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30 May 2017
Call for Submissions to the 6th Annual Faculty Submitted Student Work Exhibit
Tags: art, conference, SIGGRAPH

The ACM SIGGRAPH Education Committee is seeking submissions to the 6th Annual Faculty Submitted Student Work Exhibit. Images and video will be displayed at the Education Committee Booth SIGGRAPH 2017 in Los Angeles, California, and assignments archived on the Education Committee website. The double curated exhibit is open to all faculty working at Secondary/High School through University levels.


HCITOCH 2017
Tags: conference, human-computer interaction

The new technologies offer us a series of instruments to develop the potential of human beings with the goal of increasing the quality of life of millions of users of interactive systems in our global village. The relation of the triad computer science, quality design and communicability has proven very productive in the new millennium.


SIGGRAPH 2018
Tags: conference, Graphics, SIGGRAPH

SIGGRAPH 2018 will take place in Vancouver, Canada.


SMI 2017
Tags: conference, in-cooperation, Modeling

The Shape Modeling International (SMI-2017) Symposium will be co-located with Symposium on Solid and Physical Modeling (SPM2017) as part of the International Convention on Shape, Solid, Structure, & Physical Modeling (S3PM-2017) in Berkeley, California.


Cyberworlds 2017
Tags: conference, in-cooperation, Virtual Reality

Cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world. Cyberworlds have ever-growing impact on our lives and the evolution of the world economy. Examples include social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.


IVA 2017
Tags: conference, Virtual Agents

IVA 2017 is the 17th meeting of an interdisciplinary annual conference and the main leading scientific forum for presenting research on modeling, developing and evaluating intelligent virtual agents (IVAs) with a focus on communicative abilities and social behavior. IVAs are interactive digital characters that exhibit human-like qualities and can communicate with humans and each other using natural human modalities like facial expressions, speech and gesture.


SIGGRAPH Asia 2017
Tags: conference, Graphics, SIGGRAPH

The 10th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia will take place in Bangkok, Thailand, from 27 – 30 November 2017. The annual event, which rotates around the Asian region, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies.


WMSCI 2017
Tags: conference, Cybernetics, informatics

The purpose of WMSCI 2017 is to promote discussions and interactions between researchers and practitioners focused on disciplinary, interdisciplinary and transdisciplinary issues, ideas, concepts, theories, methodologies and applications. We are particularly interested in fostering the exchange of concepts, prototypes, research ideas, and other results which could contribute to the academic arena and also benefit business, and the industrial community.


MIG 2017
Tags: conference, games, Sponsored

Motion plays a crucial role in interactive applications, such as VR, AR, and video games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to such interactive systems.


UIST 2017
Tags: co-sponsored, conference, user interface

The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in Human-Computer Interfaces. Sponsored by ACM Special Interest Groups on Computer-Human Interaction (SIGCHI) and Computer Graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW.


SUI '17
Tags: co-sponsored, conference, user interaction

ACM SUI is the premier venue for presenting research in the design and use of technologies that focus on the challenges that users face when interacting with the volumetric, 3D space we live in. This considers both spatial input and output, with an emphasis on the issues around interaction between humans and systems.


SAP 2017
Tags: conference, Graphics, Sponsored

The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science.


FDG '17
Tags: conference, games, in-cooperation

The International Conference on the Foundations of Digital Games (FDG) is a major international event in-cooperation with ACM SIGAISIGCHI, and SIGGRAPH. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed.


HPG 2017
Tags: co-located, co-sponsored, conference

High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.


Expressive '17
Tags: co-sponsored, conference, Modeling

Computational Aesthetics bridges the analytic and synthetic by integrating aspects of computer science, philosophy, psychology, and the fine, applied & performing arts. It seeks to facilitate both the analysis and the augmentation of creative behaviours. CAe also investigates the creation of tools that can enhance the expressive power of the fine and applied arts and furthers our understanding of aesthetic evaluation, perception and meaning.


CGI 2017
Tags: conference, Graphics, in-cooperation

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics.


Web 3D 2017
Tags: 3D, conference, Sponsored

2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal are starting to offer ways to export and publish directly to Web3D.


CASA 2017
Tags: Animation, conference, in-cooperation

Founded in 1988, CASA is the oldest international conference in computer animation and social agents in the world, and has been the place to share the advancements in broad research areas related with computer animation and social agents.


Graphics Interface 2017
Tags: conference, Graphics, in-cooperation

Graphics Interface (GI) is an annual international conference devoted to computer graphics and human-computer interaction (HCI). With a graphics track and an HCI track having equal weights in the conference, GI offers a unique venue for a meeting of minds working on computer graphics and interactive techniques. GI is the longest running conference in the field (the first conference was held in 1969), consistently attracting high-quality submissions from graphics, HCI, as well as visualization.


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