Call for Participation: SCF 2018 in Cambridge, Massachusetts

Call For Submissions: 3rd Annual Symposium on Computational Fabrication

Conference Date: June 17-19th
Location: MIT building E14 hosted by the Center for Bits and Atoms, Cambridge, Massachusetts, USA
Website: https://scf.acm.org/

The Symposium on Computational Fabrication (SCF), sponsored by the ACM, provides a holistic home for new research and developments in the interdisciplinary areas of digital manufacturing and computational design. The theme this year is “The Next 50 Years”; we will highlight advances in the field that will have a lasting impact, and discuss the broader implications. We are seeking high-quality research submissions in all areas relating to computational fabrication including (but not limited to): computer science, engineering, materials science, architecture, human-computer interaction, and robotics. The goal of SCF is to advance the state-of-the-art in computational fabrication via the exchange of new research, discussions and collaborations and to become the preeminent venue for such activities in the burgeoning field of Computational Design and Fabrication.

In order to provide a general framework for the diverse topics encompassed by SCF, we are organizing this year’s sessions around the following themes:

  • Conception: design inception, representation, discovery process, and refinement
  • Implementation: hardware and software tools and materials to realize designs
  • Application: what is the real-world relevance of realized designs
  • Implication: what are the broader social impacts of applied designs

In order to attract both mature research results as well as cutting-edge developments, the SCF will be accepting Full Papers, Extended Abstracts, Posters, and Demos. Please see below for the submission requirements and dates.

Full Papers

Deadline:  April 5th 2018
Description: 10 page limit. If accepted, authors will be awarded a 15 minute presentation platform to present the work. These papers are archived as part of the ACM Digital Library

Extended Abstracts

Deadline:  May 25th 2018
Description:  3-5 pages. If accepted, authors will be awarded a 5 minute presentation platform to present the work.  These abstracts are NOT archived as part of the ACM Digital Library, in an effort to promote new/breaking results.

Posters and Demos

Deadline:  May 25th 2018
Description:  2 page abstract along with the poster layout. These poster/demo abstracts are NOT archived as part of the ACM Digital Library, in an effort to promote new/breaking results.

Conference Chairs

Neil Gershenfeld
Rob MacCurdy
David I.W. Levin

Call for Participation: SIGGRAPH's SpaceTime 2018 International Student Competition in Vancouver, Canada

SIGGRAPH's SpaceTime 2018 International Student Competition

This competition provides an excellent opportunity for students currently attending school in either traditional academic setting or home school at either the College/University levels or High School/Secondary levels and working in computer based media to exhibit their creative work nationally and internationally.
Entries will be judged by international jurors on the basis of solution of the theme, artistic merit, design, originality, technical excellence, and content. We are interested in ways to push the limits of the technology available or involve combinations of technologies. The first two winners will receive a non-transferable complimentary Conference Select registration to the SIGGRAPH 2018 Conference in Vancouver, Canada August 12-16th, which does not include travel or lodging. Selected works will be exhibited at the SIGGRAPH Education Committee Booth at the 2018 Conference and included on the ACM SIGGRAPH Education Committee web site, and in promotional materials. The authors of accepted works will receive a letter, which may serve as a basis for applying for their schools’ grants to attend the conference. http://s2018.siggraph.org/.  

Deadline: May 15, 2018

The theme for SpaceTime 2018 is: “Generations”, keeping with the theme of 2018 conference. 
We are looking for posters that depict this idea.
Submission Requirements:

  • One entry per student.
  • Send a jpg file:
    • – Image size is A3 (11.7” x 16.5”–297 x 420 mm) 300-ppi RGB, JPG format.
    • – Name your files and folder: firstname_lastname_s2018.jpg
  • Send a Word document named firstname_lastname_s2018.docx with:
    • Student’s name: First Name, Last Name
    • Title of Work
    • Student’s email address
    • School and Department/Program name with City and Country
    • Professor's name
    • A brief artist’s statement (maximum 250 words)
    • A brief technical statement (maximum 150 words)

You may include text in the poster design as long as it suits the theme. A minimal use of text is suggested. You should not use any copyrighted imagery for your poster. You may use images released under a Creative Commons license that allows for derivative works, or images that are in the public domain, but you are responsible for copyright related issues.

Submission Methods:
Email attachments: one image, one info statement to anna.ursyn [at] unco.edu, Cc: aursyn [at] gmail.com.

Because of the spam folder, please send to both addresses.
By submitting your work you state that no copyrighted images were used, and agree that SIGGRAPH Education Committee retains the right to archive the project description on our web sites and promotional materials for fair use. Materials will be licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0

Questions should be directed to: Dr. Anna Ursyn.

More Information please see: https://education.siggraph.org/conferences/annual-conference/siggraph-2018/spacetime-cfp

Call for Participation: VRIPHYS 2018 in Delft, Netherlands

CALL FOR PAPERS — NEW DEADLINE !

In cooperation with EG, a Eurographics2018 co-located event:
The 14th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS'18)
April 15-16, 2018, Delft (The Netherlands)
Submission deadline ** February 13, 2018 **

https://vriphys2018.sciencesconf.org/




We are pleased to announce the 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS 2018. The workshop will take place in Delft (NL) on April 15-16, 2018.  It is organized in cooperation with EG.

VRIPHYS is one of the well-established international conferences in the field of computer animation and virtual reality. The workshop provides an opportunity for researchers in virtual reality and computer animation to present and discuss their latest results and to share ideas for potential directions of future research. Plenary keynotes, an industrial session and a PhD competition will complete the program.

For this edition, the workshop will be co-located once again with the 39th Eurographics Conference (April 16-20, 2018), and the best papers will be offered the opportunity to be published in the Computers&Graphics journal!

Topics of interest
==================

Include, but are not limited to:

  • animation, e.g. physically-based, vision-based, knowledge-based and geometric approaches
  • virtual and augmented reality
  • planning, learning, optimization for animation
  • interfaces for creating and editing animations
  • perception in animation
  • autonomous characters, group and crowd behavior
  • natural phenomena
  • mathematical foundations of animation
  • haptics
  • sound interfaces
  • related techniques, e. g. collision detection and contact handling
  • applications, e. g. in robotics, medicine, entertainment


Computers&Graphics Journal VSI


The "best papers Awards" will be given to the author(s) of full papers presented at the conference, selected by the Committee. Traditionally, the three honored papers are invited to submit an extended version to the journal Computers & Graphics, for publication in a Virtual Special Issue (VSI).
http://www.journals.elsevier.com/computers-and-graphics

Submission


Authors are invited to submit original and unpublished research and application papers addressing all areas of VRIPHYS.
Paper submissions in PDF should be formatted according to the EG publication style, following the instructions:
https://vriphys2018.sciencesconf.org/page/submission_page

Submissions must be anonymous, should be written in English and should not exceed 10 pages. We encourage the submission of supplementary videos to particularly illustrate dynamic aspects of a submission. All materials will be submitted electronically through the SRM portal before January 30, 2018.
https://srmv2.eg.org/COMFy/Conference/VRIPHYS_2018

All submissions will be reviewed by three members of the International Program Committee. Accepted papers will be presented at the workshop. All accepted papers will be published as part of the full proceedings in the EG Digital Library at the time of the workshop.

Important dates


  • Preliminary Summary:       January 23, 2018
  • Full Paper Submission:     February 13, 2018
  • Full Paper Notification:   March 12,2018
  • Camera-ready:              March 27,2018
  • Conference:                April. 15-16, 2018
  • Poster/Work-in-Progress submission:  March 27, 2018


Steering committee


  • Sheldon Andrews, ETS Montreal, Canada
  • Jan Bender, RWTH Aachen University, Germany
  • Jérémie Dequidt, Univ. Lille – INRIA North Europe, France
  • Kenny Erleben, University of Copenhagen, Denmark
  • Fabrice Jaillet, IUT Lyon 1, LIRIS, Lyon, France
  • Matthias Teschner, University of Freiburg, Germany
  • Gabriel Zachmann, University of Bremen, Germany


For more information, please visit https://vriphys2018.sciencesconf.org/
And see you in Delft!

Call for Participation: I3D in Montreal, Quebec, Canada

I3D: Interactive 3D Graphics and Games

Conference Dates: 4-6 May 2018 (tentative)
Location: Montreal, Quebec, Canada

I3D is the leading conference for real time 3D computer graphics and human interaction. 2018 marks the 32nd year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games.

Topics include, but are not limited to:

  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction

Submission Categories — expanded for 2018!

Research can be submitted as a long paper (7-10 pages and a 20 minute talk), a short paper (4-6 pages and a 15 minute talk), or as a poster (1 page abstract and presentation of poster at conference). Long papers should include a significant contribution to the state of the art. Short papers should include an augmentation or new application of existing work. Short papers can also contain the mature seeds of new research. Two types of work can be submitted directly for poster presentation:

  • Work that has been published elsewhere but is of particular relevance to the I3D community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract.
  • Work that is of interest to the I3D community but is not yet mature enough to appear as a short or long paper.

Posters will not appear in the official I3D proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.

Long papers may be accepted as long papers, short papers, or posters, or may be rejected. Short papers may be accepted as short papers or posters, or may be rejected. Posters may be accepted as posters or rejected. Authors may choose to withdraw their submission after notification of acceptance status. Accepted papers will be presented at the conference during oral sessions or as posters during a poster session.

Submissions should adhere to the ACM SIGGRAPH style guidelines. These changed in 2017 so please be sure you are using up-to-date templates. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a double-blind process. Poster submissions will be reviewed single-blind, so author information may be included. Authors will be notified of acceptance status by e-mail.

Pending ACM approval, accepted long papers will be invited to appear in the "Proceedings of the ACM on Computer Graphics and Interactive Techniques”, a newly proposed journal. Several of the most practical or implementation-minded papers may be invited to submit extended versions to the Journal of Computer Graphics Techniques (JCGT)

AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

Papers Chairs:

  • Adam Bargteil, University of Maryland, Baltimore County
  • Kenny Mitchell, Disney Research and Edinburgh Napier University

Posters Chair:

  • TBD

General Chairs:

  • Morgan McGuire, NVIDIA
  • Derek Nowrouzezahrai, McGill University

For more information please see: http://i3dsymposium.github.io/2018/cfp.html

Call for Participation: CW '18: International Conference on Cyberworlds in Singapore, Singapore

CW 2018 SCOPE: Created intentionally or spontaneously, cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world. CW 2018 will have the following tracks and topics:

GENERAL TRACK:
Applications of virtual and augmented reality; Networked and shared virtual worlds; Virtual collaborative spaces; Shape modeling for cyberworlds; Virtual humans and avatars; Multimodal interaction and rendering; Computer vision for augmented and mixed reality; Social computing; Online communities; Cyber-learning; Multi-user web games; Online communities; Cyber-learning; Multi-user web games; Art and heritage in cyberspace; Cyber-museums; Cyberethics and cyberlaws; Welfare in cyberworlds; Data mining and warehousing in cyberworlds; Visual analytics in cyberworlds

COGNITIVE HUMAN-MACHINE INTERACTION:
Cognitive informatics; Human factors in transportation, maritime, industry 4.0; Neurorehabilitation and neuroplasticity; Affective computing; Mobile BCI; Machine and deep learning for EEG-based algorithms; Multi-modal Interfaces; Neurofeedback systems and games; BCI applications

CYBERSECURITY AND BIOMETRICS:
Security protocols; Security protocols; Authentication protocols; Privacy protocols; Password security; Content protection and digital rights management; Security of personal data; Risk and reputation management; Identity and trust management; Information hiding and anonymity; Privacy, security and trust in social media; Security of embedded systems; Behavioral biometrics; Performance evaluation of biometric systems; Multi-biometrics; Quality of biometric data; Biometric template protection; Presentation attack detection; Emerging biometrics

CYBER CITIES AND CYBER MANUFACTURING:
Real-time analytics, modelling, and simulation for the future smart cities and urban mobility; 3D city modelling, processing and simulation; Predictive analytics and machine learning for future healthcare; Medical Computing for future healthcare; Visual Computing for active ageing; Cyber-physical systems technologies; Computer vision for industry 4.0 / smart manufacturing; Optical inspection for industry 4.0 / smart manufacturing; Virtual and Augmented Reality for the future smart cities and smart manufacturing

SUBMISSION CATEGORIES: full papers (up to 8 pages), short papers (up to 4 pages), and poster papers (up to 4 pages)

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library and reference databases of all major referencing indices including EI Compendex, Scopus and SCI

SPECIAL JOURNAL ISSUES will consider for publications extended versions of all accepted full papers: Computers & Graphics (Elsevier); The Visual Computer (Springer); Transactions on Computational Science (Springer, LNCS); Advanced Engineering Informatics (Elsevier); Journal of Future Generation Systems (Elsevier); International Journal of Art, Culture, and Design Technologies (IGI Global)

IMPORTANT DATES:

  • 7 May Papers submission
  • 25 June Papers notification
  • 2 July Poster papers submission
  • 16 July Poster papers notification

Website: http://www.cyberworlds-conference.org/