ICCVIA’ 2017 is composed of a number of tracks, including: tutorials, sessions, workshops, posters, and panel discussions.
International Conference on Computer Vision and Image Analysis applications (ICCVIA’ 2017) invites submissions of full papers for consideration. All accepted papers will be published in printed conference books/proceedings (ISBN). The proceedings will be presented to high-caliber scientific journals.
The art of architecture can be found everywhere. From big cities to small suburbs, beautiful buildings and modern marvels have become an intrinsic part of contemporary life.
But for architects—you know, the people responsible for making buildings come alive—architecture is many things: at once abstract and down to earth, a synthesis of art and science, and, quite literally, the “process and product of planning, designing and constructing” physical structures. To say architects have an entirely different way of seeing modern buildings is a dramatic understatement.
The Seventh International Conference SETIT 2016 has the ambition to promote a technological reference frame, to give answers and original innovating ideas and to contribute to a common language around the information processing and the telecommunications.
This conference will allow, on one hand, to share experience, to make a state of the art of the theory, research, telecommunication applications and the Information processing. On the otherhand, Setit will present future innovations.
The upcoming ACM SIGGRAPH conference Motion in Games 2016 will take place in San Francisco, California, from October 10-12. Motion in Games brings together researchers from a variety of fields to present their most recent results, initiate collaborations, and contribute to the establishment of new research areas. This year's MIG conference is co-located with the Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, providing further opportunities for networking.
ISEA is one of the world’s most prominent international arts and technology events, bringing together scholarly, artistic, and scientific domains in an interdisciplinary discussion and showcase of creative productions applying new technologies in art, interactivity, and electronic and digital media. ISEA2017 invites attendees to reflect on the contributions that art, design, and technology provide as alternatives for social development based on respect for natural biodiversity and having pacific coexistence of the communities.
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
This international event will be a unique opportunity for researchers, developers, and users to share their experience and knowledge with virtual reality, as well as augmented reality, mixed reality and 3D user interfaces. And, of course, it is a good time to renew friendships, make new ones, and experience all that Little Rock has to offer.
Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.
Source: VIEW Conference, August 2016 Press Release
VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.
VIEW 2016 will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to videogames.
The 15th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2016) will be held on 3-4 December 2016 in Zhuhai, China. This year, the conference will take place just before SIGGRAPH Asia 2016, which will be held on 5-8 December in Macao. Zhuhai is one of premier tourist destinations and most livable cities in China. It is located on the southern coast of Guangdong province and very close to Hong Kong and Macao.
Communicability is the cornerstone for the success of the interaction among human beings and the technology during this (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal and factual sciences. The main goal is to improve the interaction process with the new technologies on a daily basis.
The 6th International Conference on “Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2017): New Directions in Multimedia Mobile Computing, Social Networks, Human-Computer Interaction and Communicability” is a scientific meeting for discussing the latest advances in the emerging areas of computer sciences and technologies for education, cultural and natural heritage, virtual entertaiment and digital commerce.
Many conferences are focussed on specific aspects of HCI, hypermedia, computer science, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The workshops, symposia, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of HCI, multimedia, software, etc. are welcomed.
Animation has come a long way. It has evolved into a multi-faceted medium with diverse target groups. Spark CG brings the world’s most talented artists, inventors, directors and studio executives to Vancouver to share their priceless experience and inspire the animation community. The conference attracts local and global animation leaders and visionaries.
The SIGGRAPH Pioneers Group is proud to present one of the most influential scientists in computer graphics history, Alvy Ray Smith, as the guest speaker for the 2016 Pioneers' Reception. Dr. Smith pioneered numerous advances in computer graphics, including one of the first digital paint systems, the alpha channel and digital sprites.
Icon Manila Entertainment Design Conference is an annual event held in Manila, Philippines, for professionals and students in the Entertainment Design industry. This conference details the design process for those working in animation, film, games, illustration, fine arts and other forms of visual media. The conference speakers have decades of proven experience in their fields of expertise. The combined knowledge of the speakers in this one event is intended to help further Southeast Asia's impact on the Entertainment Design industry.
Since 2003, the ACM SIGGRAPH Education Committee and the ACM SIGGRAPH Pioneers have sponsored the Spend a Week at SIGGRAPH Student Program, which brings high school sophomores and juniors to the the annual SIGGRAPH conference. This year, the two groups are eager to continue the tradition -- but they need your help.
The ALAIPO and AInCI conferences, workshops, symposiums, etc., are not a very big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of modernization of the sciences and education, research and development, knowledge transfer, computer information systems, new challenges in university/tertiary education, human and social factors, democratization of the scientific information and the new technologies, original and creative contents for scientific learning, among others are welcomed.