everyday people to take action.

Pixel ripped 1989

A game within a game, original, fun, and packed full of surprises that will keep you guessing along the way. Pixel Ripped truly is a nostalgic, mad trip down memory lane. Search for retro-Easter eggs as you fight the mundane distractions of life and get down to what's most important - gaming!

Project jua

Project Jua is an interactive VR experience that raises awareness of the impact of not having easy access to electricity, taking the player to a rural farm in Kenya to experience firsthand the challenges of living off the grid to discover an African solar power solution that is improving lives.

Spheres

Space isn't silent. In fact, it is full of sound. For thousands of years, we've looked to the stars to find our place in the Universe, but for the first time we listen to its music. SPHERES is a three-chapter journey to uncover the hidden songs of the cosmos.

T. rex: skeleton crew

"T. rex: Skeleton Crew" is a multiplayer, wireless VR experience designed for AMNH's exhibition "T. rex: The Ultimate Predator." Together, three players assemble a T. rex skeleton and then witness it come to life as the environment transforms from a museum gallery to the Cretaceous world 66 million years ago.

SESSION: Museum

City of sparkles

Through using authentic Twitter messages, City of Sparkles portrays storytelling through a virtual reality experience in New York City and San Francisco. The audiences can feel different emotions through exploring through the world of tweets.

Heterotopias

Heterotopias is an interactive VR experience based on Michel Foucault's lecture, Des espaces autres. It leverages eye-tracking technology, transforming blinks into cinematic cuts. Suspended in a hanging chair, the user progresses through a series of virtual spaces resembling an abbreviated life cycle - a well, a garden, and a mausoleum.

Il divino: Michelangelo's Sistine ceiling in VR

Experience Michelangelo's Sistine ceiling in virtual reality. Move around the Chapel or take a guided tour and use a virtual scaffold to see the work up close as few have seen it before.

Meu

Meu allows users to connect to their inner emotional states and communicate them to others by providing customizable avatars along with unique algorithms that connect your movements to reactive music, visual effects, and haptics vibrations. Your body language and dances create a Meu that your friends can then experience.

Reincarnation: virtual reality recreation of Yves Tanguy's world

Reincarnation is a virtual reality art experience, built upon a series of French surrealist painter Yves Tanguy's paintings in combination with my creation of pseudo-natural beings. It seeks and argues the animism in various matters and challenges the anthropocentric worldview in an artificial intelligence era.

SESSION: Village

Air: augmented intersection of realities

An interactive presentation of AR research on the augmentation of the interfaces between computing systems, leveraging physical space as the medium to interact, transfer, and actuate digital content.

Autism XR

Students with ASD often struggle with social communication and behaviors. Autism XR provides a safe web-based augmented reality (WebXR) environment that allows the user to privately practice their social skills and behaviors on a mobile device.

Being henry

After experiencing a stroke that left him paralyzed, Henry Evans uses cutting-edge technology to keep him connected to the things he loves. In this first-person interactive documentary, see the world through Henry's eyes --- and the eyes of his robots.

Deep reality: an underwater VR experience to promote relaxation by unconscious HR, EDA, and brain activity biofeedback

DeepReality uses biometric information for reflection and relaxation. We monitor realtime brain activity, heart rate, and electrodermal activity to decrease heart rate and respiration by subtle, almost imperceptible light flickering, sound pulsations, and slow movements of underwater 3D creatures that reflect the internal state of the viewer.

Drawing sound in MR space

What if we can draw sound in mid-air? We propose a multi-participant, interactive, audiovisual art experience using mixed reality (MR). In the MR space, participants can draw virtual lines in mid-air to create audiovisual effects.

Eclipse

Eclipse is a glimpse into the future of entertainment. A hyperreality experience, Eclipse provides a complete free roaming experience on a limited footprint with unique features, such as full body awareness and haptic floors. A collaborative sci-fi experience for two to four players.

LiquidMask: utilizing liquid-based haptic for multiple tactile sensation in immersive virtual reality

We present LiquidMask, a liquid-based haptic device which can simultaneously produce thermal changes and vibration responses by filling liquid into the mask. To demonstrate our device, we also design a diving game to show the utility of LiquidMask.

Mary and the monster: chapter one

Mary and the Monster: Chapter One is a shared AR experience that brings to life "Frankenstein" through the eyes of a young Mary Shelley. Using Parallux technology and the Magic Leap One, audiences are immersed in the author's world as she conjures the most famous gothic tale of all time.

Mica

In this experience you meet Mica, the human center of spatial computing and AI. Together, you develop an emotional connection and create artwork. Inspired by collaborative art practices, this experience establishes you and Mica as a unified force, working together to find meaning and create beauty.

Neural AR: immersive augmented reality with real-time neural style transfer

In this project, we propose a method of rendering on a neural network base that enables high-immersion AR and implement that method in demonstrating an AR game that runs interactively in realtime.

Nitro

Nitro is a mixed reality game for the Magic Leap that lets users drive a small remote control car around a virtual obstacle course using motion controls and hand gestures. They can steer by line of sight or by using a screen attached to their controller showing the car's perspective.

Ollie

Ollie is a VR animation tool designed for beginners in 3D animation. Ollie introduces key concepts in animation (timing, easing, squash and stretch, and more) to new animators in a highly visual way, making the animation process feel playful, approachable, and encouraging.

OVS+Tumor: a tool for enhanced lung tumor annotation in VR for machine learning training and analysis

OVS+Tumor creates a seamless VR environment designed for intuitive interaction aiding in the complex task of parsing through 3D CT-scans and annotating candidate tumors. Through interactive subsetting and on-the-fly iso-cloud generation, a wider range of users beyond just domain experts (radiologists/surgeons) can generate a viable machine-learning training dataset.

Remote spatial programming and collaboration using a real-time volumetric capture space

Collaboratively program a machine through a spatial drag-and-drop interface while being captured real-time in volumetric-video. We explore the future of industrial programming by using AR to build a drag-and-drop spatial interface. One person programs a machine using their phone while another can collaborate remotely through a volumetric-video

SkateVR

An installation for those who are ready to jump on a skateboard and collect the maximum points in a virtual world, even if they know to control a real skate or not.

The last oasis

A man-made disaster has devastated much of the earth's ecosystem. Ogini Orog, a brilliant scientist, has built himself a safe bunker using his wits to survive the hostile environment and is looking for artifacts in order to extract and save the last remains or nature. Explore each room to uncover clues.

Undersea

Undersea is a room-scale, spatial computing experience for the Magic Leap One headset. Relax and observe underwater life in a dynamically generated, coral reef biome. Distinct vistas and creatures, presented in a photo-real art style, provide an opportunity to feel a sense of presence and connection between the creatures, the environment, and the user.

VR minecraft for art

We have created a VR art museum within Minecraft and added features to make it more interactive and engaging. A scavenger hunt was added, and a player can build a sculpture after completing the scavenger hunt. The user is then provided with different colored blocks to create a painting of their own.

Wolves in the walls: chapter 2, it's all over

Not everything is as it seems when 8-year-old Lucy's imagination proves to be a reality. Based on the work by renowned author Neil Gaiman, Wolves in the Walls draws you into a storybook where only you can help Lucy discover what's truly hiding inside the walls of her house.

Worldspace painting data visualization

We invented AR interaction for paintings where they have been historically static, taking greater advantage of AR's interactive nature to providing a compact and stable mobile experience that is both engaging and minimally intrusive to the art gallery experience. We provide context-specific information on parts of each painting.