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conference

ICAT-EGVE '16
Tags: artificial reality, conference, in-cooperation

This international event will be a unique opportunity for researchers, developers, and users to share their experience and knowledge with virtual reality, as well as augmented reality, mixed reality and 3D user interfaces. And, of course, it is a good time to renew friendships, make new ones, and experience all that Little Rock has to offer.


MIG '16
Tags: conference, Sponsored

Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.


11 Sep 2016
VIEW Conference 2016 Announces Rich Slate
Tags: Animation, conference, Visual Effects

Source: VIEW Conference, August 2016 Press Release


VIEW 2016
Tags: Animation, computer graphics, conference

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.

VIEW 2016 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.


VRCAI 2016
Tags: conference, Sponsored

The 15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016) will be held on 3-4 December 2016 in Zhuhai, China. This year, the conference will take place just before SIGGRAPH Asia 2016, which will be held on 5-8 December in Macao. Zhuhai is one of premier tourist destinations and most livable cities in China. It is located on the southern coast of Guangdong province and very close to Hong Kong and Macao.


CCGIDIS 2017
Tags: computer graphics, conference

Communicability is the cornerstone for the success of the interaction among human beings and the technology during this (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual sciences. The main goal is to improve the interaction process with the new technologies on a daily basis.


SETECEC 2017
Tags: conference, Emerging Technology, Software

The 6th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2017): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability” is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce.


MSIVISM 2017
Tags: conference, Visualization

Many conferences are focussed on specific aspects of HCI, hypermedia, computer science, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The workshops, symposia, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of HCI, multimedia, software, etc. are welcomed.


Spark Animation 2016
Tags: Animation, conference, festival

Animation has come a long way. It has evolved into a multi-faceted medium with diverse target groups. Spark CG brings the world’s most talented artists, inventors, directors and studio executives to Vancouver to share their priceless experience and inspire the animation community. The conference attracts local and global animation leaders and visionaries.


22 Jun 2016
Alvy Ray Smith to Present at SIGGRAPH 2016 Pioneers' Reception
Tags: conference, Pioneers, SIGGRAPH

The SIGGRAPH Pioneers Group is proud to present one of the most influential scientists in computer graphics history, Alvy Ray Smith, as the guest speaker for the 2016 Pioneers' Reception. Dr. Smith pioneered numerous advances in computer graphics, including one of the first digital paint systems, the alpha channel and digital sprites.


ICON Manila 2016
Tags: Animation, conference, Graphics

Icon Manila Entertainment Design Conference is an annual event held in Manila, Philippines, for professionals and students in the Entertainment Design industry. This conference details the design process for those working in animation, film, games, illustration, fine arts and other forms of visual media. The conference speakers have decades of proven experience in their fields of expertise. The combined knowledge of the speakers in this one event is intended to help further Southeast Asia's impact on the Entertainment Design industry.


31 May 2016
Change a Life: Mentor a Student at SIGGRAPH
Tags: conference, SIGGRAPH, Volunteer

Since 2003, the ACM SIGGRAPH Education Committee and the ACM SIGGRAPH Pioneers have sponsored the Spend a Week at SIGGRAPH Student Program, which brings high school sophomores and juniors to the the annual SIGGRAPH conference. This year, the two groups are eager to continue the tradition -- but they need your help.


ESIHISE 2016
Tags: conference, informatics

The ALAIPO and AInCI conferences, workshops, symposiums, etc., are not a very big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of modernization of the sciences and education, research and development, knowledge transfer, computer information systems, new challenges in university/tertiary education, human and social factors, democratization of the scientific information and the new technologies, original and creative contents for scientific learning, among others are welcomed.


IPCTIIC 2016
Tags: conference, human-computer interaction, informatics

Many conferences are focused on specific aspects of informatics, multimedia communication, education, artificial intelligence, virtual reality, etc., and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions, for instance. The ALAIPO and AInCI conferences, workshops, symposiums, etc., are not a very big scale and aim to promote dialog between established professors and graduate students working on new directions.


ADNTIIC 2016
Tags: conference, design, Imaging

Many conferences are focused on specific aspects of informatics, multimedia communication, education, artificial intelligence, virtual reality, etc., and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions, for instance. The ALAIPO and AInCI conferences, workshops, symposiums, etc., are not a very big scale and aim to promote dialog between established professors and graduate students working on new directions.


RDINIDR 2016
Tags: conference, Imaging, robotics

Many conferences are focused on specific aspects of informatics, multimedia communication, education, artificial intelligence, virtual reality, etc., and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions, for instance. The ALAIPO and AInCI conferences, workshops, symposiums, etc., are not a very big scale and aim to promote dialog between established professors and graduate students working on new directions.


VRST 2016
Tags: co-sponsored, conference, Virtual Reality

The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with virtual reality software and technology. VRST will provide an opportunity for VR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field. The event is sponsored by ACM SIGCHI and SIGGRAPH.


Cyberworlds 2016
Tags: conference, in-cooperation

Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.


DigiPro 2016
Tags: conference, Sponsored

The Digital Production Symposium (DigiPro 2016) promotes the sharing of ideas, insights and techniques for the production of top quality digital visual effects and animation.

DigiPro brings together scientists, engineers, artists and producers in a tight-knit environment, working to close the gap between research results and industry needs.


HPG 2016
Tags: co-sponsored, conference, Graphics

High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.


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