Achieving Body Realism with ‘The Human Touch’
“The Human Touch: Measuring Contact with Real Human Soft Tissues,” presented in the SIGGRAPH 2018 Technical Papers program, claims to be able to do just that with a novel, hand-held skin probe.
Complementary Conferences: SC19 and SIGGRAPH 2019
You’ll find that these two conferences are complementary, given the increased use of simulation data and visualization to improve the discovery of science.
Beyond the Comfort Zone, a Research Journey
We caught up with SIGGRAPH 2018 ACM Student Research Competition (SRC) first-place undergraduate winner Bianca Cirdei to learn about her project and her experience both at and since last year’s conference.
An ‘Irresistible’ Way to Make Films: Using Real-Time Technology for ‘Book of the Dead’
New + Noteworthy
Digital Library Selections
This article published in the June 2017 issue of ACM TOG contributes a parallelizable optimization framework for real-time, high-quality, 3D scanning of large-scale scenes.
This article published in the June 2017 issue of ACM TOG proposes a real-time method that uses a single-view RGB-D input to simultaneously reconstruct a scene with a detailed geometry model, surface albedo, per-frame non-rigid motion, and per-frame low-frequency lighting.
This article published in the June 2017 issue of ACM TOG presents an algorithm for computing smooth fields of orthogonal directions within a volume, a critical step in hexahedral mesh generation, used to guide placement of edges and singularities.