courses

Friday, 17 December | 4:15 PM - 6:00 PM | Room E6

Presented in English, translated simultaneously to Korean / 영어로 발표 됨 (한국어 동시 통역)

DirectX 11: Learn the Latest Tricks

Friday, 17 December | 2:15 午前 - 4:00 午前 | Room E6

This course explains the various components of DirectX 11, such as direct compute, tessellation, multi-threaded command buffers, dynamic shader linking, new texture-compression formats, read-only depth, conservative oDepth, etc.

Level

Intermediate

Intended Audience

Programmers

Presentation Language

Presented in English, translated simultaneously to Korean / 영어로 발표 됨 (한국어 동시 통역)

Prerequisites

Prior DirectX programming experience.

Syllabus

Course Overview

Why DirectX 11

Direct Compute

Tessellation

Multithreaded Command Buffers

Dynamic Shader Linking

New Texture-Compression Formats

Read-Only Depth, Conservative oDepth

Q&A

Chris W. Kim
NVIDIA Corporation

Instructor Bios

Chris W. Kim
Chris W. Kim, who received a BS in computer science (1994) from Carnegie Mellon University, works as a developer technology engineer at NVIDIA Korea. Before joining NVIDIA, he worked as a game-development consultant for various game companies on projects ranging from casual online games to MMORPGs.. His main interest is applying GPU Compute to computer graphics, artificial intelligence, social-network analysis, and the latest game technologies.