Call for Participation: VRIPHYS 2018 in Delft, Netherlands

CALL FOR PAPERS — NEW DEADLINE !

In cooperation with EG, a Eurographics2018 co-located event:
The 14th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS'18)
April 15-16, 2018, Delft (The Netherlands)
Submission deadline ** February 13, 2018 **

https://vriphys2018.sciencesconf.org/




We are pleased to announce the 14th Workshop on Virtual Reality Interaction and Physical Simulation VRIPHYS 2018. The workshop will take place in Delft (NL) on April 15-16, 2018.  It is organized in cooperation with EG.

VRIPHYS is one of the well-established international conferences in the field of computer animation and virtual reality. The workshop provides an opportunity for researchers in virtual reality and computer animation to present and discuss their latest results and to share ideas for potential directions of future research. Plenary keynotes, an industrial session and a PhD competition will complete the program.

For this edition, the workshop will be co-located once again with the 39th Eurographics Conference (April 16-20, 2018), and the best papers will be offered the opportunity to be published in the Computers&Graphics journal!

Topics of interest
==================

Include, but are not limited to:

  • animation, e.g. physically-based, vision-based, knowledge-based and geometric approaches
  • virtual and augmented reality
  • planning, learning, optimization for animation
  • interfaces for creating and editing animations
  • perception in animation
  • autonomous characters, group and crowd behavior
  • natural phenomena
  • mathematical foundations of animation
  • haptics
  • sound interfaces
  • related techniques, e. g. collision detection and contact handling
  • applications, e. g. in robotics, medicine, entertainment


Computers&Graphics Journal VSI


The "best papers Awards" will be given to the author(s) of full papers presented at the conference, selected by the Committee. Traditionally, the three honored papers are invited to submit an extended version to the journal Computers & Graphics, for publication in a Virtual Special Issue (VSI).
http://www.journals.elsevier.com/computers-and-graphics

Submission


Authors are invited to submit original and unpublished research and application papers addressing all areas of VRIPHYS.
Paper submissions in PDF should be formatted according to the EG publication style, following the instructions:
https://vriphys2018.sciencesconf.org/page/submission_page

Submissions must be anonymous, should be written in English and should not exceed 10 pages. We encourage the submission of supplementary videos to particularly illustrate dynamic aspects of a submission. All materials will be submitted electronically through the SRM portal before January 30, 2018.
https://srmv2.eg.org/COMFy/Conference/VRIPHYS_2018

All submissions will be reviewed by three members of the International Program Committee. Accepted papers will be presented at the workshop. All accepted papers will be published as part of the full proceedings in the EG Digital Library at the time of the workshop.

Important dates


  • Preliminary Summary:       January 23, 2018
  • Full Paper Submission:     February 13, 2018
  • Full Paper Notification:   March 12,2018
  • Camera-ready:              March 27,2018
  • Conference:                April. 15-16, 2018
  • Poster/Work-in-Progress submission:  March 27, 2018


Steering committee


  • Sheldon Andrews, ETS Montreal, Canada
  • Jan Bender, RWTH Aachen University, Germany
  • Jérémie Dequidt, Univ. Lille – INRIA North Europe, France
  • Kenny Erleben, University of Copenhagen, Denmark
  • Fabrice Jaillet, IUT Lyon 1, LIRIS, Lyon, France
  • Matthias Teschner, University of Freiburg, Germany
  • Gabriel Zachmann, University of Bremen, Germany


For more information, please visit https://vriphys2018.sciencesconf.org/
And see you in Delft!

Call for Participation: I3D in Montreal, Quebec, Canada

I3D: Interactive 3D Graphics and Games

Conference Dates: 4-6 May 2018 (tentative)
Location: Montreal, Quebec, Canada

I3D is the leading conference for real time 3D computer graphics and human interaction. 2018 marks the 32nd year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games.

Topics include, but are not limited to:

  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction

Submission Categories — expanded for 2018!

Research can be submitted as a long paper (7-10 pages and a 20 minute talk), a short paper (4-6 pages and a 15 minute talk), or as a poster (1 page abstract and presentation of poster at conference). Long papers should include a significant contribution to the state of the art. Short papers should include an augmentation or new application of existing work. Short papers can also contain the mature seeds of new research. Two types of work can be submitted directly for poster presentation:

  • Work that has been published elsewhere but is of particular relevance to the I3D community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract.
  • Work that is of interest to the I3D community but is not yet mature enough to appear as a short or long paper.

Posters will not appear in the official I3D proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.

Long papers may be accepted as long papers, short papers, or posters, or may be rejected. Short papers may be accepted as short papers or posters, or may be rejected. Posters may be accepted as posters or rejected. Authors may choose to withdraw their submission after notification of acceptance status. Accepted papers will be presented at the conference during oral sessions or as posters during a poster session.

Submissions should adhere to the ACM SIGGRAPH style guidelines. These changed in 2017 so please be sure you are using up-to-date templates. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a double-blind process. Poster submissions will be reviewed single-blind, so author information may be included. Authors will be notified of acceptance status by e-mail.

Pending ACM approval, accepted long papers will be invited to appear in the "Proceedings of the ACM on Computer Graphics and Interactive Techniques”, a newly proposed journal. Several of the most practical or implementation-minded papers may be invited to submit extended versions to the Journal of Computer Graphics Techniques (JCGT)

AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

Papers Chairs:

  • Adam Bargteil, University of Maryland, Baltimore County
  • Kenny Mitchell, Disney Research and Edinburgh Napier University

Posters Chair:

  • TBD

General Chairs:

  • Morgan McGuire, NVIDIA
  • Derek Nowrouzezahrai, McGill University

For more information please see: http://i3dsymposium.github.io/2018/cfp.html

Call for Participation: CW '18: International Conference on Cyberworlds in Singapore, Singapore

CW 2018 SCOPE: Created intentionally or spontaneously, cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world. CW 2018 will have the following tracks and topics:

GENERAL TRACK:
Applications of virtual and augmented reality; Networked and shared virtual worlds; Virtual collaborative spaces; Shape modeling for cyberworlds; Virtual humans and avatars; Multimodal interaction and rendering; Computer vision for augmented and mixed reality; Social computing; Online communities; Cyber-learning; Multi-user web games; Online communities; Cyber-learning; Multi-user web games; Art and heritage in cyberspace; Cyber-museums; Cyberethics and cyberlaws; Welfare in cyberworlds; Data mining and warehousing in cyberworlds; Visual analytics in cyberworlds

COGNITIVE HUMAN-MACHINE INTERACTION:
Cognitive informatics; Human factors in transportation, maritime, industry 4.0; Neurorehabilitation and neuroplasticity; Affective computing; Mobile BCI; Machine and deep learning for EEG-based algorithms; Multi-modal Interfaces; Neurofeedback systems and games; BCI applications

CYBERSECURITY AND BIOMETRICS:
Security protocols; Security protocols; Authentication protocols; Privacy protocols; Password security; Content protection and digital rights management; Security of personal data; Risk and reputation management; Identity and trust management; Information hiding and anonymity; Privacy, security and trust in social media; Security of embedded systems; Behavioral biometrics; Performance evaluation of biometric systems; Multi-biometrics; Quality of biometric data; Biometric template protection; Presentation attack detection; Emerging biometrics

CYBER CITIES AND CYBER MANUFACTURING:
Real-time analytics, modelling, and simulation for the future smart cities and urban mobility; 3D city modelling, processing and simulation; Predictive analytics and machine learning for future healthcare; Medical Computing for future healthcare; Visual Computing for active ageing; Cyber-physical systems technologies; Computer vision for industry 4.0 / smart manufacturing; Optical inspection for industry 4.0 / smart manufacturing; Virtual and Augmented Reality for the future smart cities and smart manufacturing

SUBMISSION CATEGORIES: full papers (up to 8 pages), short papers (up to 4 pages), and poster papers (up to 4 pages)

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library and reference databases of all major referencing indices including EI Compendex, Scopus and SCI

SPECIAL JOURNAL ISSUES will consider for publications extended versions of all accepted full papers: Computers & Graphics (Elsevier); The Visual Computer (Springer); Transactions on Computational Science (Springer, LNCS); Advanced Engineering Informatics (Elsevier); Journal of Future Generation Systems (Elsevier); International Journal of Art, Culture, and Design Technologies (IGI Global)

IMPORTANT DATES:

  • 7 May Papers submission
  • 25 June Papers notification
  • 2 July Poster papers submission
  • 16 July Poster papers notification

Website: http://www.cyberworlds-conference.org/

Call for Participation: SAP '18 in Vancouver, BC, Canada

Call for papers and posters

The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science.

Our fourteenth annual event provides an intimate, immersive forum for exchanging ideas about areas of overlapping interests. The ACM SAP 2018 conference will be held in Vancouver, BC Canada on the 10th and 11th of August 2018. We aim to further promote communication between the core perception and computer graphics communities.

We invite submissions of original work in all areas of applied perception. Relevant areas include:

  • Modeling, rendering, and animation
  • Visualization
  • Computational aesthetics
  • Haptic rendering, haptic input and perception
  • Perception of virtual characters
  • Color vision and color appearance modeling
  • Perception of high dynamic range scenes and images
  • Interaction techniques and interfaces
  • Augmented reality
  • Virtual worlds
  • Display technologies
  • Auditory display and interfaces
  • Perceptual auditory coding
  • Spatialized sound
  • Speech synthesis and recognition
  • Sensory integration
  • Multimodal rendering
  • Spatial and temporal vision
  • Attention and eye movements
  • Statistical learning and perception of natural scenes
  • Perception of shapes, surfaces, and materials

Papers

Research can be submitted as a long paper (up to 8 pages and up to 20 minute talk), a short paper (up to 4 pages and up to 15 minute talk), or as a poster presentation (1 page abstract). All submissions should follow the general SIGGRAPH formatting guidelines. Diagrams and images should be represented in color where appropriate. Papers that are not accepted will be considered for the poster session. Authors of posters accepted by this route will, of course, have the option to decline the opportunity to present a poster.

Posters

The posters program at SAP provides an informal venue for authors to share their research achievements and further discuss them with others. In that spirit, we encourage all types of scholarly submissions that fit the scope of ACM SAP. In particular, we explicitly welcome poster submissions on work-in-progress and on work that may have been previously published elsewhere but for which additional dissemination and discussion is desired. The poster session is an integral part of SAP and the SAP program will include a dedicated time slot for poster viewing and discussion. All poster presenters will also have the opportunity to give a one-minute presentation on their work during a poster fast-forward session. 

NOTE: SAP poster abstracts are NOT considered to be publications, and as such will NOT appear in the ACM Digital Library. Poster abstracts WILL be included in the conference USB drive. Poster abstracts should follow the general SIGGRAPH formatting guidelines, except that they should be 1 page long. .

Further details

All papers will be carefully reviewed by our International Program Committee. SAP follows a double blind review process. Papers will be evaluated as submitted, given limited time between submission and printing of final versions. Under an agreement with the ACM Transactions on Applied Perception (TAP) and the ACM Publications Board, the strongest accepted papers will be offered publication as full papers in the ACM journal TAP. Authors of such special issue papers must agree to present the paper at ACM SAP. As has always been the case, authors of regular ACM SAP papers can still submit to TAP regular issues with appropriate additions. Papers that have been recommended for acceptance in the ACM TAP journal will undergo a second review cycle, during which the authors will revise the paper to address reviewer concerns (similar to conditional acceptances at ACM SIGGRAPH). Please note that TAP referrals are conditional. The TAP reviewers may recommend bringing the paper back to the SAP proceedings if the quality of the revision is inadequate. Therefore, it is very important to incorporate as many reviewer comments as possible into the revision.

The revised paper has to be submitted in TAP format to Manuscript Central and must include a cover letter stating that the submission is for the SAP special issue. The cover letter should also document the list of changes made to the paper to address the reviewer concerns. Reformatting an 8-page paper from the SAP format to the TAP format typically adds a few pages so we expect the final papers will have somewhere between 10-15 pages. TAP papers must not exceed 20 pages in length. Complete TAP author guidelines and templates are available at http://tap.acm.org/authors.cfm

Deadlines

Papers:

  • Tuesday, April 3: Mandatory abstract submission
  • Tuesday, April 10: Paper submission deadline
  • Tuesday, May 15: Decisions announced
  • Tuesday, May 29: Final papers due

Posters:

  • Tuesday, May 29: Poster submission
  • Tuesday, June 5: Decisions announced
  • Tuesday, June 12: Camera ready version of 1-page abstract due

Conference Organization

Conference Chairs

Program Chairs

Poster Chair: TBD

Call for Participation: CGI 2018 on Bintan Island, Indonesia

Call for Papers: CGI 2018 

Bintan Island, Indonesia, 11-14 June, 2018
Organized by the Computer Graphics Society (CGS)
In cooperation with ACM SIGGRAPH and EUROGRAPHICS

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Yokohama, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI'18, the 35th annual conference will take place on June 11th – June 14th 2018 in beautiful Bintan Island, Indonesia, an-hour ferry ride from Singapore Changi Airport.

IMPORTANT DATES

Conference, Tutorials and Workshops           June 11 – 14, 2018

Full Papers

  • Submission deadline             February 06, 2018
  • Paper notification                  March 10, 2018
  • Camera-ready                        March 31, 2018

Short Papers/Posters

  • Submission deadline             March 20, 2018
  • Paper notification                  April 20, 2018
  • Camera-ready                        May 04, 2018

PUBLICATION

The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.468) by Springer-Verlag. The accepted short papers and posters will be included in the conference proceedings to be published as part of ACM International Conference Proceedings Series (on request) and will be available online from the ACM Digital Library.

KEYWORDS

We invite original contributions that advance the state-of-the-art in topics related to:

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics