Call for Participation: CGI 2018 on Bintan Island, Indonesia

Call for Papers: CGI 2018 

Bintan Island, Indonesia, 11-14 June, 2018
Organized by the Computer Graphics Society (CGS)
In cooperation with ACM SIGGRAPH and EUROGRAPHICS

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Yokohama, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI'18, the 35th annual conference will take place on June 11th – June 14th 2018 in beautiful Bintan Island, Indonesia, an-hour ferry ride from Singapore Changi Airport.

IMPORTANT DATES

Conference, Tutorials and Workshops           June 11 – 14, 2018

Full Papers

  • Submission deadline             February 06, 2018
  • Paper notification                  March 10, 2018
  • Camera-ready                        March 31, 2018

Short Papers/Posters

  • Submission deadline             March 20, 2018
  • Paper notification                  April 20, 2018
  • Camera-ready                        May 04, 2018

PUBLICATION

The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.468) by Springer-Verlag. The accepted short papers and posters will be included in the conference proceedings to be published as part of ACM International Conference Proceedings Series (on request) and will be available online from the ACM Digital Library.

KEYWORDS

We invite original contributions that advance the state-of-the-art in topics related to:

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics

Call for Participation: Web3D 2018 in Poznan, Poland

CALL FOR PAPERS Web3D 2018

Location: Poznan Poland
Starts: 20-June-2018
Ends: 22-June-2018

The 23rd International ACM Conference on 3D Web Technology (Web3D 2018), organized in cooperation with the Web3D Consortium, will address an extensive range of research, development, and practice related to web-based interactive 3D applications. The goal of the conference is to share innovative and creative ideas that enable development of 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups. Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome.

This year’s theme “3D Everywhere” emphasizes the global scope and impact of current and future 3D technology. Web3D wants to foster and support the increasing development, use, and utility of 3D technologies for application developers, domain experts, as well as for end users. This includes the creation of interactive 3D content, robust and versatile 3D content representation and delivery standards, as well as presentation and interaction techniques enabling development of user-friendly 3D applications.

Important Dates

Paper/poster submission deadline: February 16, 2018

Demonstration submission deadline: April 2, 2018
H-Anim Competition submission deadline: April 2, 2018

Paper/poster/demo/competition acceptance notification: April 10, 2018
Camera-ready paper/poster/demo/competition submission: April 25, 2018

Tutorial/workshop submission deadline: March 2, 2018
Tutorial/workshop acceptance notification: April 2, 2018

Industrial use cases submission: May 1, 2018

H-Anim Competition Winners will be announced at the Conference.

The main topics of the conference include, but are not limited to:

  • Technologies and methods for WebVR, WebAR, and mixed reality
  • Novel multi-modal 3D interaction paradigms, including spatial UI, gesture, and voice
  • Online visualization and exploration, e.g., for sci-vis, info-vis, and 3D object repositories
  • Novel 3D content creation and modelling techniques, tools, and workflows, including semantic and AI techniques
  • Algorithms for shape modeling, compression, optimization, analysis, and processing
  • 3D content acquisition, e.g., scanning, reconstruction, etc.
  • Rendering of large-scale models, animations, and virtual worlds, including cloud-based rendering and other services
  • Streaming, compression, and transmission of 3D content, in particular in mobile networks
  • Collaboration in multi-user virtual environments
  • Novel APIs, toolkits, and frameworks for 3D web and associated application domains
  • Virtual humans, avatars, and complex reactive characters
  • Motion capture for composition and streaming of behaviors and expressions
  • Annotation, metadata, hyperlinking and semantic web for 3D objects and scenes
  • Visual analytics based on 3D web technologies
  • Diffusion and adoption of 3D web technologies
  • Novel interactive 3D web applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.

SUBMISSIONS

PAPERS presenting original work in 3D web research and application may be submitted in a long or short form (up to 9 or 4 pages). Submissions will be peer-reviewed. Accepted papers will be included in the ACM Digital Library and submitted to major indexing services, such as Web of Science, DBLP, and Scopus.

POSTERS present results of ongoing or recently completed work in 3D web research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. Posters should be submitted in the form of abstracts (2 pages), which after acceptance will be published in the conference proceedings.

TUTORIALS are an opportunity to present introductory and advanced applications of 3D web technologies to students and to experienced practitioners. Tutorial subjects can include practices for authoring interactive 3D scenes and in using 3D graphics in diverse application areas. Especially welcome are tutorials in the use of open-source software and web applications, which can be presented in hands-on sessions at the conference.

WORKSHOPS provide a forum for researchers and practitioners from both the web and 3D multimedia communities to discuss and exchange positions on current and emergent 3D web topics. Workshops may take the form of presentation sessions moderated by workshop organizers or open discussions on a specific topic of interest.

DEMONSTRATIONS enable artists, content designers, and developers to share their innovative 3D works at the conference. Artworks and applications developed for various platforms, including the web, desktop, mobile and VR/AR systems, are welcome. Demonstrations should be submitted in the form of short descriptions (2 pages), which after acceptance may be published in the conference proceedings.

INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web technologies may be used in industrial applications. A special track during Web3D 2018 will be devoted to industrial use cases to share inspiration, best practice and requirements of using 3D in various application domains.

COMPETITION (H-ANIM) This annual competition is dedicated to showing how H-Anim and X3D graphics standards can be used for creating animated music videos. The competition is organized by the Korean Standards Association (KSA) and Web3D Consortium. For competitors, attendance at the conference is not mandatory, but is encouraged.

Questions about the program and conference topics can be sent to program@web3d2018.org.
Website: http://web3d2018.web3d.org/

Apply for Next Heidelberg Laureate Forum- Applications due 09 February 2018

Apply for Next Heidelberg Laureate Forum, September 23-28, 2018: Applications Due February 9

There’s still time for researchers and practitioners in computer science to apply for one of the 200 coveted spots to participate in the Heidelberg Laureate Forum (HLF), an annual event. The HLF offers all accepted young researchers the great opportunity to personally meet the winners of the most prestigious prizes in their fields.

For one week, recipients of the ACM A.M. Turing Award and the ACM Prize in Computing (Computer Science), the Abel Prize (Mathematics), the Fields Medal (Mathematics), and the Nevanlinna Prize (Mathematical Aspects of Information Science) will engage in a cross-generational scientific dialogue with young researchers in Heidelberg, Germany

The sixth HLF will take place September 23 to 28, 2018. This high-profile event combines scientific, social and outreach activities in an informal atmosphere, and is fueled by comprehensive exchange and scientific inspiration.

Applications must be submitted online at http://application.heidelberg-laureate-forum.org by February 9. Read more about how to apply in the FAQ. You can also nominate a candidate (on the registration form, you will need to enter ACM’s organization number; please email acmhelp@acm.org to request this number). Successful candidates will be selected by an international committee of experts to ensure that only the most qualified candidates are invited. Those who are accepted will be notified in April.

For more information, please visit the HLF site.

Call for Participation: SAP '18 in Vancouver, BC, Canada

Call for papers and posters

The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science.

Our fourteenth annual event provides an intimate, immersive forum for exchanging ideas about areas of overlapping interests. The ACM SAP 2018 conference will be held in Vancouver, BC Canada on the 10th and 11th of August 2018. We aim to further promote communication between the core perception and computer graphics communities.

We invite submissions of original work in all areas of applied perception. Relevant areas include:

  • Modeling, rendering, and animation
  • Visualization
  • Computational aesthetics
  • Haptic rendering, haptic input and perception
  • Perception of virtual characters
  • Color vision and color appearance modeling
  • Perception of high dynamic range scenes and images
  • Interaction techniques and interfaces
  • Augmented reality
  • Virtual worlds
  • Display technologies
  • Auditory display and interfaces
  • Perceptual auditory coding
  • Spatialized sound
  • Speech synthesis and recognition
  • Sensory integration
  • Multimodal rendering
  • Spatial and temporal vision
  • Attention and eye movements
  • Statistical learning and perception of natural scenes
  • Perception of shapes, surfaces, and materials

Papers

Research can be submitted as a long paper (up to 8 pages and up to 20 minute talk), a short paper (up to 4 pages and up to 15 minute talk), or as a poster presentation (1 page abstract). All submissions should follow the general SIGGRAPH formatting guidelines. Diagrams and images should be represented in color where appropriate. Papers that are not accepted will be considered for the poster session. Authors of posters accepted by this route will, of course, have the option to decline the opportunity to present a poster.

Posters

The posters program at SAP provides an informal venue for authors to share their research achievements and further discuss them with others. In that spirit, we encourage all types of scholarly submissions that fit the scope of ACM SAP. In particular, we explicitly welcome poster submissions on work-in-progress and on work that may have been previously published elsewhere but for which additional dissemination and discussion is desired. The poster session is an integral part of SAP and the SAP program will include a dedicated time slot for poster viewing and discussion. All poster presenters will also have the opportunity to give a one-minute presentation on their work during a poster fast-forward session. 

NOTE: SAP poster abstracts are NOT considered to be publications, and as such will NOT appear in the ACM Digital Library. Poster abstracts WILL be included in the conference USB drive. Poster abstracts should follow the general SIGGRAPH formatting guidelines, except that they should be 1 page long. .

Further details

All papers will be carefully reviewed by our International Program Committee. SAP follows a double blind review process. Papers will be evaluated as submitted, given limited time between submission and printing of final versions. Under an agreement with the ACM Transactions on Applied Perception (TAP) and the ACM Publications Board, the strongest accepted papers will be offered publication as full papers in the ACM journal TAP. Authors of such special issue papers must agree to present the paper at ACM SAP. As has always been the case, authors of regular ACM SAP papers can still submit to TAP regular issues with appropriate additions. Papers that have been recommended for acceptance in the ACM TAP journal will undergo a second review cycle, during which the authors will revise the paper to address reviewer concerns (similar to conditional acceptances at ACM SIGGRAPH). Please note that TAP referrals are conditional. The TAP reviewers may recommend bringing the paper back to the SAP proceedings if the quality of the revision is inadequate. Therefore, it is very important to incorporate as many reviewer comments as possible into the revision.

The revised paper has to be submitted in TAP format to Manuscript Central and must include a cover letter stating that the submission is for the SAP special issue. The cover letter should also document the list of changes made to the paper to address the reviewer concerns. Reformatting an 8-page paper from the SAP format to the TAP format typically adds a few pages so we expect the final papers will have somewhere between 10-15 pages. TAP papers must not exceed 20 pages in length. Complete TAP author guidelines and templates are available at http://tap.acm.org/authors.cfm

Deadlines

Papers:

  • Tuesday, April 3: Mandatory abstract submission
  • Tuesday, April 10: Paper submission deadline
  • Tuesday, May 15: Decisions announced
  • Tuesday, May 29: Final papers due

Posters:

  • Tuesday, May 29: Poster submission
  • Tuesday, June 5: Decisions announced
  • Tuesday, June 12: Camera ready version of 1-page abstract due

Conference Organization

Conference Chairs

Program Chairs

Poster Chair: TBD

Call for Participation: CASA 2018 in Beijing, China

Call for Papers – CASA 2018 in Beijing, China

The 31th International Conference on Computer Animation and Social Agents (CASA 2018) will be held on May 21-23, 2018 in Beijing, China.
The conference is organized by State Key Laboratory of Computer Science (SKLCS), Institute of Software, Chinese Academy of Sciences,
in cooperation with ACM-SIGGRAPH, under guidance of the Computer Graphics Society (CGS).

CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest international conference in computer animation and social agents
in the world. In the last ten years, CASA was held in Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012),
Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016) and Korea (2017).

PAPER SUBMISSION
We invite submissions of research full papers, short papers, and posters on a broad range of topics, including but not limited to
Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).

For more information, please visit CASA 2018 website

28 accepted full papers will be recommended to publish in a special issue of the Computer Animation and Virtual Worlds Journal
published by Wiley (CAVW). The short papers and posters will be published in the ACM digital library. All submissions will be
reviewed via a double-blind review process.

IMPORTANT DATES (23h59 UTC/GMT)

Full papers (10 pages)
Submission Deadline: Feb. 2, 2018
Notification of Acceptance: Mar. 2, 2018
Camera Ready: Mar. 15, 2018

Short papers (4~6 pages) and Posters (1 page)
Submission Deadline: Mar. 20, 2018
Notification of Acceptance: Apr. 1, 2018
Camera Ready: Apr. 10, 2018

COMMITTEE
Conference co-chairs
Nadia Magnenat Thalmann, MIRALab, University of Geneva, Switzerland and NTU, Singapore
Enhua Wu, ISCAS and University of Macau, China

Program co-chairs
Daniel Thalmann, EPFL, Switzerland
Leonid Sigal, University of British Columbia, Canada
Wencheng Wang, ISCAS, China

Workshop chair
Hui Chen, ISCSA, China

Publicity chair
Hanqiu Sun, Chinese University of Hong Kong

SCOPE AND LIST OF TOPICS CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation

  • Motion Control
  • Motion Capture & Retargeting
  • Path Planning
  • Physics-based Animation
  • Vision-based Techniques
  • Behavioral Animation
  • Artificial Life
  • Deformation
  • Facial Animation
  • Image-based Animation
  • Multi-Scale Models
  • Knowledge-based Animation

Social Agents

  • Social Agents and Avatars
  • Emotion and Personality
  • Virtual Humans
  • Autonomous Actors
  • AI-based Animation
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behavior
  • Crowd Simulation
  • Machine learning

Other Related Topics

  • Animation Compression and Transmission
  • Semantics and Ontologies
  • Anthropometric Virtual Human Models
  • Acquisition and Reconstruction from Big Data
  • Cultural Heritage Applications
  • 3D Physiological Humans
  • 3D Telepresence
  • Augmented Reality and Virtual Reality
  • Social Robots
  • Deep Learning methods