The tenth anniversary of the ACM Symposium on Eye Tracking Research & Applications (ETRA 2018) will be held for the first time in Europe! This edition of ETRA will introduce several innovations such as co-located workshops, invited sessions, and a special journal issue based on selected invited papers.
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers, and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques. Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity, and three days of commercial exhibits displaying the industry's latest advances.
Whether or not you'll be joining us at SIGGRAPH 2017, you can access much of the conference content online. It has been made publicly available by ACM SIGGRAPH as a service to the computer graphics community.
In search of a list of after-hours events at SIGGRAPH 2017? Maybe we can help.
The ACM SIGGRAPH Education Committee is seeking submissions to the 6th Annual Faculty Submitted Student Work Exhibit. Images and video will be displayed at the Education Committee Booth SIGGRAPH 2017 in Los Angeles, California, and assignments archived on the Education Committee website. The double curated exhibit is open to all faculty working at Secondary/High School through University levels.
The new technologies offer us a series of instruments to develop the potential of human beings with the goal of increasing the quality of life of millions of users of interactive systems in our global village. The relation of the triad computer science, quality design and communicability has proven very productive in the new millennium.
For more than four decades, SIGGRAPH conferences have been at the center of innovation in computer graphics and interactive techniques. Immerse yourself in a new generation of technology, trends and techniques at SIGGRAPH 2018, which will take place in Vancouver, Canada.
The Shape Modeling International (SMI-2017) Symposium will be co-located with Symposium on Solid and Physical Modeling (SPM2017) as part of the International Convention on Shape, Solid, Structure, & Physical Modeling (S3PM-2017) in Berkeley, California.
Cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world. Cyberworlds have ever-growing impact on our lives and the evolution of the world economy. Examples include social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
IVA 2017 is the 17th meeting of an interdisciplinary annual conference and the main leading scientific forum for presenting research on modeling, developing and evaluating intelligent virtual agents (IVAs) with a focus on communicative abilities and social behavior. IVAs are interactive digital characters that exhibit human-like qualities and can communicate with humans and each other using natural human modalities like facial expressions, speech and gesture.
The 10th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Bangkok, Thailand, from 27 – 30 November 2017. The annual event, which rotates around the Asian region, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies.
The purpose of WMSCI 2017 is to promote discussions and interactions between researchers and practitioners focused on disciplinary, interdisciplinary and transdisciplinary issues, ideas, concepts, theories, methodologies and applications. We are particularly interested in fostering the exchange of concepts, prototypes, research ideas, and other results which could contribute to the academic arena and also benefit business, and the industrial community.
Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to such interactive systems.
The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in Human-Computer Interfaces. Sponsored by ACM Special Interest Groups on Computer-Human Interaction (SIGCHI) and Computer Graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW.
ACM SUI is the premier venue for presenting research in the design and use of technologies that focus on the challenges that users face when interacting with the volumetric, 3D space we live in. This considers both spatial input and output, with an emphasis on the issues around interaction between humans and systems.
The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science.
The International Conference on the Foundations of Digital Games (FDG) is a major international event in-cooperation with ACM SIGAI, SIGCHI, and SIGGRAPH. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed.
High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.
Computational Aesthetics bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts. It seeks to facilitate both the analysis and the augmentation of creative behaviours. CAe also investigates the creation of tools that can enhance the expressive power of the fine and applied arts and furthers our understanding of aesthetic evaluation, perception and meaning.
Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics.