Visual Effects Society Announces Special 2018 Honorees

Visual Effects Society Announces Special 2018 Honorees

Distinguished VFX Practitioners to be Recognized at Exclusive Celebration

Los Angeles (August 15, 2018) – Today, the Visual Effects Society (VES), the industry’s global professional honorary society, announced the 2018 inductees into the VES Hall of Fame, the newest Lifetime and Honorary members and this year’s recipient of the VES Founders Award. The names of this year’s VES Fellows will be announced later. The honorees and Hall of Fame inductees will be recognized at a special reception in October. 

VFX archivist and longtime Board member Gene Kozicki was named recipient of the 2018 VES Founders Award. The Society designated venerated visual effects innovator Jonathan Erland, VES with a Lifetime VES Membership and CEO of Tippett Studio, Jules Roman with an Honorary VES Membership. This year’s VES Hall of Fame honorees include: L.B. Abbott, Richard “Doc” Baily, Saul Bass, Ray Harryhausen, Derek Meddings, Eileen Moran, and Gene Roddenberry. 

“Our VES honorees represent a group of exceptional artists, innovators and professionals who have had a profound impact on the field of visual effects,” said Mike Chambers, VES Board Chair. “We are proud to recognize those who helped shape our shared legacy and continue to inspire future generations of VFX practitioners.”

Founders Award Recipient: Gene Kozicki for his sustained contributions to the art, science or business of visual effects and meritorious service to the Society. Gene Kozicki has served as a member of the Board of Directors and L.A. Section Board of Managers and was the co-founder of the VES Festival for many years, as well as moderator of numerous VES panels. As chair of the VES Archives Committee, he helped secure portions of personal archives of Robert Abel, Richard Edlund and others and was instrumental in organizing the VES archives and helping to secure funding to digitize many of our assets. As a VFX Historian, Kozicki is active in the archiving of information, imagery and artifacts from the visual effects industry and regularly consults with the Academy of Motion Pictures Arts and Sciences and the American Cinematheque on retrospectives and conservation.

Kozicki’s career has spanned almost three decades, from working with Robert and Dennis Skotak, who were tasked with blowing up Los Angeles for TERMINATOR 2: JUDGEMENT DAY. He joined VIFX in 1994 and then worked with Rhythm & Hues for more than a decade. He has worked on various STAR TREK series and films including TITANIC, THE CHRONICLES OF NARNIA: THE LION, THE WITCH AND THE WARDROBE and POWER RANGERS.

Lifetime Member: Jonathan Erland, VES, for meritorious service to the Society and the global industry. As Chairman of the Academy of Motion Picture Arts and Sciences Visual Effects Award Steering Committee, Jonathan Erland was instrumental in establishing Visual Effects as a Branch of the Academy. He served 11 years on the Academy’s Board of Governors and 25 years on the Executive Committee of the Visual Effects Branch and the Scientific and Engineering Awards Committee. 

Erland was a founder of the Visual Effects Society, the recipient of the inaugural VES Founders Award, and was among the first to receive the VES Fellows distinction. He also received the Academy’s Scientific and Engineering Award and the Gordon E. Sawyer Award in recognition of his career of technological contributions that have brought credit to the industry.

Honorary Member: Jules Roman for her exemplary contributions to the entertainment industry and for furthering the interests and values of visual effects practitioners. Jules Roman is co-founder and CEO of Tippett Studio. In this role, she has continually strived to push the creative and technical edge of the visual effects industry, from early, high-profile stop-motion design to lauded animation work on films SOLO: A STAR WARS STORY, JURASSIC WORLD, HARRY POTTER AND THE DEATHLY HALLOWS: PART 2, STAR WARS: THE FORCE AWAKENS, THE TWILIGHT SAGA and TED.

Roman is recognized as a pragmatic leader in the field of animation and visual effects. She has been nimble in the face of runaway production overseas, maintaining her Berkeley-based studio by diversifying offerings for Themed Entertainment, TV Commercials, Mobile and VR content, and International productions.

VES Hall of Fame honorees include:

L.B. Abbott (1908-1985). Lenwood Ballard Abbott, ASC, was an award-winning special effects expert, cinematographer and cameraman. He won four Academy Special Achievement Awards for Visual Effects for DOCTOR DOLITTLE, TORA! TORA! TORA!, THE POSEIDON ADVENTURE and LOGAN’S RUN. Abbott was head of the Special Effects Department at 20th Century Fox from 1957-1970.

Richard “Doc” Baily (1953-2006). Baily was a visual effects pioneer, digital animator and creator of the abstract image construction software Spore. Doc is best known for the breathtaking visuals he created to represent the sentient planet in Steven Soderbergh’s film SOLARIS, which were generated at extremely high resolution. His filmography also includes BLADE, FIGHT CLUB and THE CELL.

Saul Bass (1920-1996). Bass was a renowned graphic designer, VFX consultant and Academy Award-winning filmmaker. During his 40-year career, Bass worked for some of Hollywood’s most prominent filmmakers including Hitchcock, Preminger, Kubrick and Scorsese. He is best known for designing some of the most iconic film posters and title sequences in film history, including VERTIGO, NORTH BY NORTHWEST, PSYCHO, SPARTACUS, West Side Story and GOODFELLAS.

Ray Harryhausen (1920-2013). Harryhausen was a pioneering multiple-award-winning visual effects creator, writer and producer who created a form of stop-motion model animation known as Dynamation. His most memorable highlights include: working with his mentor Willis H. O'Brien on Academy Award winner MIGHTY JOE YOUNG; his first color film, THE 7TH VOYAGE OF SINBAD; and JASON AND THE ARGONAUTS, which featured a legendary sword fight with skeleton warriors. He received the Academy’s Gordon E. Sawyer Award for technological contributions that brought credit to the industry.

Derek Meddings (1931-1995). Meddings was a special and visual effects supervisor who worked in television and film, most notably for the James Bond andSUPERMAN film series. Meddings was awarded a shared Special Achievement Academy Award for special effects on SUPERMAN and shared the BAFTA Michael Balcon Award. He was also Oscar-nominated for MOONRAKER and BAFTA-nominated for BATMAN and GOLDENEYE.

Eileen Moran (1952-2012). Moran was a multiple VES Award-winning visual effects producer known for her groundbreaking CG commercial work at Digital Domain and her feature work as an executive producer at Weta Digital. Moran won her first VES Award for Outstanding Visual Effects for her work on KING KONG. She led the Weta Digital effects team on VES Award-winner AVATAR. She also received a VES nomination for THE ADVENTURES OR TIN-TIN: THE SECRET OF THE UNICORN. 

Gene Roddenberry (1921-1991). Roddenberry was an award-winning writer and producer, best known for creating the STAR TREK franchise. He was the first TV writer with a star on the Hollywood Walk of Fame and was inducted into the Science Fiction Hall of Fame and the Academy of Television Arts & Sciences Hall of Fame. Roddenberry and STAR TREK have been cited as inspiration for other science fiction franchises, with George Lucas crediting the series for enabling STAR WARSto be produced.

https://www.visualeffectssociety.com/2018-ves-honors-celebration-honorees

About the Visual Effects Society

The Visual Effects Society is a professional global honorary society dedicated to advancing the arts, sciences and applications of visual effects and to upholding the highest standards and procedures for the visual effects profession. It is the entertainment industry's only official organization representing the extended global community of visual effects practitioners, including supervisors, artists, producers, technology developers, educators and studio executives. VES’ more than 3,800 members in 35 countries worldwide contribute to all areas of entertainment – film, television, commercials, animation, music videos, games and new media.  

To learn more about the VES, visit www.visualeffectssociety.com and follow us on Twitter @VFX Society.  Read our signature publication VFX Voice at www.vfxvoice.com

ACM SIGGRAPH Social Media Survey

ACM SIGGRAPH Social Media Survey

As part of our efforts to continually improve the ACM SIGGRAPH member communication, we are interested in understanding which social media channels our members use so we can effectively communicate with you. Through our strategic planning and in an effort to “Enable Everyone to Tell Their Story,” the organization feels using the appropriate channels to communicate is an important task. We have created a short survey, which will take about 5-10 minutes of you time to take. We would appreciate you completing the demographic questions for analysis purposes, but if you would just like to answer the survey questions, feel free to skip the demographic questions or choose the ones you would like to answer.  All data collected in this survey are evaluated in aggregate. ACM SIGGRAPH follows responsible data collection practices. To learn more about our data collection policy, click here. As a “Thank You” for participating, 10 members will win SIGGRAPH Swag. If you’d like to enter the drawing, please enter your contact information at the end of this survey. The survey can be found at: https://www.surveymonkey.com/r/ACM_SIGGRAPH_Social_Media_Survey Thanks for your help by taking this survey.
ACM SIGGRAPH 2018 Award Winners

ACM SIGGRAPH 2018 Award Winners

ACM SIGGRAPH 2018 Award Winners Announced

ACM SIGGRAPH has announced their annual award winners including two inaugural awards for the ACM SIGGRAPH Practitioner and the ACM SIGGRAPH Academy.  Award winners will be honored at the SIGGRAPH 2018 Opening Ceremony and Awards Presentation on Monday, August 13th at 9:00am at the Vancouver Convention Center (VCC) in West Building, Ballroom AB. The award winners, with the exception of the ACM SIGGRAPH Academy, will participate in the ACM SIGGRAPH Award Talks on Monday at 3:45pm in West Building, Room 211-214 at the VCC.

Daniel Cohen-Or was award The Computer Graphics Achievement Award for his seminal contributions in the field of geometry processing, shape analysis and image processing. The Computer Graphics Achievement award is given each year to recognize an individual for an outstanding achievement in computer graphics and interactive techniques.

Gordon Wetzstein was awarded The Significant New Researcher Award for his work in advanced display hardware and display-specific rendering techniques. The Significant New Researcher Award is awarded annually to a researcher who has made a recent, significant contribution to the field of computer graphics and is new to the field.

The award for The Outstanding Doctoral Dissertation Award went to Jun-Yan Zhu for his outstanding Ph.D. thesis on "Learning to Synthesize and Manipulate Natural Images." The award is annually given to recognize a recent doctoral candidate who has successfully defended and completed his/her Ph.D. dissertation in computer graphics and interactive techniques. This award recognizes young researchers who have already made a notable contribution very early during their doctoral study. The key criteria used to evaluate the nominations include technical depth, significance of the research contribution, potential impact on theory and practice, and quality of presentation. 

The Outstanding Service Award, this year given to G. Scott Owen, is presented annually to recognize a career of outstanding service to ACM SIGGRAPH by a volunteer. It recognizes an individual who has given extraordinary service to ACM SIGGRAPH, both in the trenches and in positions of more responsibility or visibility, over a significant period of time. Scott has been honored for his long-term, visionary, and dedicated service to ACM SIGGRAPH.

Monika Fleischmann was awarded The Distinguished Artist Award for Lifetime Achievement in Digital Art for her pioneering efforts in the field of new media art through research projects based on interface design and new forms of communication. The Distinguished Artist Award is presented annually to an artist who has created a substantial and important body of work that significantly advances aesthetic content in the field of digital art. 

In the inauguration of the ACM SIGGRAPH Practitioner Award, Bill Reeves has been named for his groundbreaking techniques in particle systems and Z-depth shadows, and in production software with the RenderMan renderer. The SIGGRAPH Practitioner Award recognizes outstanding contributions to the practice and advancement of Computer Graphics and Interactive Techniques. 

The first class of the ACM SIGGRAPH Academy consists of past winners of The Steven Anson Coons Award, The Distinguished Artist Award for Lifetime Achievement in Digital Art, and The Computer Graphics Achievement Award. The ACM SIGGRAPH Academy is an honorary group of individuals who have made substantial contributions to the field of computer graphics and interactive techniques. These are principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in computer graphics and interactive techniques.

ACM SIGGRAPH Academy

  • Ivan E. Sutherland: For Sketchpad and for providing a vision for computer graphics that has sustained the field.
  • Donald P. Greenberg: For pioneering original ideas, and for education of graduate students in computer graphics and computer-aided design.
  • Andries van Dam: For unwavering pursuit of excellence in the field of computer graphics, and for contributions to computer graphics education and related fields.
  • Ed Catmull: For outstanding creative contributions as an individual researcher, for inspirational leadership, organizational direction and mentorship
  • José Luis Encarnação: For leadership in applied research, for work in establishing international graphics standards, and for contributions to computer graphics education.
  • James Foley: For strong and sustained leadership in computer graphics education and research, and for dedication to the profession through books and his work with ACM/SIGGRAPH and ACM publications.
  • James F. Blinn: For pioneering work in rendering and educational animation, and for exemplary contributions as an author.
  • Pat Hanrahan: For leadership in rendering algorithms, graphics architectures and systems, and new visualization methods for computer graphics.
  • Tomoyuki Nishita: For work in the rendering of natural phenomena that has inspired computer graphics researchers all over the world.
  • Nelson Max: For pioneering work in scientific visualization, for deep technical contributions, and for generous encouragement and stimulation of ideas and intellectual exchange.
  • Robert L. Cook: For numerous pioneering technical contributions to rendering, and for extraordinary service.
  • James T. Kajiya: For numerous pioneering technical contributions to rendering, and computer graphics hardware design.
  • Turner Whitted: For the invention of recursive ray tracing and for groundbreaking contributions to the areas of shaders, procedural graphics, graphics hardware, novel sensors, and sensor arrays.
  • Henry Fuchs: For contributions to augmented and virtual reality, telepresence and graphics hardware, and for educating the leaders in the field of computer graphics.
  • Jessica Hodgins: For foundational work in character animation, for support and cultivation of emerging researchers, and for extensive volunteer service to the computer graphics community.
  • Lynn Hershman Leeson: For paradigm-changing innovations with a broad range of emergent applications, and pioneering new modes of storytelling, all accomplished with a strong aesthetic and insightful cultural discourse.
  • Roman Verostko: For seminal contributions to the creation and promotion of digital art.
  • Yoichiro Kawaguchi: For creative and innovative artistry, giving life to a stunning aesthetic derived from dedicated research in computer technology, biological forms, and contemporary artistic practice.
  • Charles Csuri: For visionary work in the early recognition of the aesthetic potential of computer graphics, and for a lifetime of dedicated teaching and creative production.
  • Jean-Pierre Hebert: For pioneering achievements in creating art through computer programming, and using algorithms and innovative techniques for new forms of creative expression.
  • Manfred Mohr: For pioneering achievements in creating art through algorithmic geometry.
  • Lillian Schwartz: For pioneering work using computers in art including graphics, film, video, animation, special effects, virtual reality and multimedia, and computer-aided analysis of art and architecture.
  • Steina Vasulka: For pioneering work in video as a creative medium.
  • Ernest A. Edmonds: For major contributions to the development of computational art, and to the broader field of contemporary art.
  • Monika Fleischmann: For pioneering the field of new media art through research projects based on interface design and new forms of communication.
  • James H. Clark: For the development of the "Geometry Engine."
  • Loren Carpenter: For pioneering work in the design of algorithms for generating raster computer graphics, and for computer graphic images that mimic photographic realism.
  • Alan H. Barr: For contributions to graphics, primarily for extending computer graphics shape modeling to include physically based and teleological modeling.
  • John Warnock: For PostScript, which embodies a major contribution to imaging models, and to integration of graphics and text.
  • Alvy Ray Smith: For seminal contributions to computer paint systems.
  • Kurt Akeley: For contributions to the architecture, design, and realization of high performance 3D graphics hardware systems.
  • Marc Levoy: For pioneering work in rendering volumes without an intermediate surface representation.
  • Przemyslaw Prusinkiewicz: For work in the modeling and visualizing of biological structures.
  • Michael F. Cohen: For the development of practical radiosity methods for realistic image synthesis.
  • Tony DeRose: For seminal work in making subdivision surfaces a practical geometric modeling technique.
  • David H. Salesin: For pioneering the field of non-photorealistic rendering in computer graphics.
  • David Kirk: For bringing high performance computer graphics systems to the mass market.
  • Peter Schrӧder: For pioneering work in geometry processing and multiresolution modeling.
  • Hugues Hoppe: For pioneering work on surface reconstruction, progressive meshes, geometry texturing, and geometry images.
  • Jos Stam: For pioneering work on subdivision surfaces, and on fast algorithms for the simulation of natural phenomena, especially fire, fluids, and gasses.
  • Thomas W. Sederberg: For pioneering work on free-form deformations, and the use of algebraic geometry in geometry modeling.
  • Greg Ward: For the development of the Radiance synthetic imaging system.
  • Ken Perlin: For broad contributions to and impact on computer graphics, ranging from novel mathematical approaches for modeling to hardware interfaces.
  • Michael Kass: For significant contributions to computer graphics, ranging from image processing to animation to modeling, and in particular for the introduction of optimization techniques as a fundamental tool in graphics.
  • Richard Szeliski: For pioneering contributions at the intersection of computer graphics and computer vision, particularly in image-based modeling and rendering.
  • Greg Turk: For contributions to physically-inspired mathematical application in graphics, particularly texture synthesis, geometric modeling, and physical simulation involving thin structures.
  • Holly Rushmeier: For work on global illumination, material capture, and the display of high dynamic range images.
  • Thomas Funkhouser: For work in 3D shape-based retrieval and analysis, and for work on interactive systems for both visual and acoustic modeling of complex virtual environments.
  • Steve Marschner: For contributions to modeling the appearance of natural materials.
  • Fredo Durand: For seminal contributions to the field of computational photography.
  • Ramesh Raskar: For numerous, impactful research contributions to computational imaging and light transport.
  • Daniel Cohen-Or: For seminal contributions to the fields of geometry processing, shape analysis and image processing.

Where to Find SIGGRAPH 2018 Content

SIGGRAPH is the world’s largest, most influential annual conference and exhibition in computer graphics and interactive techniques. Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity, and three days of commercial exhibits displaying the industry’s latest advances. Whether or not you’ll be joining us at SIGGRAPH 2018, you can access much of the conference content online. It has been made publicly available by ACM SIGGRAPH as a service to the computer graphics community.

Downloadable Content

SIGGRAPH 2018 content includes technical papers, presentations, posters, course materials, videos and more. These materials can be accessed and downloaded a number of ways.

In the ACM Digital Library

The ACM Digital Library is a research, discovery and networking platform that contains the full-text collection of all ACM publications, including journals, conference proceedings, technical magazines, newsletters and books. SIGGRAPH 2018 content is available for free in the ACM Digital Library for a one-month period that began two weeks before the conference, and will end a week after it concludes. To locate SIGGRAPH content in the Digital Library, search for “SIGGRAPH 2018 [program name]” or “SIGGRAPH 2018.”

Via Open Access Links

Beginning in 2015 all ACM SIGGRAPH content presented is free in the ACM Digital LibraryACM SIGGRAPH has made SIGGRAPH conference content available at no cost through the open access links on SIGGRAPH.org.

Streaming Video and Recordings

A number of SIGGRAPH 2018 sessions will be live-streamed on YouTube and Facebook. Visit the SIGGRAPH 2018 live-streaming page for more details. Links will be live once streaming begins.

Sessions:

Sunday, 12 August 10:45 AM – 12:15 PM Color Mavens Advise on Digital Media Creation and Tools (Panel) 11:30 AM – 12:30 PM CG in Australasia (ACM SIGGRAPH Theater) 2 – 3:30 PM Deep Learning: A Crash Course (Course) 2 – 3:30 PM SIGGRAPH in Japanese and Japan CG Showcase (ACM SIGGRAPH Theater)  4:30 – 5:30 PM SIGGRAPH for Beginners (ACM SIGGRAPH Theater) 6 – 8 PM Technical Papers Fast Forward (Technical Papers) Monday, 13 August 9 – 10:30 AM Opening Ceremony and Awards Presentation 10:45 AM – 12:15 PM VR@50: Celebrating Ivan Sutherland’s 1968 Head-Mounted 3D Display System (Panel) 11 AM – 12 PM CG in Asia (ACM SIGGRAPH Theater) 12 – 1:30 PM ACM SIGGRAPH Cartographic Visualization (Birds of a Feather) 12:30 – 1:30 PM Meet the Candidates (ACM SIGGRAPH) 2 – 3:15 PM Keynote Address with Rob Bredow 3:45 – 5:15 PM ACM SIGGRAPH Awards Talks 4 – 5:00 PM Origin of SIGGRAPH: History of Innovation, Community and Creative Expression 4 – 6 PM NVIDIA Special Event with Jensen Huang 6 – 8:00 PM The Legacy of Sutherland Tuesday, 14 August 9 AM – 12:15 PM Introduction to DirectX Raytracing (Course) 10:00 AM – 12:00 PM Cesium: 3D Globes on the Web (Birds of a Feather) 12 – 1:00 PM CG in Canada (ACM SIGGRAPH Theater) 1 – 2:00 PM Women in CG (ACM SIGGRAPH Theater) 2 – 3:30 PM Thesis Fast Forward (ACM SIGGRAPH Theater) 3:30 – 4:30 PM Leveraging Incentives in Animation, VFX & Film (ACM SIGGRAPH Theater) 3:45 – 5:15 PM Tripping the Light VR Talk Session (Talks) 4:30 – 6:00 PM CG in Latin America (ACM SIGGRAPH Theater 6 – 7:45 PM Real-Time Live! Wednesday, 15 August 9 – 10:30 AM Fluids 2: Vortex Boogaloo Session (Technical Papers) 9 – 11:00 AM ACM SIGGRAPH Chapters Fast Forward (ACM SIGGRAPH Theater) 2 – 3:30 PM The Present and Future of Real-Time Graphics for Film, Games, Production (Panel) 3 – 4:00 PM Leveraging Incentives in VR / AR (ACM SIGGRAPH Theater) Thursday, 16 August 2 – 3:30 PM Ohooo Shiny! Session (Talk Session)

Co-Located Event Content

Sponsored and co-sponsored conference content is freely available through open access links on SIGGRAPH.org.

Translated Content

Audio guides produced by the ACM SIGGRAPH International Resources Committee (IRC) provide translated descriptions of the Art Gallery, Emerging Technologies, the Studio and the VR Village — offering 8 to 10 different language options for each exhibit. Scan the QR code on each contributor’s sign and listen to the description of the work in another language.

On-Site Content for Attendees

When attendees check in at the Vancouver Convention Centre, they will each receive a booklet detailing the schedule of events at the conference. For the full SIGGRAPH experience, attendees should also download the official conference app and the ScavengerAR conference game (unless they don’t like free swag and prizes). If you want to plan your schedule ahead of arriving onsite, check out the Advance Program and the Schedule-at-a-Glance.

The Conference App

The fastest way to identify the sessions, exhibits, presentations and events happening at the conference is to install the SIGGRAPH 2018 mobile app. The SIGGRAPH 2018 website even offers a handy guide for customizing your conference schedule based on your interests.

ScavengerAR Augmented Reality Conference Game

SIGGRAPH ScavengeAR is a mobile augmented reality game created just for SIGGRAPH 2018. The app is available for Android and Apple devices and can be played during the conference. Players will scan special markers to summon hidden creatures called “Sigglets” to unlock badges and earn rewards, such as SIGGRAPH merchandise and other surprises! You can download the app via the Apple App Store and the Android Download – COMING SOON.
SIGGRAPH 2018 will take place in the Vancouver, BC, Canada, from August 12 through August 16.

Call for Participation: AIVR 2018: IEEE International Conference on Artificial Intelligence and Virtual Reality in Taichung, Taiwan

AIVR 2018: IEEE International Conference on Artificial Intelligence and Virtual Reality

Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production. Thus, bringing them together will enable us to create more natural and realistic virtual worlds and develop better, more effective applications. Ultimately, this will lead to a future in which humans and humans, humans and machines, and machines and machines are interacting naturally in virtual worlds, with use cases and benefits we are only just beginning to imagine.

The First IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018) is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains. We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome.

Deadline for Submissions for Regular Paper: August 17, 2018
Deadline for Industry, Demo and Short Paper: September 2, 2018

Visit web site at http://aivr.asia.edu.tw/2018/