Upcoming Conference on Geographic Information Systems

Upcoming Conference on Geographic Information Systems

The ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems 2014 is the twenty-second event in a series of symposia and workshops dedicated to GIS. ACM SIGSPATIAL 2014 will take place from Nov 4 to 7 in Dallas, Texas, with the aim of bringing together researchers, developers, users, and practitioners to engage in interdisciplinary discussions and to foster collaborative research on all aspects of geographic information systems.

The conference provides a forum for original research contributions covering all conceptual, design, and implementation aspects of geospatial data. Research presented touches on applications, user interfaces, visualization, data storage, query processing and indexing, among other areas.

The premier annual event of the ACM Special Interest Group on Spatial Information (ACM SIGSPATIAL), ACM SIGSPATIAL 2014 offers a rich program of sessions and in-depth workshops to its attendees. Registration for ACM SIGSPATIAL is $450 for ACM or SIGSPATIAL members; $500 for non-members. 

Edinburgh to Host Virtual Reality Symposium

Edinburgh to Host Virtual Reality Symposium

The ACM Symposium on Virtual Reality Software and Technology (VRST) is is a conference on the cutting edge of a blossoming area of research. VRST 2014, the 20th symposium, will take place in the historic city of Edinburgh, UK, from November 11 to 13. As an international forum for virtual reality researchers and developers, the conference will provide attendees with a feast for the senses — be it through virtual technology, or strolls through the timeworn, cobbled streets of Old Town Edinburgh.

An ACM SIGCHI and ACM SIGGRAPH-sponsored conference, VRST 2014 is a platform for VR researchers to share new results, show live demonstrations of their work and discuss emerging directions for the field. VRST will bring together VR researchers from around the world, and state-of-the-art advances in the ever-growing dynamic area of virtual reality will be on display. IEEE Transactions on Visualization and Computer Graphics will publish the best full papers from the symposium, and IEEE Computer Graphics & Applications will publish the best short papers.

Visit the VRST 2014 website for more information and to register.

VFX Industry Meets for 6th Visual Effects Society Summit

VFX Industry Meets for 6th Visual Effects Society Summit

By Mike Amron, Chair of the Los Angeles Chapter of ACM SIGGRAPH

The 6th Annual Visual Effects Society Summit was held on October 18 at the W Hotel in Hollywood. An event that hosted VFX professionals from a variety of disciplines, the summit provided a networking opportunity for many. This year's summit keynote was delivered by Victoria Alonso, Executive Vice President of Visual Effects and Post Production at Marvel Studios, who opted for a question and answer session rather than the usual prepared speech.

Alonso spoke at length about Marvel's story development process, which begins with the comics and evolves into fleshed-out stories more suited to the big screen. According to Alonso, during this process, many ideas are taken under consideration. The scripts for Marvel films are developed in visual form, using the comics as a foundation. The look and feel of the characters are defined by Marvel's visual development team, which includes Ryan Meinerding, Co-Visual Development Supervisor and concept artist Charles Wen. The team creates vivid illustrations that are used to guide, sometimes very accurately, the look of the final film. Alonso pointed out that the Marvel crew is constantly creating; even going so far as to shoot sequences during premieres, since that's when the cast is available together.

What's Alonso's favorite part of process? As you might guess, everything. She loves prepping, shooting, post, and putting the whole puzzle together. When asked how vendors take part in the creative process, she replied that vendors are creative partners, and she welcomes their ideas. In response to a question about what she looks for in VFX vendors, Alonso answered: "I strive for honesty." Alonso claims to have gotten lucky many times, such as when Luma Pictures came in late on "Guardians of the Galaxy," and delivered excellent work despite the time crunch.

Alonso also shed some light on how she was able to move from visual effects to production. According to Alonso, she "filled the gap" when her good friend Eileen Moran went to WETA as a producer (a job they were both up for). Moran asked Alonso to fill in on "Cats and Dogs," a production Moran was in the middle of, and Alonso gracefully obliged. Alonso explained that she has no problem making coffee for everyone, and doesn't let her own ego get in the way. She decided early on that she wanted to have a job, have a child and have a husband — and created her career with those goals in mind. When asked what she thinks of the $330 million in tax incentives in California, she replied "We would like to be here [in Los Angeles]." 

VES Summit 2014

Visual imagery panel at the 2014 VES Summit.

Alonso's keynote session was followed by a period of moderated roundtable discussions. "From the Ivory Tower to the Silver Screen," was a discussion moderated by Paul Debevec from the USC Institute for Creative Technologies. Debevec spoke about the Light Stage project, which shoots a subject and records the light from all directions. Sabrina Arnold, VFX producer on "Agents of Shield," used the light stage for an upcoming episode, and was very impressed with the results. 

The summit concluded with a lively panel entitled “What Constitutes Visual Imagery?” Visual Effects Supervisor Ben Grossmann, Production Designer Bo Welch and Cinematographer Dion Beebe, ASC led the panel, moderated by VFX legend Bill Taylor, ASC. According to Ben Grossmann, all aspects of visual effects have comparisons with live action, and crew members for live action shoots are using 3D programs more and more. Grossmann proposed the adoption of the animation production style for live action projects: clearly structuring the concept, pre-production, and post-production stages with enough time allotted to produce great results.

Call for Submissions to Video Art Show

Call for Submissions to Video Art Show

ACM SIGGRAPH's Digital Art Community is now accepting submissions to its upcoming art show: "Enhanced Vision – Digital Video." The show will be an online international survey of today's most exciting and innovative digitally-enhanced video art works.

The creators of the show describe it as follows:

"Enhanced Vision – Digital Video will focus on digital methodologies that enhance the moving image, and how these effects can reveal specific meaning and content. Each work selected will bring its own unique, artistic style to reveal socially significant issues.
"Video has experienced a long and celebrated history that has developed technically, as well as with critical, social, and culturally important development. Our belief is that video and computer/digital technology have merged seamlessly: what once was considered pure video art and what was once simply known as "computer graphics" now often intertwine.
"Digitally enhanced video, using open source, individually coded, or commercial software, has the capability to reveal what the camera alone cannot capture. The resulting enhanced video reveals inventive ways of expressing significant, socially relevant ideas that bring what otherwise would not be possible to online audiences."

The application to submit work for consideration is free of charge, and no royalty will be paid for the inclusion the work in the exhibition. For more information on the show and submission requirements, including a link to the online submission form, visit the Enhanced Vision – Digital Video call for submissions.

Registration Now Open for Motion in Games Conference

Registration Now Open for Motion in Games Conference

The 7th International ACM SIGGRAPH Conference on Motion in Games (MIG 2014) will take place in Los Angeles, California, from November 6 to 8. 2014 marks the first year Motion in Games will be held in the United States.

The Motion in Games conference aims to bring together researchers from the large variety of fields that study the use of motion in games, and facilitate cross-fertilization between the communities. Console and computer games have become very important mediums for education, therapy and entertainment — and motion plays a crucial role in these games. As a result, motion in games is a subject of study in numerous areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, physics, psychology and urban studies.

Motion in Games 2014 will consist of regular paper sessions, poster presentations and talks from a selection of internationally renowned speakers in various areas related to games and simulation. MIG 2014 will also include entertaining cultural and social events to foster casual and friendly interactions among the participants.

Online registration for the conference is now open; ACM SIGGRAPH members receive $75 off the non-member rate (professional membership to ACM SIGGRAPH is $42 a year).