Call for Participation: CGI 2018 on Bintan Island, Indonesia

Call for Papers: CGI 2018 

Bintan Island, Indonesia, 11-14 June, 2018
Organized by the Computer Graphics Society (CGS)
In cooperation with ACM SIGGRAPH and EUROGRAPHICS

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Yokohama, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI'18, the 35th annual conference will take place on June 11th – June 14th 2018 in beautiful Bintan Island, Indonesia, an-hour ferry ride from Singapore Changi Airport.

IMPORTANT DATES

Conference, Tutorials and Workshops           June 11 – 14, 2018

Full Papers

  • Submission deadline             February 06, 2018
  • Paper notification                  March 10, 2018
  • Camera-ready                        March 31, 2018

Short Papers/Posters

  • Submission deadline             March 20, 2018
  • Paper notification                  April 20, 2018
  • Camera-ready                        May 04, 2018

PUBLICATION

The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.468) by Springer-Verlag. The accepted short papers and posters will be included in the conference proceedings to be published as part of ACM International Conference Proceedings Series (on request) and will be available online from the ACM Digital Library.

KEYWORDS

We invite original contributions that advance the state-of-the-art in topics related to:

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics

Call for Participation: Web3D 2018 in Poznan, Poland

CALL FOR PAPERS Web3D 2018

Location: Poznan Poland
Starts: 20-June-2018
Ends: 22-June-2018

The 23rd International ACM Conference on 3D Web Technology (Web3D 2018), organized in cooperation with the Web3D Consortium, will address an extensive range of research, development, and practice related to web-based interactive 3D applications. The goal of the conference is to share innovative and creative ideas that enable development of 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups. Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome.

This year’s theme “3D Everywhere” emphasizes the global scope and impact of current and future 3D technology. Web3D wants to foster and support the increasing development, use, and utility of 3D technologies for application developers, domain experts, as well as for end users. This includes the creation of interactive 3D content, robust and versatile 3D content representation and delivery standards, as well as presentation and interaction techniques enabling development of user-friendly 3D applications.

Important Dates

Paper/poster submission deadline: February 16, 2018

Demonstration submission deadline: April 2, 2018
H-Anim Competition submission deadline: April 2, 2018

Paper/poster/demo/competition acceptance notification: April 10, 2018
Camera-ready paper/poster/demo/competition submission: April 25, 2018

Tutorial/workshop submission deadline: March 2, 2018
Tutorial/workshop acceptance notification: April 2, 2018

Industrial use cases submission: May 1, 2018

H-Anim Competition Winners will be announced at the Conference.

The main topics of the conference include, but are not limited to:

  • Technologies and methods for WebVR, WebAR, and mixed reality
  • Novel multi-modal 3D interaction paradigms, including spatial UI, gesture, and voice
  • Online visualization and exploration, e.g., for sci-vis, info-vis, and 3D object repositories
  • Novel 3D content creation and modelling techniques, tools, and workflows, including semantic and AI techniques
  • Algorithms for shape modeling, compression, optimization, analysis, and processing
  • 3D content acquisition, e.g., scanning, reconstruction, etc.
  • Rendering of large-scale models, animations, and virtual worlds, including cloud-based rendering and other services
  • Streaming, compression, and transmission of 3D content, in particular in mobile networks
  • Collaboration in multi-user virtual environments
  • Novel APIs, toolkits, and frameworks for 3D web and associated application domains
  • Virtual humans, avatars, and complex reactive characters
  • Motion capture for composition and streaming of behaviors and expressions
  • Annotation, metadata, hyperlinking and semantic web for 3D objects and scenes
  • Visual analytics based on 3D web technologies
  • Diffusion and adoption of 3D web technologies
  • Novel interactive 3D web applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.

SUBMISSIONS

PAPERS presenting original work in 3D web research and application may be submitted in a long or short form (up to 9 or 4 pages). Submissions will be peer-reviewed. Accepted papers will be included in the ACM Digital Library and submitted to major indexing services, such as Web of Science, DBLP, and Scopus.

POSTERS present results of ongoing or recently completed work in 3D web research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. Posters should be submitted in the form of abstracts (2 pages), which after acceptance will be published in the conference proceedings.

TUTORIALS are an opportunity to present introductory and advanced applications of 3D web technologies to students and to experienced practitioners. Tutorial subjects can include practices for authoring interactive 3D scenes and in using 3D graphics in diverse application areas. Especially welcome are tutorials in the use of open-source software and web applications, which can be presented in hands-on sessions at the conference.

WORKSHOPS provide a forum for researchers and practitioners from both the web and 3D multimedia communities to discuss and exchange positions on current and emergent 3D web topics. Workshops may take the form of presentation sessions moderated by workshop organizers or open discussions on a specific topic of interest.

DEMONSTRATIONS enable artists, content designers, and developers to share their innovative 3D works at the conference. Artworks and applications developed for various platforms, including the web, desktop, mobile and VR/AR systems, are welcome. Demonstrations should be submitted in the form of short descriptions (2 pages), which after acceptance may be published in the conference proceedings.

INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web technologies may be used in industrial applications. A special track during Web3D 2018 will be devoted to industrial use cases to share inspiration, best practice and requirements of using 3D in various application domains.

COMPETITION (H-ANIM) This annual competition is dedicated to showing how H-Anim and X3D graphics standards can be used for creating animated music videos. The competition is organized by the Korean Standards Association (KSA) and Web3D Consortium. For competitors, attendance at the conference is not mandatory, but is encouraged.

Questions about the program and conference topics can be sent to program@web3d2018.org.
Website: http://web3d2018.web3d.org/

Call for Participation: CASA 2018 in Beijing, China

Call for Papers – CASA 2018 in Beijing, China

The 31th International Conference on Computer Animation and Social Agents (CASA 2018) will be held on May 21-23, 2018 in Beijing, China.
The conference is organized by State Key Laboratory of Computer Science (SKLCS), Institute of Software, Chinese Academy of Sciences,
in cooperation with ACM-SIGGRAPH, under guidance of the Computer Graphics Society (CGS).

CASA was founded in 1988 in Geneva, Switzerland, and it is the oldest international conference in computer animation and social agents
in the world. In the last ten years, CASA was held in Korea (2008), Netherlands (2009), France (2010), China (2011), Singapore (2012),
Turkey (2013), United States (2014), Singapore (2015), Switzerland (2016) and Korea (2017).

PAPER SUBMISSION
We invite submissions of research full papers, short papers, and posters on a broad range of topics, including but not limited to
Computer Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality, and Visualization (see below for a detailed list).

For more information, please visit CASA 2018 website

28 accepted full papers will be recommended to publish in a special issue of the Computer Animation and Virtual Worlds Journal
published by Wiley (CAVW). The short papers and posters will be published in the ACM digital library. All submissions will be
reviewed via a double-blind review process.

IMPORTANT DATES (23h59 UTC/GMT)

Full papers (10 pages)
Submission Deadline: Feb. 2, 2018
Notification of Acceptance: Mar. 2, 2018
Camera Ready: Mar. 15, 2018

Short papers (4~6 pages) and Posters (1 page)
Submission Deadline: Mar. 20, 2018
Notification of Acceptance: Apr. 1, 2018
Camera Ready: Apr. 10, 2018

COMMITTEE
Conference co-chairs
Nadia Magnenat Thalmann, MIRALab, University of Geneva, Switzerland and NTU, Singapore
Enhua Wu, ISCAS and University of Macau, China

Program co-chairs
Daniel Thalmann, EPFL, Switzerland
Leonid Sigal, University of British Columbia, Canada
Wencheng Wang, ISCAS, China

Workshop chair
Hui Chen, ISCSA, China

Publicity chair
Hanqiu Sun, Chinese University of Hong Kong

SCOPE AND LIST OF TOPICS CASA invites submissions on a broad range of topics, including but not limited to:

Computer Animation

  • Motion Control
  • Motion Capture & Retargeting
  • Path Planning
  • Physics-based Animation
  • Vision-based Techniques
  • Behavioral Animation
  • Artificial Life
  • Deformation
  • Facial Animation
  • Image-based Animation
  • Multi-Scale Models
  • Knowledge-based Animation

Social Agents

  • Social Agents and Avatars
  • Emotion and Personality
  • Virtual Humans
  • Autonomous Actors
  • AI-based Animation
  • Social and Conversational Agents
  • Inter-Agent Communication
  • Social Behavior
  • Crowd Simulation
  • Machine learning

Other Related Topics

  • Animation Compression and Transmission
  • Semantics and Ontologies
  • Anthropometric Virtual Human Models
  • Acquisition and Reconstruction from Big Data
  • Cultural Heritage Applications
  • 3D Physiological Humans
  • 3D Telepresence
  • Augmented Reality and Virtual Reality
  • Social Robots
  • Deep Learning methods
Call for participation ISEA2018 extended to 12th January 2018

Call for participation ISEA2018 extended to 12th January 2018

Call for participation ISEA2018 extended to 12th January 2018

INTERSECTIONS

SUB-THEMES

hybridisation & purity / emancipation & pain / spirit & flesh / in-between the cracks

  • Deadline for submission of papers, posters, panels, roundtables, artistic works, design cases, residencies, workshops, and tutorials: (12 January 2018)
  • Notification of acceptance for papers, posters, panels, roundtables, artistic works, design cases, residence, workshop, and tutorials: (01 March 2018)
  • Deadline for submission of artist talks, conversation sessions and institutional presentations: (01 March 2018)
  • Notification of acceptance for artist talks, conversation sessions and institutional presentations: (30 March, 2018)
  • Deadline for camera-ready submissions to be included in the proceedings (papers and abstracts of posters, panels, and roundtables): (01 April 2018)

ISEA2018: June 23-30, 2018 in Durban South Africa

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