The Spring Conference on Computer Graphics (SCCG) is one of the oldest annual meetings of the computer graphics community in Central Europe, and covers a wide variety of topics on computer graphics, image processing and imaging applications. This year, SCCG will be held in cooperation with ACM, ACM SIGGRAPH, Eurographics, and a number of other well-known computer graphics organizations.
The philosophy of SCCG is to bring together top CG experts and young computer graphics researchers, and to provide a communication channel for the East-West exchange of prospective ideas. The exchange of such ideas will be facilitated by an idyllic backdrop this spring — SCCG 2015 will take place in a rebuilt 15th century castle nestled in the Little Carpathian mountains of Slovakia (roughly 120 kilometers from Vienna).
For those interested in submitting to SCCG 2015, submission deadlines are close at hand. Full papers are due by February 8, 2015, and short papers and posters are due by March 8, 2015.
Potential paper and poster topics for SCCG 2015 include rendering, geometry modeling, natural phenomena, visualization, image processing, computer vision and more. The conference organizers welcome posters covering recent research work, late-breaking technical results, and work in progress. Post-conference proceedings will be published in the ACM Digital Library. Full-length scientific papers for SCCG 2015 will be handled through Elsevier Computers & Graphics journal paper reviewing system. Papers exhibiting high quality will be published in a special section of the prestigious Computers & Graphics journal. The remaining accepted papers will be published in the conference proceedings, and later published on ACM Digital Library.
For more information on submitting to SCCG 2015, or registering for the conference, visit the SCCG 2015 website.








I was also taken by the consolidation of many small companies (mergers) into larger one. The Gibson family of products (yes, the guitar maker of old) had 30 or more companies under their wings proudly logo’d onto their 40 x 40 foot tent in the parking lot. My favorite booth of all was Dog Hunter’s set up showing lots of electronic maker gear for the Maker crowds. It was staffed by the gorgeous Tenaya Hurst, who both programs and builds things, including her own fashion designs! She is wearing a sound activated blinky necklace in the picture, as well as some outrageous hair ornaments!
A good measure of the vastness of CES was my reaction when I found Intel’s massive Hall. Just walking in the door was a dream because the carpeting was at maximum padding – a delight for my tired walking feet. (My fitness devices measured my daily walks at close to 10 miles each day!) Intel did have some good sessions in their small theater and gave away lots of fun Intel-based toys, like laptops and more.
CNET also had a constant stream of engaging sessions they broadcast (which is where I learned what a “belfie” was – Google it!).
The Eureka Start up Park also hosted some valuable informative sessions. These were among my favorite experiences at CES. Oh, and IEEE had its own huge area. (Who wants to work the ACM SIGGRAPH booth next year?)




