Call for Participation: HCITISI 2018 in Córdoba, Argentina

7th Argentine Conference on Human-Computer Interaction, Telecommunications, Informatics and Scientific Information (HCITISI 2018),
Córdoba, Argentina
November 8 – 10, 2018

http://www.ainci.com/HCITISI-2018/IPCTIIC-HCITISI.html

HCITISI 2018 will be composed of research presentations, keynote lectures, invited presentations, demo session, courses and poster presentations.

Papers must be submitted following the instructions found on the submissionof papers section. All accepted papers will be published in the respective conference proceedings (in printed book form and/or CD) by an international and publishing house: Blue Herons Editions (www.blueherons.net). Outstanding papers will be invited for publication as chapter in a special book (IGI Global – USA), for example.

All contributions should be of high quality, originality, clarity, significance, impact and not published elsewhere or submitted for publication during the review period. In the current conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects Human-Computer Interaction, Telecommunications, Informatics and Scientific Information and other computational areas are solicited on, but not limited to:

Human-Computer Interaction

  • Communicability and usability engineering
  • Computational folkloristics
  • Computer animation for mixed reality
  • e-Communities management
  • Emerging and innovative technologies and services for local and international users
  • Human-computer communication
  • Information visualization
  • Interactive information literacy for learning
  • Novel interfaces and cooperative design methods
  • Pervasive computing
  • Quality metrics and evaluation
  • Robotics and machine vision
  • User-centered design
  • Virtual communities for users with special needs

Telecommunications

  • 4G wireless networks and systems
  • Future Internet and next-generation networking architectures
  • Global wireless services
  • Mobile TV and multimedia phone
  • Mobile operating systems
  • Pervasive computing
  • Protocols and standards
  • Satellite and space communications
  • Superconductivity: research and development
  • Wireless and new generation media
  • Wireless for home, local, metropolitan and wide area network
  • Wireless modeling, algorithms and simulation
  • Wireless networking: quality of service, measurement and improvement
  • Wireless telecommunications management

Informatics

  • Computer graphics, image processing and computer vision
  • Cryptography and applied mathematics
  • Data management, exploration and mining
  • e-Learning research methods and models
  • Globalization and ICT
  • Grid, crowd sourcing and cloud computing
  • Hypermedia systems
  • Software and technologies for e-Business
  • Intelligent systems
  • Bio-inspired computing
  • Languages and middleware
  • Natural language processing
  • Parallel and distributed algorithms
  • Semantics, ontologies and metadata
  • Web engineering

Scientific Information

  • Dynamic persuasor versus veracity and free scientific information
  • Ethics and aesthetics of the interactive contents online and off-line
  • Human factors in scientific journalism
  • Information society
  • Intellectual property and copyright
  • Knowledge transfer: university and industry – industry and university
  • Science journalism
  • Scientific communication public, private and hybrid
  • Scientific information for social, rural and industrial development
  • Scientific publications
  • Scientific reputation and public opinion in virtual communities
  • Social communication and concentration of media ownership
  • Social research and the interaction with formal sciences
  • Technological and scientific information through new media

All submitted works will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of
review will support the selection process of those that will be accepted for their presentation at the conference. Authors of accepted demos who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their works.


Important Dates

Period for Submission is Open. Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the international conference, visa requirements, should plan travel well in advance, etc. In other words, it is not necessary to wait until the deadline to send them for the evaluation process. 

Deadline Papers Submissions:

  • September, 10th – local time in Hawaiian Islands 
  • Authors Notification: Two/three weeks after the submission/s 
  • Camera-ready, full papers: October, 24th 
  • Conference: November, 8 and 10. 

Invited Session Papers, Technical Demo and Poster Session
Submission of Papers: Set by Session Chair
Notification of Acceptance: Set by Sessions Chair
Upload of Final Publication Files: October 

See special link with 9th International Conference on ADNTIIC 2018:

http://www.ainci.com/ADNTIIC-2018/conference_ADNTIIC_2018.html

Conference November, 8 – 10

Free Courses for all participants.

  • Keynote Speakers and Relators = 6 (Human and Professional – super 'High Quality')
  • Discounts in official hotels. For example, at Casa Serrana, the room rate (58 u$s) includes breakfast, lunch and dinner.
  • Cultural Events = Free for all authors.

This conference is organized by ALAIPO :: Latin Association of Human-Computer Interaction (Asociacion Latina de Interaccion Persona Ordenador) :: www.alaipo.net, and AInCI :: International Association of Interactive Communication (Asociacion Internacional de la Comunicacion Interactiva) :: www.ainci.net

Call for Participation: CCGIDIS 2018 in Madrid, Spain

8th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems ( CCGIDIS 2018 ) 
Madrid, Spain
May 21 – 23, 2018 

http://www.ainci.com/CCGIDIS-2018/symposium_CCGIDIS_2018.html

CCGIDIS 2017 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session, research-works-in-progress and poster presentations. 

Proposals must be submitted following the instructions found on the submission of papers section. All accepted works will be published in the respective symposium proceedings (in printed book form, CD/DVD and magazine) by international and prestigious publishing houses in America and Europe: 

  • Post-conference publishing book. IGI Global: Hershey, Pennsylvania – USA 
  • An academic CD proceedings version –not commercial (distribution in the room), with ISBN 978.88.96.471.64.7 :: DOI 10.978.8896471/647 
  • International Magazine in Europe with IEEE format guidelines 
  • The works are will be submitted for indexation by EI COMPENDEX, INSPEC, THOMSON REUTERS and DBLP.UNI-TRIE.DE 

Very Important!  The authors can present more than one works into symposium with only one registration (maximum 3 works). 

All contributions should be of high quality, originality, clarity, significance, impact and not published elsewhere or submitted for publication during the review period. In the current international symposium it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects 2D, 3D Modeling and Reconstruction, Advances in Software and Hardware for Audio-Visual, Archeology, CAD, Communicability, Computer Animation, Computer Graphics, Computer Vision, Creativity and Original Design, Education, Face and Gesture Recognition, Human-Computer Interaction, Industrial Design, Imaging, Intelligent User Interface, Interactive Systems Engineering, Internet of Things, Low-level Vision and Image Processing, Medical Image Processing, Modelling, Quality Design, Rendering, Scientific Visualization, Smart City, Ubiquitous Computing, UX, Video Games, Virtual Agents, Vision for Robotics and other computational areas are solicited on, but not limited to: http://www.ainci.com/CCGIDIS-2018/symposium_topics_2018.html

All submitted proposals will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international symposium. Authors of accepted works who registered in the symposium can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their works, so they can accordingly improve the final version of their contributions. 

Deadlines:

Proposals Submissions: Open. Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the Symposium. In other words, it is not necessary to wait until the deadline to send them for the evaluation.

  • Proposals Submissions: April, 9th, 23:59– local time in Hawaiian Islands 
  • Authors Notification: Two weeks after the submission/s 
  • Camera-ready, full papers: May, 12th
     
  • The authors can present more than one work with only one registration (maximum 3 contributions). More information:
    http://www.ainci.com/CCGIDIS-2018/symposium_registration_2018.html
  • Keynote speakers and relators with human and professional – super 'High Quality'
  • Certificate of participation and symposium proceedings. 
  • Participation for the selection of the best paper and best research awards (certificates and a vouchers).
  • Discounts in official hotels. 

The international symposium is organized by ALAIPO :: Latin Association of Human-Computer Interaction (Asociacion Latina de Interaccion Persona Ordenador) :: www.alaipo.net, and AInCI :: International Association of Interactive Communication (Asociacion Internacional de la Comunicacion Interactiva) :: www.ainci.net

Call for Participation: MCAP: Massive Collaborative Animation Projects

Massive Collaborative Animation Projects (MCAP)

The Massive Collaborative Animation Projects are animation productions consisting of students and faculty members from various schools, worldwide, working together to deliver a short animation. MCAP consist of multiple production phases allowing students from different areas of study to contribute their talents.

MCAP01 is currently entering the production phase, while MCAP02 is beginning the preproduction phase. MCAP01 is targeted to complete the modeling phase during the first week of March (character modeling and environment modeling), and then enter the animation phase and production phases. MCAP is actively attempting to recruit additional schools and students to be a part of this opportunity and might be interested in assisting with the production of MCAP01.

At the heart of MCAP is the mission to provide educational opportunities to students on multiple levels. We hope that by organizing each production via a pipeline structure, students will gain experience in managing a project beyond what they might be presented in school, and more along the lines of what they could expect in the professional world. Additionally, we strive to create an environment where students from animation programs, big and small, can gain experience in areas of animation they may not have access to within their home programs, giving them contact with students across the world, as well as faculty mentors from our participating institutions.

For more information about the projects please see: https://mcaprojectsnet.wordpress.com/ or contact Claudia Davis, MCAP project manager.

Call for Nominations: Editor-In-Chief, ACM Transactions on Spatial Algorithms and Systems

Call for Nominations
Editor-In-Chief
ACM Transactions on Spatial Algorithms and Systems

The term of the current Editor-in-Chief (EiC) of the ACM Transactions on Spatial Algorithms and Systems (TSAS) is coming to an end, and the ACM Publications Board has set up a nominating committee to assist the Board in selecting the next EiC. TSAS was established in 2015 and has been experiencing steady growth.

Nominations, including self nominations, are invited for a three-year term as TSAS EiC, beginning on April 1, 2018. The EiC appointment may be renewed at most one time. This is an entirely voluntary position, but ACM will provide appropriate administrative support.

Appointed by the ACM Publications Board, Editors-in-Chief (EiCs) of ACM journals are delegated full responsibility for the editorial management of the journal consistent with the journal's charter and general ACM policies. The Board relies on EiCs to ensure that the content of the journal is of high quality and that the editorial review process is both timely and fair. The EiC has the final say on acceptance of papers, size of the Editorial Board, and appointment of Associate Editors. A complete list of responsibilities is found in the ACM Volunteer Editors Position Descriptions. Additional information can be found in the following documents:

Nominations should include the nominee's vita along with a brief statement of why the nominee should be considered. Self-nominations are encouraged, and should include a statement of the candidate's vision for the future development of TSAS, along with describing any initiatives that the candidate would undertake to improve the journal's operation or adjust its technical direction. The deadline for submitting nominations is March 15, 2018, although nominations will continue to be accepted until the position is filled.

Please send all nominations to the nominating committee chair, Mohamed Mokbel.

The search committee members are:

  • Mohamed Mokbel (QCRI, Qatar), Chair
  • Rao Kotagiri (University of Melbourne, Australia)
  • John Krumm (Microsoft Research, USA)
  • Maria Luisa Damiani (University of Milan, Italy)
  • Shawn Newsam (UC Merced, USA)
  • Chris Hankin (Imperial College London, UK), ACM Publications Board Liaison
And, the Oscar Goes to….Mark Elendt

And, the Oscar Goes to….Mark Elendt

And, the Oscar Goes to….

Avid moviegoers may not know Mark Elendt by name, but chances are pretty high they’ve seen his movies.

This year, Elendt and SideFX will take home an Oscar for their creation and development of the Houdini visual effects and animation system, the industry standard for bringing realistic visual effects and natural phenomena to the big screen. Elendt’s work on Houdini has contributed to a long list of films—Mad Max, The Lord of the Rings, Spider-Man, the Dark Knight, Fantastic Beasts, and more—including fantasy hit, The Shape of Water, a frontrunner in this year’s Academy Awards.

Elendt, who received the Academy Award of Merit at its Sci-Tech Awards ceremony on Feb. 10, gets to count this Oscar win as his fourth. In past years—1997, 2002, and 2011—he has received technical achievement awards with his colleagues at SideFX for outstanding work in visual effects. As one can imagine, winning an Oscar doesn’t get old and is nothing short of “jaw-dropping” and “amazing,” says the Toronto-based Elendt.

A pioneer in the space of visual effects and rendering, Elendt joined SideFX and the world of computer graphics in the early 1990s. As a child, Elendt had wanted to be an artist, but knew his limits. “I loved making art, but I really wasn’t that good at it,” he says. “Once I found out I could make a computer do art for me, well, that was the next best thing.”

Elendt has been a longtime developer of Houdini platform’s flexible, procedural approach to animation and visual effects. When a scene calls for explosion effects, an artist can turn to Houdini’s one-button explosion tool. What makes the software program a fan favorite, however, is its extreme flexibility. For instance, artists, utilizing Houdini’s explosion tool are able to rewrite the procedure to suit their needs.

“This flexibility allows artists to experiment and helps them meet their vision,” notes Elendt. “They might change the way gravity works, or alter
temperature propagation, or even change the way time behaves.”

Elendt enjoys working closely with artists in the field to tackle some of their pressing visual effects problems. One recent satisfying instance was work on The Shape of Water, whose central character is an amphibious creature being held in captivity. Artists were grappling with several concerns, including how best to simulate realistic bubbles in the water and accurately depict light properties while the creature and bubbles move, as well as troubleshoot how his skin behaves differently inside the water and out. They collaboratively pull these tricky effects off, contributing to the overall success of the film; The Shape of Water has earned 13 Oscar nods this year, including Best Picture nominee.

While no one can deny that bringing home multiple Academy Awards is pretty outstanding, Elendt also points to another, equally cool career highlight. On the sci-fi film, Interstellar, which explores black holes and time travel, director Christopher Nolan invited esteemed astrophysicist Kip Thorne to serve as technical adviser on the film; Thorne’s mathematical equations for black holes were applied to the film for authenticity. Having a hand at some of the revolutionary time-bending effects on that film was a memorable experience for Elendt, but there was more. Thorne later paid tribute to the work of SideFX in one of his research papers.

“Having a Nobel laureate actually reference us in an academic paper—that was a big deal,” says Elendt.

Elendt has been an ACM SIGGRAPH volunteer for more than 15 years, having first served on a Sketches jury. He has attended more than 25 SIGGRAPH conferences and says it is the best venue for getting exposure to new, emerging technologies in areas outside of his own realm of expertise. Elendt mentioned that one of his most memorable experiences at a SIGGRAPH conference was having his family in attendance, affording him the opportunity to share with them his passion for graphics.

“My kids think what I do is cool, but so do my parents,” he says, with a laugh.

Big explosions, over-the-top, action-packed visual effects are undoubtedly entertaining and thrilling to watch, but for Elendt the quieter, subtle effects are more his speed.

“I appreciate the supporting effects that nobody even notices. They’re the ones that help the audience lose themselves as they watch the movie.”

By Melanie A. Farmer