Spotlight on Innovation: Trillion FPS Camera

Spotlight on Innovation: Trillion FPS Camera

By Pritham Marupaka

Streak cameras are used by chemists to capture light passing through samples and determine chemical properties. At the MIT Media Lab in Cambridge, Massachusetts, scientists have found a way to modify these streak cameras to capture motion – recording ultrashort pulses of light at up to a trillion frames per second. Project Director Dr. Ramesh Raskar calls this new technique “femto-photography.”

As described in the project abstract:

We have built an imaging solution that allows us to visualize propagation of light. The effective exposure time of each frame is two trillionths of a second and the resultant visualization depicts the movement of light at roughly half a trillion frames per second. Direct recording of reflected or scattered light at such a frame rate with sufficient brightness is nearly impossible. We use an indirect 'stroboscopic' method that records millions of repeated measurements by careful scanning in time and viewpoints. Then we rearrange the data to create a 'movie' of a nanosecond long event.

Femto-photography gained global recognition in June 2012, with Ramesh Raskar’s TED talk (full video below), which has received more than three million views to date. The prospect of using light scattering to analyze the stability of materials and gain more comprehensive medical images excites both academia and the industry alike.

When Dr. Raskar and Andreas Velten, then a postdoctoral researcher, set out to conduct research in this field, they didn’t initially have materials and medicine in mind. According to Raskar, “I was obsessed with doing computational photography with ultrafast imaging — to look around corners, relighting scenes after the fact and recovering 3D structure in presence of scattering.”

A time-lapse visualization of the spherical fronts of advancing light reflected by surfaces in the scene. Photo by MIT Media Lab.

Velten saw femto-photography as an opportunity to work on a project with a computational focus where he could also use his optical engineering skills. “In a field like imaging, the separation between hardware and software does not make sense,” he said.

The technology has come a long way since it’s unveiling; numerous improvements have been made, including — as noted by the researchers — great progress with smaller, very low cost and potentially consumer grade hardware, and the development of consumer-ready time of flight cameras.

“The technology itself is ready, and can be applied in simple situations, such as characterizing bulk scattering samples,” said Raskar. He expects a wider range of applicability in the near future with further improvements to the system.

Andreas Velten (left) and Ramesh Raskar. Photo by Everett Lawson.

Velten, now affiliated with the Medical Devices Group at the University of Wisconsin, Madison, is currently working on applying femto-photography to the medical imaging applications hinted at in Ramesh’s TED talk. Though Velten is aware of the challenges present in using light scattering for accurate imaging, such as tracking the numerous bounces of light particles and observing much smaller time frames, he is optimistic. “The large scope of the biomedical potential will be unlocked gradually, application by application, by several research groups,” he said.

One of the most noticeable differences between a femto-photographic camera and any other camera is the dimensions of the device. Although large and heavy, neither Raskar nor Velten see an issue with portability. According to Velten, the camera is still portable enough for many uses; it could even be mounted on a fire truck and used to scan burning buildings for trapped victims.

The ongoing research and development into femto-photographic applications and improvements highlights the massive impact this technology could have in the years to come. Already capable of supporting numerous commercial applications, it is perhaps only a matter of time before femto-photography moves from cutting-edge research to commonplace imaging technology.

For more information on femto-photography, visit the MIT Media Lab femto-photography project website or download the ACM Transactions on Graphics article Femto-photography: capturing and visualizing the propagation of light.

Technology for the Sake of Humanity

Technology for the Sake of Humanity

By Kristy Barkan

Technology, as it turns out, is more than just a tool to advance our understanding and simplify our daily lives. It is a gift, waiting to be given. It can mean the difference between isolation and inclusion. It can move the human heart from desolation to joy. For the recipients of such a gift, the world is forever shifted. 

In his SIGGRAPH 2014 keynote speech (full video below), Elliot Kotek, co-founder of Not Impossible Labs, painted this captivating portrait of his company's mission, which is "technology for the sake of humanity." As many in the audience were moved to tears, Kotek demonstrated how his company and numerous compassionate volunteers have created and adapted technology specifically to aid the physically disadvantaged, and help them lead fuller lives.

In November 2010, Not Impossible Labs invented an innovative eyepiece that enabled a paralyzed artist to draw using his eyes. In doing so, they gave him back his art — something he thought he'd lost forever. In late 2013, they used cutting-edge 3D printing techniques to craft a remarkable prosthetic arm for a 16-year-old Sudanese refugee. The arm made it possible for the boy to feed himself for the first time in two years.

Not Impossible Labs prosthetic arm

Work is underway on a number of other collaborative projects at Not Impossible. One group is in the process of building a cane for the blind that uses laser and sonar feedback to provide real-time data on the user's surroundings. Another group is crafting a device that reads brain waves and uses them to control a computer mouse with absolutely no physical movement. A third, equally laudable project in the works is an affordable, mouth-controlled joystick that will provide quadriplegic users greater ease in operating PCs. 

Technical innovators all over the world are donating their time, talent and equipment to aid humanitarian efforts like those orchestrated by Not Impossible. It may be that technology has found its highest calling. Earlier this month, a telepresence robot donated by Double Robotics gave a young man undergoing cancer treatment and a hospital-confined 3D artist the opportunity to attend SIGGRAPH 2014 in Vancouver, remotely. It was perhaps one of the most fulfilling projects of the conference.

Below is Elliot Kotek's SIGGRAPH 2014 keynote speech, in full, courtesy of the ACM SIGGRAPH SCOOP Team.

For more information on the ongoing projects at Not Impossible Labs, visit their website.

Win Big Prizes in a Mobile Scavenger Hunt at SIGGRAPH

Win Big Prizes in a Mobile Scavenger Hunt at SIGGRAPH

The SIGGRAPH Mobile App Game (SMAG) is a high-tech scavenger hunt — and possibly the most fun you'll ever have at SIGGRAPH. Here's how it works:

1. Download the SIGGRAPH 2014 Conference App for iOS or Android.

2. Earn points! SMAG has 127 (and counting) achievements to complete, so you'll never run out of things to do. You can chase a mad scientist, carry secrets passwords, catch a golden snitch, and even find a wandering Guardian of the Galaxy on the conference floor. Some of the top ways to gain points:

  • Participate in the International Center's NoirMaker: Escape from Vancouver
  • Play SIGGRAPH Caching, a clue-based treasure hunt on the conference floor 
  • Explore with RealTimeLive's AR App and searching for RTL's Behind-the-Scenes content
  • Scann QR markers wherever you see them in the conference center
  • Locate the Chair of SIGGRAPH 2014 and other key members of conference leadership for achievements
  • Visit SMAG waypoints in the App Squad Booth and the Posters Venue before 10:00 a.m. each day for bonus points
  • Play trivia lightning rounds at the App Squad Booth SMAG waypoint for bonus points
  • Visit a waypoint to receive points for each SIGGRAPH ribbon you have
  • Simply enjoy the conference: almost every special event, venue, and activity at the conference has an achievement
  • Use the mobile app: each time you add a friend or exhibitor as a contact, or change your schedule, you will receive points towards your total leaderboard score. 
  • And more! You can even earn points just by registering or buying a cup of coffee, so keep your eyes open for opportunities!

Visit the SIGGRAPH Mobile App Game website for full details on all the possible ways to earn points. Please play fair! SIGGRAPH reserves the right to remove points that were obtained in a fraudulent manner.

3. Check the leaderboard in the SIGGRAPH 2014 Conference app to see how many points you have, and how you compare to the competition. The leaderboard updates approximately every 15-20 minutes. 

4. Win prizes! Registered attendees are eligible to win any of the prizes. There are two types of prizes that can be won: raffle prizes and grand prizes.

  • Raffle winners will be selected from the top 50% of the participants in the game; winner will be announced throughout the duration of the conference.
  • Grand prize winners will be announced on Thursday, August 14 at 1:00 p.m. Prizes may be shipped to winning contestants, so you do not need to be present to win.

Prizes include:

  • Houdini for Independent Games and Animation
  • Houdini grab bags 
  • RenderMan teapots 
  • Pixar grab bags 
  • Walt Disney Animation Studios secret grab bags
  • SIGGRAPH Encore conference content 
  • Mysterious grab bag from Laika
  • Full Conference registration to SIGGRAPH 2015
  • SIGGRAPH 2014 t-shirts 
  • SIGGRAPH 2014 mugs
  • SIGGRAPH Computer Animation Festival USB
  • Copy of the SIGGRAPH Video Review
  • and more…

Will you be one of this year's big winners? Get a headstart and scan the QR marker below for a bonus achievement (only available until Monday August 11 at 12:00 p.m. Bookmark the SMAG website for complete details on all available achievements and prizes!

SIGGRAPH 2014 Party Calendar

SIGGRAPH 2014 Party Calendar

In search of a list of after-hours events at SIGGRAPH 2014? Look no further. SIGGRAPH.org has compiled a calendar of public parties and events happening during SIGGRAPH 2014 in Vancouver. To import the party listings to your Google calendar, click the +Google button on the lower right of the calendar, or add events individually by clicking on the event names. If you're hosting a public party or event at SIGGRAPH 2014 and would like it to appear on this calendar, please let us know by contacting the ACM SIGGRAPH Content Manager

Disclaimer: Please note that many of these events are not directly affiliated with ACM SIGGRAPH, though they are put on for the benefit of SIGGRAPH attendees. ACM SIGGRAPH is providing this information as a courtesy to conference attendees, and does not necessarily recommend or endorse any of the events or the sponsoring companies or organizations.

Check out the calendar of SIGGRAPH 2014 parties and events

SIGGRAPH 2014 App Available for Download

SIGGRAPH 2014 App Available for Download

A feature-rich mobile app for SIGGRAPH 2014 is now available for download. The app, which works with iPhone, iPad and Android devices, can be used to create conference schedules and network with other SIGGRAPH attendees and exhibitors. Conference attendees without smartphones and those who prefer to manage their schedules and contacts by desktop can access the web version of the SIGGRAPH 2014 app

The unique social networking aspect of the SIGGRAPH 2014 mobile app allows users to view a comprehensive list of conference attendees and build a contact list of exhibitors, friends and colleagues who will be at the conference. The app's messaging feature also enables users to contact other attendees and exhibitors via private message. In addition to networking and establishing daily conference calendars, the application can also be used to request and schedule one-on-one meetings with exhibitors and attendees.

Registered conference attendees should have received instructions on how to download the app and update their SIGGRAPH 2014 profiles, but the application is also available directly from the iTunes store and Google Play. 

Download the SIGGRAPH 2014 app for the iPhone or iPad

Download the SIGGRAPH 2014 app for Android devices