Call for Nominations for ACM SIGGRAPH External Relations Chair

The ACM SIGGRAPH Executive Committee is recruiting for a Chair of their External Relations Committee. In concert with the Executive Committee, the External Relations Chair coordinates and oversees the efforts to build stronger alliances and partnerships with organizations, conferences and institutions in fields related to SIGGRAPH.

The main responsibilities and tasks of the Chair are

  • Set the priorities on topics and fields to explore and grow the SIGGRAPH community and keep it vibrant and novel.
  • Coordinate a team of volunteers, who will help identify potential partners, intersecting and new fields. This includes email communication, bi-weekly (or monthly) calls, individual calls depending on the areas to explore.
  • Start negotiation processes with potential partners with the aim to achieve mutual benefit.
  • Draft agreements and elevate them to the EC for approval. 
  • Communicate with other standing committees and groups (e.g. Communications, Education, Chapters, Diversity and Inclusion, Computer Animation Festival Advisory Board) to establish common goals, collaborations, and partnerships with 3rd parties. 
  • Communicate with strategy groups (New Communities, 21st Century Digital Presence, Nurturing Communities)
  • Maintain a good and healthy relationship with our partners. 
  • Propose space for exchange and new ideas within SIGGRAPH (e.g. “Meet the Partners” session).

The Chair must put in a budget request to the EC every January and submit an annual report in June. The Chair can expect to spend 5 or more hours/week on the chair activities. 

For those interested in applying for this position, please contact Rebecca Strzelec, Chair of the Nominations Committee. Provide a CV and vision statement (why you’re interested in being chair and what you hope to accomplish in that role). The Nominations Committee will review all the candidates and make recommendations to the ACM SIGGRAPH Executive Committee.

Applications will be accepted until the position is filled. All applications received by August 15 will receive full consideration.

The position will begin September 1 and run for a three-year term with the possibility of renewal for an additional three years.

The 25th International ACM Conference on Web3D Technology

The 25th International ACM Conference on Web3D Technology

The 25th International ACM Conference on Web3D Technology

November 9-13, 2020, Virtual Conference, Seoul, Korea

Supported by ACM SIGGRAPH: In Cooperation with The Web3D Consortium and Korea Computer Graphics Society

  • Paper and poster submission: August 3, 2020
  • Demonstration submission: September 26, 2020
  • Industrial use cases submission: September 19, 2020
  • Tutorial&Workshop submission: September 12, 2020
  • Standards session submission: September 19, 2020
  • Paper and poster acceptance: September 7, 2020
  • Tutorial/workshop/demonstration/industrial use case
  • acceptance: October 12, 2020
  • Camera-ready paper/poster/demo: September 21, 2020
  • HAnim competition subission: October 12, 2020

The 25th International ACM Conference on Web3D Technology (Web3D 2020), organized by ACM SIGGRAPH in cooperation with Web3D Consortium and Korea Computer Graphics Society, will address an extensive range of research, development, and practices related to Web-based interactive 3D applications. Web3D 2020 will be held as a virtual conference in Korea University, Seoul, Korea on November 9-13, 2020.

The goal of the conference is to share innovative and creative ideas that enable development of 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (XR) setups. Works related to various application domains, including education, healthcare, e-commerce, informatics, cultural heritage/tourism, entertainment, mass media, military, and construction (and many others) are welcome. This year’s theme “3D for Hyperconnected World , which emphasizes the increasingly global scope and wide impact of current and future high quality 3D content over high speed network. The Web3D community seeks to foster and support the increasing development, use, and utility of 3D content over high speed network by application developers, domain experts, as well as for end users. This includes the creation of interactive 3D content, robust and versatile 3D content representation and delivery standards, as well as presentation and interaction techniques enabling the development of user-friendly 3D applications on the Web.

Use the following list of the topic areas as a reference rather than a limitation. We welcome all topics related to Web/mobile 3D content creation, 3D printing, publishing technology, tools, and related studies.

For Web3D application developers

  • Novel technologies, tools, middleware
  • VR/AR/MR/XR
  • 3D content creation and modelling, 3D content scanning/re
    construction/printing
  • Novel APIs, toolkits, and frameworks for Web3D and
    associated application domains
  • AI on Web 3D
  • Human modeling on Web3D
  • Cloud-based rendering and services for large-scale models,
    animations, and virtual worlds
  • Streaming, compression, and transmission of 3D content
  • Virtual humans, avatars, and complex reactive characters
  • Motion capture for composition and streaming of behaviors
    and expressions
  • HTML5 3D, WebGL, glTF, and other languages that support the
    3D Web

For Domain experts

  • Algorithms for shape modeling, compression, optimization,
    analysis, and processing
  • Novel APIs, toolkits, and frameworks for Web3D and associated
  • application domains
  • Semantic Web for 3D objects and scenes
  • X3D application examples

For Web3D users

  • Multi-modal 3D interaction paradigms including spatial UI,
  • gesture and voice
  • Visual analytics based on Web3D technologies
  • Diffusion and adoption of Web3D technologies, comparative
  • studies, historical perspectives, WWW integration
  • Novel interactive 3D web applications in all areas and sectors
  • such as entertainment, education, training, cultural heritage,
  • digital twin, medicine, military, smart-manufacturing / industry
  • 4.0, information & data visualization, science, geographic
  • information systems (GIS), digital globes, subsurface exploration
  • and mining, integrated marine data management and visualization, building information modeling(BIM), and architecture.ilding
  • information modeling (BIM), and architecture
  • Web3D/Mobile 3D applications and usability studies, navigation
  • performance, immersion impact

Submission Link : http://easychair.org/conferences/?conf=web3d2020

Submission Guidelines

Full or Short Papers presenting original work in Web3D research and applications may be submitted in long or short form (up to 9 or 4 pages, EXCLUSIVE of the page(s) devoted to bibliographic references and short appendices). Do include a full citation list. Submissions will be peer-reviewed. Accepted papers will be included in the ACM Digital Library and submitted to major indexing services, such as Web of Science, DBLP, and Scopus. (Instructions for Authors: https://www.siggraph.org/learn/instructions-authors/)

Posters present results of ongoing or recently completed work in 3D web research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. Posters should be submitted in the form of abstracts (2 pages). Posters must be formatted using the document templates for conferences supported by ACM SIGGRAPH. Upon acceptance, the final revised poster is required in paper and electronic format.

Tutorials are an opportunity to present introductory and advanced applications of Web3D technologies to students and to experienced practitioners. Tutorial subjects can include practices for authoring interactive 3D scenes and using 3D graphics in diverse application areas. Especially welcome are tutorials in the use of open-source software and Web applications which can be presented in hands-on sessions at the conference.

Workshops provide a forum for researchers and practitioners from both the Web and 3D multimedia communities to discuss and exchange positions on current and emergent Web3D topics. Workshops may take the form of presentation sessions moderated by workshop organizers or open discussions of new knowledge on a specific topic of interest. Each session will last 90 minutes with presentations and discussions.

Demonstrations enable artists, content designers, and developers to share their innovative 3D work at the conference. Artwork and applications developed for various platforms, including the Web, desktop, mobile, and VR/AR systems, are welcome.

Industrial use case enable practitioners to demonstrate how Web3D technologies may be used in industrial applications. A special track during Web3D 2020 will be devoted to industrial use cases to share best practices, and requirements of using 3D in various application domains. Each presentation will last 20 minutes with 5-10 minutes for discussions.

Standard Sessions provide a meeting for researchers and practitioners from both the Web and 3D multimedia communities to discuss and exchange standardization issues on current and emergent Web3D topics.

Competition(HAnim) is an annual competition dedicated to showing how HAnim and X3D graphics standards can be used for creating animated music videos. The competition is organized by the Korean Standards Association (KSA) and Web3D Consortium. For competitors, attendance at the conference is no tmandatory but is encouraged. (https://www.web3d.org/2020-hanim-3d-animated-music-video-competition)

※ The accepted papers and poster summaries will be published in the Web3D 2020 Conference Proceedings, available in the ACM Digital Library, Journal of Computational Design and engineering (JCDE) and Computer Animation and Virtual Worlds(CAVW). All papers must be original and not simultaneously submitted to another journal or conference.
Registration to the Web3D 2020 conference is free for everyone including authors
※ Questions about the CFP, program and conference should be emailed to program2020@web3dconference.org

Submission Link : http://easychair.org/conferences/?conf=web3d202

Slate of Candidates for the ACM SIGGRAPH Director Positions Announced

Slate of Candidates for the ACM SIGGRAPH Director Positions Announced

ACM SIGGRAPH Candidates:


Left: Director A—Corinne Price and Elizabeth Baron.
Middle: Director B—Jesse Barker and Makai Smith.
Right: Director C—Hanspeter Pfister and Tomasz Bednarz.

The ACM SIGGRAPH election window is now open and will remain open until at 16:00 UTC, 14 August 2020. In accordance with the ACM SIGGRAPH bylaws three races are being held, all are Director positions, and one person from each Director position will be elected.  Those elected will start their terms 1 September 2020.

Each candidate has created a position paper based on their vision of what they hope to accomplish in their term of office. Please read about the position, the candidates’ position statements and bios and their member profile. These documents will be useful for making an informed decision.  Learn about the candidates and cast your vote!

Candidates for Director A

Candidates for Director B

Candidates for Director C

Members of ACM SIGGRAPH who are in good standing as of 31 May 2020 were sent voting information in an email message from Election Services Corporation (ESC). To cast your vote, follow the link in the email. If ACM does not have an email address on file, members will receive voting information via postal mail. Members also have the option of requesting a paper ballot. If you do not receive an email from ESC, have any questions or would like to request a paper ballot, please email:  acmsighelp@electionservicescorp.com or call toll-free 1-866-720-4357.

The 25th International Web3D Conference: CALL FOR PAPERS AND POSTERS

The 25th International Web3D Conference: CALL FOR PAPERS AND POSTERS

The Web3D 2020 Conference is exploring 3D in a Hyperconnected World!  Web3D is celebrating its 25th Anniversary this year.  As we see an explosion of interactive 3D content on the Web with WebGL now widely supported by browsers, tools such as X3D, X3DOM, X_ITE, three.js, glTF, and A-Frame are widely being adopted. Anyone can create Web3D content for virtually any domain or application, including commercial game engines such as Unity, Unreal, and Castle Game Engine as they offer ways to integrate open specifications and Standard formats in their applications.

This year’s conference has been organized by Web3D Consortium and Korea Computer Graphics Society, and they decided early in 2020 as the pandemic gripped the world to move the conference to a virtual setting and with the goal of pioneering connectedness in the new normal.  The team believes the Conference can provide the entire 3D computer graphics community with a quality program and offer exposure to this discipline when we work together as a community to collaborate and innovate on Web3D initiatives. The Conference is working and reaching out to connect to every SIGGRAPH community and enabling them to expose 3D, via the Web.   Information about the Call for Papers and Posters can be found at: http://2020.web3dconference.org and http://www.web3d.or.kr.

Important Dates:

  • 27 July 2020: Deadline for authors’ submission of papers (manuscripts for review, not just abstracts) to EasyChair; with no extensions. The paper review process starts immediately
  • 07 September 2020: Final decision on acceptance/rejection of papers and posters, with notification of authors.
  • 21 September 2020: Deadline for authors of accepted papers and posters to submit final ‘camera-ready’ manuscripts.
  • 13- 17 November: The 25th International Web3D Virtual Conference

For Web3D application developers: novel technologies, tools, middleware:

  • VR/AR/MR/XR
  •  3D content creation and modelling, 3D content scanning/reconstruction/printing
  • Novel APIs, toolkits, and frameworks for 3D Web and associated application domains
  • AI on Web 3D
  • Human modeling on Web 3D
  • Cloud-based rendering and services for large-scale models, animations, and virtual worlds
  • Streaming, compression, and transmission of 3D content
  • Virtual humans, avatars, and complex reactive characters
  • Motion capture for composition and streaming of behaviors and expressions
  • HTML5 3D, WebGL, glTF, and other languages that support the 3D Web

For domain experts: new platforms, standards, capabilities:

  • Algorithms for shape modeling, compression, optimization, analysis, and processing
  • Novel APIs, toolkits, and frameworks for 3D Web and associated application domains
  • Semantic Web for 3D objects and scenes
  • X3D application examples

For Web3D users:

  • Multi-modal 3D interaction paradigms including spatial UI, gesture and voice
  • Visual analytics based on 3D Web technologies
  • Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, WWW integration
  • Novel interactive 3D Web applications in all areas and sectors such as entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information and data visualization, science, geographic information systems (GIS), digital globes, subsurface exploration and mining, integrated marine data management and visualization, Smart city building information modeling (BIM), and architecture
  • Web3D/Mobile 3D applications and usability studies, navigation performance, immersion impact

The accepted papers and poster summaries will be published in the Web3D 2020 Conference Proceedings, available in the ACM Digital Library , and submitted for indexing in Thomson Reuters/ISI Web of Science, DBLP and Scopus.

Honoring the Outstanding Achievements and Service of our Community

Honoring the Outstanding Achievements and Service of our Community

ACM SIGGRAPH and Awards Chair John (Spike) Hughes are thrilled to announce the recipients of the ACM SIGGRAPH awards for achievements and service.   The awards recognize the amazing accomplishments of members of our community in eight categories: early career, mid-career, and life-time research, service to the field, art, education, and the practice of computer graphics and interactive techniques. The 2020 cohort of awardees have made breakthrough innovations with both immediate and long term impact in many areas of our field.  Those areas include visual recognition, 3D content creation, data-driven computational methods, and interactive and immersive media.

“We congratulate our colleagues and fellow members for their amazing work in advancing the field, whether through their research, art, service, or educating,” says Jessica Hodgins, president of ACM SIGGRAPH.  Each recipient will be honored during SIGGRAPH 2020, which will be held in a virtual format later this summer.

Computer Graphics Achievement

Kavita Bala

Professor and Chair, Computer Science Department, Cornell University

For fundamental contributions to physically-based and scalable rendering, material modeling, perception for graphics, and visual recognition

Bala’s early research focused on realistic, physically-based rendering and includes seminal work on scalable rendering, notably the development of Lightcuts and other approximate illumination algorithms. Her work has been influential in volumetric and procedural modeling of textiles and in the role of perception in graphics. She has also been recognized for her work on intrinsic images and material recognition using crowd-sourced training data and has conducted pioneering work on style recognition using deep learning. This technology powered GrokStyle, a visual search startup cofounded by Bala.  She is the co-author of the book, Advanced Global Illumination, which has become a classic text in the field. 

Bala has been generous in her service to SIGGRAPH, including as Technical Papers Chair of SIGGRAPH Asia 2011, as the Editor-in-Chief of Transactions on Graphics from 2015 to 2018, and as a member of fifteen Technical Papers Program Committees for SIGGRAPH and SIGGRAPH Asia over the years.  

Significant New Researcher

Alec Jacobson

Assistant Professor and Canada Research Chair in Geometry Processing, University of Toronto

For outstanding contributions to geometry processing, including shape deformations and robust mesh tetrahedralization

Jacobson’s contributions to computer graphics span numerous aspects of 3D content creation. He developed an innovative approach to real-time shape deformation, leveraging theoretical insights about elastic deformation as well as practical considerations of GPU computation.  He improved skinning animation by proposing a robust method of automatic weight computation, a technique termed “bounded biharmonic weights.” He then married skinning with elastic energy optimization to yield a method for interactive shape deformation of unprecedented quality and speed. This method, published at SIGGRAPH 2012, has been since implemented in open-source and commercial software, including the Emmy award-winning Adobe Character Animator.

His work has made a tremendous impact academically and in practice. He is actively driving open source efforts. The C++ library libigl, whose code and maintenance are spearheaded by Jacobson and collaborator, Daniele Panozzo, is used by tens of thousands of developers in the field.

Outstanding Doctoral Dissertation

Tzu-Mao Li

Postdoctoral Researcher, MIT CSAIL

For his dissertation that bridges graphics to vision, programming systems, and machine learning through differentiating graphics algorithms

Li’s dissertation explores the connections between visual computing, programming systems, and statistical learning. He connects classical computer graphics and image processing algorithms with modern data-driven methods to facilitate physical understanding. The main theme of Tzu-Mao’s dissertation is about addressing the challenges of computing and applying the derivatives of complex graphics pipelines, in order to use them for fitting and sampling parameters or solving inverse problems. The contributions go beyond traditional automatic differentiation by addressing discontinuities in graphics algorithms and massive parallelism for modern hardware.  The research code used for the dissertation is open-source and already has numerous users in academia and industry. In particular, the differentiable renderer, “redner”, written by Li has been downloaded more than 100,000 times to date.

Outstanding Doctoral Dissertation Honorable Mention

Yun Raymond Fei, Columbia University

Mina Konakovic Lukovic, École polytechnique fédérale de Lausanne

Outstanding Service

Thierry Frey

Head of Operations and Technology, REEL FX

For his long-term service to ACM SIGGRAPH, and in particular to the Professional and Student Chapters and to the SIGGRAPH and SIGGRAPH Asia Conferences

Frey’s involvement in SIGGRAPH is rooted in 1994 when he served as a student volunteer at the annual conference. Frey has served in numerous student committee roles and leadership positions for the organization, including on the Executive Committee and in key positions for the SIGGRAPH conference. From 1995-2003 he was a member of the International Resources Committee and was the International Resources Chair at SIGGRAPH 2002. In 2001-2004 he was an Executive Committee Representative to the Conference Advisory Group. He was the Emerging Technologies Chair at SIGGRAPH 2014 during which he worked closely with Laval Virtual on the installation exchange program. He has served as reviewer and jury member many times, including Courses, Posters, and the Unified Jury.

For SIGGRAPH Asia, Frey served as the SIGGRAPH Asia Conference Advisory Group chair from 2009-2011. This was a crucial early time for SIGGRAPH Asia one year after its start in 2008. Frey’s long experience with both the organization and the SIGGRAPH Conference gave SIGGRAPH Asia, with its new volunteers and varied venues, much needed stability, and experience in the SIGGRAPH culture.

Distinguished Artist Award for Lifetime Achievement in Digital Art

Jeffrey Shaw

Endowed Chair Professor of Media Art; Director, Center for Applied Computing andInteractive Media (Hong Kong, Chengdu); School of Creative Media, City University of Hong Kong

For his singular vision and pioneering efforts in the creation of interactive and immersive media art

Shaw has been a leading figure in new media art since its emergence in the 1960s to its present-day technology-informed and virtualized forms. In a prolific career of widely exhibited and critically acclaimed work, he has pioneered the creative use of digital media technologies in the fields of expanded cinema, virtual and augmented reality, immersive visualization environments, navigable cinematic systems and interactive narrative.

Shaw’s numerous internationally exhibited and critically acclaimed artworks are milestones of technological and cultural innovation that have had a seminal impact on the theory, design and application of digital media in art, society and industry. His artistic achievements are among the most cited in new media literature. During his career, his works have been presented at leading public galleries of museums, including the Stedelijk Museum Amsterdam; Centre Georges Pompidou, Paris; Kunsthalle Bern; The Guggenheim, New York; and Hayward Gallery, London.

ACM SIGGRAPH Practitioner Award

Elizabeth Baron

Silverdraft

For her trailblazing work in bringing virtual environments and related interactive techniques to engineering and design processes in multiple industries

Baron’s early work at Ford Motor Company introduced VR, AR and MR technologies for vehicle verification. This innovative work included developing the Ford Immersive Vehicle Environment (FiVE) process and integrating it into the Ford Global Product Development System. This means that before going into production, every vehicle made at Ford must be reviewed in an immersive, ray-traced, photorealistic virtual environment. A true trailblazer, Baron has continued to push technology, embracing new AR and MR applications like the Microsoft HoloLens to improve immersive experiences for designers.

Beyond her more than 30-year-career at Ford, Baron has influenced the way other engineers approach industrial design. Her work on FiVE influenced engineers to develop the Boeing Immersive Development Center (IDC), a premier, world-class, immersive product development center with over 300 programs and used by over 3,000 teammates.

Baron has also shared her passion for graphics with the SIGGRAPH community, participating in various roles, from reviewing content to serving on a SIGGRAPH Strategy Team. She has presented content at Emerging Technologies, showcasing real-time raytracing in 4K in an immersive environment, during the 2015 conference.

Distinguished Educator

Donald P. (Don) Greenberg

Professor of Computer Graphics, Cornell University

For his enduring legacy as a computer graphics pioneer, and especially as a pioneering computer graphics educator

Greenberg’s pioneering efforts in computer graphics started with the realization that computer graphics techniques would become instrumental in architecture and engineering disciplines, but his interests quickly spread to areas from computer animation to photo-realistic rendering, to color theory. His early animation Cornell in Perspective (1971) was one of the first color computer graphics animations made. However, even with all the amazing advancements that have come out of his lab, Greenberg has said that it is his students and their impact on the field that is his proudest achievement. He is renowned not only as a graduate advisor, but for his interactions with undergraduate students. Six of his former students have gone on to win the ACM SIGGRAPH Achievement Award, and two have won the prestigious Stephen A. Coons award for outstanding creative accomplishments in computer graphics – the same award that Greenberg himself won in 1987. Fifteen of his former students have won Merit or Scientific and Technical Academy Awards.

At Cornell, where he has served on faculty since 1965, he also is director of the Program of Computer Graphics and founding director of the NSF Science and Technology Center. He holds joint appointments in the Departments of Architecture, Art, Computer Science, and the Johnson Graduate School of Management. He is a member of the National Academy of Engineering, and a Fellow of the ACM, and of the American Association for the Advancement of Science. His engagement with the annual SIGGRAPH conference is legendary. He has been a fixture at virtually every SIGGRAPH conference, having informal meetings with anyone who seeks him out.

ACM SIGGRAPH Academy

An honorary group of individuals who have made substantial contributions to the field of computer graphics. These are principal leaders of the field, whose efforts have shaped the disciplines and/or industry, and led the research and/or innovation in computer graphics and interactive techniques. 

Kavita Bala

Professor and Chair, Computer Science Department, Cornell University

For fundamental contributions to physically-based and scalable rendering, material modeling, perception for graphics, and visual recognition.

Elizabeth Baron

Silverdraft

For trailblazing work in bringing virtual environments and related interactive techniques to engineering and design processes in multiple industries.

Eugene Fiume

Professor and Dean of Applied Sciences, Simon Fraser University

For development of physics-based fluid simulation, illumination simulation and character animation, and for advising and mentoring many leading researchers in academia and industry.

Ming Lin

Chair of Computer Science and Distinguished University Professor, University of Maryland

For contributions in collision detection, physics simulation, natural phenomena, crowd animation, haptics, and sound rendering.

Hanspeter Pfister

Professor of Computer Science, Harvard University

For diverse contributions to visual computing including data visualization, point-based rendering, 3D scanning and physical fabrication.

Jeffrey Shaw

Endowed Chair Professor of Media Art; Director, Center for Applied Computing and Interactive Media (Hong Kong, Chengdu); School of Creative Media, City University of Hong Kong

For a singular vision and pioneering efforts in the creation of interactive and immersive media art.

Alla Sheffer

Professor of Computer Science, University of British Columbia

For contributions in geometry processing and interactive geometric modeling.