Full Citation: SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications SESSION: Ray tracing and rendering Latency tolerance techniques for real-time ray tracing on mobile computing platform (Youngsam Shin, Seok Joong Hwang, Jaedon Lee, Won-Jong Lee, Soojung Ryu) An efficient hybrid ray tracing and rasterizer architecture for mobile GPU (Won-Jong Lee, Seok Joong Hwang, Youngsam Shin, […]
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An ACM SIGGRAPH Toronto Chapter Event On October 29, the Toronto ACM SIGGRAPH Chapter will host an “Interactive Industry Night with the Design Community” at the Design Exchange Museum. The event will be a “fast forward” format of short, engaging, presentations by leaders in the Toronto computer graphics and visual effects industries. Event Details: Design Exchange […]
This paper from Motion in Games '15 proposes a method for the interactive, detailed cutting of deformable thin sheets.