Created intentionally or spontaneously, cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world.
The 17th in the series, CW 2018, is organized by Fraunhofer Singapore in cooperation with ACM SIGGRAPH, Eurographics Association, and International Federation for Information Processing.
The Digital Production Symposium (DigiPro 2018) brings together the world’s premier creators of digital visual effects, animation, and interactive experiences. Scientists, engineers, artists, and producers share ideas, insights, and techniques that bring innovation to real-world production.
The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science.
High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.
The 23rd International ACM Conference on 3D Web Technology (Web3D 2018), organized in cooperation with the Web3D Consortium, will address an extensive range of research, development, and practice related to web-based interactive 3D applications. The goal of the conference is to share innovative and creative ideas that enable development of 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups. Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome.
The 31th International Conference on Computer Animation and Social Agents (CASA 2018) will be held on May 21-23, 2018 in Beijing, China.
The conference is organized by State Key Laboratory of Computer Science (SKLCS), Institute of Software, Chinese Academy of Sciences,
in cooperation with ACM-SIGGRAPH, under guidance of the Computer Graphics Society (CGS).
This special meeting of the SCF, hosted by the Center for Bits & Atoms (CBA), focuses on the developments today that we predict will guide developments in this area for the next 50 years. This special meeting was inspired by the previous CBA Science of Digital Fabrication meeting. This year, SCF is will be held coincident with a special event honouring Fab Lab pioneer Mel King.
Computer Graphics International (CGI) is one of the oldest annual international conferences on computer graphics in the world. It is organized by the Computer Graphics Society (CGS). Researchers across the whole world are invited to share their experiences and novel achievements in various fields – like computer graphics and human-computer interaction. This conference is held in-cooperation with ACM SIGGRAPH and Eurographics.
CASA is the oldest international conference in computer animation and social agents in the world. It was founded in Geneva in 1988 under the name of Computer Animation (CA). The conference is organized by ISCAS and sponsored by the Chinese Academy of Sciences (CAS) plus National Natural Science Foundation of China (NSFC). It is supported by the Computer Graphics Society (CGS).
I3D is the leading conference for real time 3D computer graphics and human interaction. 2018 marks the 32nd year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games.
FMX is Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business. VFX specialists, Animation experts as well as Games and Transmedia talents come to FMX to present cutting edge achievements, state of the art tools and pipelines, fascinating real time technologies, spectacular immersive experiences, innovative business models and more. More recently they have been joined by VR, AR, and 360° creatives who have introduced a new dimension into movie making and, more general, into entertainment.
ADNTIIC 2017 will examine the design of the current and future interactive systems. The Conference focuses the user interface environment where latest breakthroughs in the formal and factual sciences converge.
IPCTIIC 2017 finds the intersection of the formal and factual sciences aimed at human-computer interaction, telecommunications, informatics and scientific information. The goal is to know the latest breakthroughs and the immediate trends, and also in the long term, of each one of the disciplines that make up the sets of the areas of knowledge we approach.
The 19th IEEE International Symposium on Multimedia (ISM2017) is an international forum for researchers to exchange information regarding advances in the state of the art and practice of multimedia computing, as well as to identify the emerging research topics and define the future of multimedia computing. The technical program of ISM2017 will consist of invited talks, paper presentations, and panel discussions. Submissions are solicited for full papers, short papers, industry papers, workshop papers, technical demos, and panels.
Among other things, RDINIDR 2017 will address the future of computer science, robotics, and the interfaces and users of future interactive systems and hardware.
Effects MTL17 is the 3rd edition of the conference and expo. Following the success of effects MTL16, the 2017 edition returns on September 6th and 7th at the Palais des Congrès de Montréal (QC, Canada). It includes two days of exciting expo, sessions, master classes, job fair, and networking opportunities.
The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.
The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in Human-Computer Interfaces. Sponsored by ACM Special Interest Groups on Computer-Human Interaction (SIGCHI) and Computer Graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW. The intimate size and intensive program make UIST an ideal opportunity to exchange research results and ideas.