2nd CFP IEEE VR 2020 Journal Papers – Abstracts due Sept. 3!

Call for Journal Papers

IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces

March 22-26, 2020, Atlanta, USA

http://ieeevr.org/2020/

Important Dates

Journal Track

  • September 3, 2019: Abstracts due (REQUIRED)
  • September 10, 2019: Submissions due
  • November 9, 2019: Notification of first review cycle results
  • January 6, 2020: Revised paper submissions due to second review cycle
  • January 22, 2020: Final notifications
  • January 31, 2020: Camera-ready material due from authors of accepted papers

Conference Track

  • November 16: Conference paper abstracts due (REQUIRED)
  • November 23: Conference paper submissions due
  • January 26: Conference paper notifications of results returned to authors
  • February 9: Camera-ready material due from authors of accepted conference papers

Overview

IEEE VR 2020 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs).

Inquiries contact: program2020 [at] ieeevr.org

Submission Guidelines

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

Each research paper should provide a validated contribution covering one or more of the following categories: methodological, technology, applications, and systems.

  • Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.
  • Technology papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.
  • Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and/or 3DUI in the given application domain.
  • System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.

Each paper should include an evaluation of its contributions, such as user studies, benchmarking and/or comparison with existing systems/techniques/methods.

Further Details Regarding Submissions. We welcome paper submissions not exceeding 9 pages, excluding references. References may not exceed two additional pages. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG), all accepted paper submissions will automatically be published in a special issue of IEEE TVCG. To meet TVCG standards, papers recommended for inclusion to TVCG will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of papers that are determined to be acceptable to the journal subject to minor revisions during the first review cycle will be invited to submit a revised version for a second review cycle. Only papers that are accepted in this second cycle will appear in the journal issue. Papers that fail to pass the second round of reviews may proceed through further revisions to appear in a future regular issue of TVCG.

Ethics and Responsibility. All submissions describing research experiments with human participants should follow the appropriate ethical guidelines and authors are encouraged to secure and report their pre-approval by the relevant ethics commission. An approval by any institutional review board should be indicated via the submission system. While this is not a mandatory requirement at this time, with the broad dissemination of VR, AR, and MR technology, our community should be aware of this responsibility.

Conference Presentation. All accepted papers must be orally presented at the conference. There is also the possibility for authors of relevant previously published TVCG papers (accepted within the last year) to present their work at IEEE VR 2020. Interested authors should contact the program chairs for more details.

Abstract Submission. Note that a paper abstract must be uploaded a week prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process operates on a very tight schedule.

Topics

IEEE VR 2020 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

  • 3D and volumetric display and projection technology
  • 3D authoring
  • 3D user interaction
  • 3DUI metaphors
  • Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
  • Collaborative interactions
  • Computer graphics techniques
  • Crowd simulation
  • Embodied agents, virtual humans and (self-)avatars
  • Ethical issues
  • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
  • Human factors and ergonomics
  • Immersive / 360° video
  • Immersive analytics and visualization
  • Input devices
  • Locomotion and navigation
  • Mediated and diminished reality
  • Mobile, desktop or hybrid 3DUIs
  • Modeling and simulation
  • Multi-user and distributed systems
  • Multimodal capturing and reconstruction
  • Multimodal input and output
  • Multimodal/cross-modal Interaction and perception
  • Multisensory rendering, registration, and synchronization
  • Non-fatiguing 3DUIs
  • Non-visual interfaces (such as olfactory)
  • Perception and cognition
  • Presence, body ownership, and agency
  • Scene description and management issues
  • Software architectures, toolkits, and engineering
  • Storytelling
  • Teleoperation and telepresence
  • Therapy and rehabilitation
  • Touch, tangible and gesture interfaces
  • Tracking and sensing
  • Usage research, evaluation methods and empirical studies

Additional Submission Guidelines

All paper submissions must be in English.

Paper submissions must not have been previously published. A manuscript is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process, from the submission deadline until notifications of decisions are emailed to authors.

IEEE VR uses a DOUBLE-BLIND review process. Thismeans that both the authors and the reviewers should remain anonymous to each other. Submissions ( including citations and optional videos ) should not contain information that identifies the authors, their institutions, funding sources, funding sources, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. Authors should work diligently to ensure that their submissions do not expose their identities either through carelessness or intentionally. Authors that have questions/issues around double-blind submission policy should contact the program chairs.

Failure to make reasonable attempts to adhere to the double-blind policy will result in desk rejection.

In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non-anonymous letter of explanation; these materials will only be seen by the primary reviewer.

Authors are encouraged to submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the submission website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the separate Call for Videos). When submitted as supporting material, videos must be free of any identifying information prior to reviewing as per the double-blind submission policy. If accepted for the video proceedings, a revised version of the materials of the materials will be requested.

Submission Deadlines

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located. A convenient tool to see when AoE is for your local time is setting your location at 1 and Baker Island (which uses AoE) for: https://www.timeanddate.com/worldclock/meeting.html

** The submission deadlines will be strictly enforced. Requests for extensions will not be honored **

  • September 3, 2019 : Abstracts due (REQUIRED)
  • September 10, 2019 : Submissions due
  • November 9, 2019 : Notification of first review cycle of first review cycle results
  • January 6, 2020 : Revised paper submission due for second review cycle
  • January 22, 2020 : Final notification for second review cycle
  • January 31, 2020 : Camera-ready material due from authors

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

All VR Journal Papers submissions should be formatted using the IEEE Computer Society TVCG journal format described at http://junctionpublishing.org/vgtc/Tasks/camera_tvcg.html. Including a teaser image on page 1 is encouraged but not required.

Contacts

Journal Papers Chairs:

  • Joseph Gabbard, Virginia Tech, USA
  • Joaquim Jorge, INESC-ID / Técnico Lisboa, POR
  • Torsten Wolfgang Kuhlen, RWTH Aachen University, GER
  • Maud Marchal, Univ. Rennes, INSA/IRISA, FRA
  • Anthony Steed, University College London, UK

journalpapers2020 [at] ieeevr.org
program2020 [at] ieeevr.org

Conference Papers Chairs:

  • Ferran Argelaguet, INRIA, France
  • Gerd Bruder, University of Central Florida, USA
  • Regis Kopper, Duke University, USA
  • Marc Erich Latoschik, University of Würzburg, Germany
  • Tabitha Peck, Davidson College, USA
  • Christian Sandor, City University of Hong Kong, Hong Kong SAR
  • Xubo Yang, Shanghai Jiao Tong University, China

conferencepapers2020 [at] ieeevr.org
program2020 [at] ieeevr.org

ACM SIGGRAPH VRCAI 2019 call for papers

ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications In Industry (VRCAI 2019) (co-located with ACM SIGGRAPH Asia 2019) 
Venue: Griffith University, Brisbane, Australia Date: 14-16th November 2019 Website:http://vrcai.acm.org
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On 14-16th November 2019 the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2019), will take place just before SIGGRAPH Asia 2019 (17-20th, Dec) in Brisbane, Australia. We welcome submissions on the following main themes: 
VRC Fundamental and Related Technology in Computer Graphics, VRC Systems, Interactions, Virtual Storytelling, Virtual Production and Industry Applications in the VRC. 
Topics of interests include (but are not limited to): 
FUNDAMENTALS · Ubiquitous VR/AR/MR · Intelligent VR/AR/MR · Distributed and Collaborative VR/AR/MR · Machine Learning for VR/AR/MR · Robotics and Tele-Presence · Aural, Haptic and Olfactory Augmentation · Geometrically, Physically and Image Based Modeling · Real-time Visual Tracking and Registration · 3D Modeling, Interpretation and Reconstruction · Multi-resolution and Multi-scale Methods · Level of Detail, Model Compression and Simplification · Networking, Streaming, Cloud, Latency and Bandwidth Methods · Real-time Rendering, Image-based Rendering, and 3D Auditory · Rendering and Visualization of Large-scale Models · Procedural, Physically-based or Data-driven Animation · Avatars and Virtual Community · Metaverse · Immersive Virtual Environments 
INTERACTIONS AND INTERFACES · Collaborative and Interactive Virtual Environment/VR · Multimodal Interface · Visual Interface · Speech Interface · Haptic/Tactile Interface · Natural Interface · 3D Enabled Devices · Interaction Design · Sketch-based interfaces · Social and Interactive Computing and Media · Interactive Graphic Design · Interactive Sound Design · Human Factors and Ergonomics 
SYSTEMS · Clustered VR · High Performance VRC Computing · Large-scale Simulation · Immersive and Semi-immersive Systems · Projection and Display Systems · Active and Passive Stereo Systems · 3D Scanner, Digital Mock-up and Reverse Engineering 
APPLICATIONS · Aerospace · Architecture, Construction and Building · Arts and Film · Education, Virtual Classroom and Learning, and Training · Engineering and Design · E-Commerce · Video Games/Entertainment/Location Based Entertainment . Virtual Storytelling and Virtual Production · Visualization · Geology, Geography and GIS · Life Science, Medicine and Healthcare · Manufacturing · Transportation and Logistics · Fashion 
We invite original and unpublished submissions of full Papers (8 pages) or short Papers (4 pages). All accepted papers will be published in the VRCAI 2019 Conference Proceedings and included in the ACM digital library (EI-indexed). All accepted papers will be presented at the VRCAI 2019 Conference. 
Selected papers will be recommended for submitting an extended version in special section of the following journals:
Computers and Graphics (Elsevier, SCI-indexed). Computer Animation and Virtual Worlds (John Wiley, SCI-indexed). 
IMPORTANT DATES Paper Abstract Due (Optional): 3rd September 2019 Paper Submission: 18th September 2019 Posters/Demos Submission: 25th SeptemberPaper Acceptance Notification: 1st October 2019 Camera-ready Paper: 8th October 2019 Conference: 14-16th November 2019 
Industry Track:
Non ACM Digital Library publication industry program information can be found here, https://vrcai.siggraph.org/program/industry/

Program Chairs
Kenny Mitchell (Disney Research and Edinburgh Napier University)
Takuji Narumi (University of Tokyo)
Mashhuda Glencross (University of Queensland)

Industry Chairs
Ken Anjyo (University of Wellington)
Eugene Ch’ng (University of Nottingham, China)
Ayumi Kimura (University of Wellington)

Demos Chairs
Tim Marsh (Griffith University)
Sandy Ressler (NIST)

Posters Chairs
Jenny Vuong (University of New South Wales)
Ulrich Engelke (Data 61, CSIRO)

Conference Chairs
Joaquim Jorge (INESC / ID & Univ Lisboa)
June Kim (University of New South Wales)
Herman Van Eyken (Griffith University)

Call for Submissions: Digital Power: Activism, Advocacy and the Influence of Women Online

DIGITAL POWER:  Activism, Advocacy and the Influence of Women Online will focus on the work of women: digital artists, storytellers, designers, gamers, film/video makers and other visionary digital content providers in an exhibition that inspires, empowers, and supports women. The online exhibition is curated by Kathy Rae Huffman, curator of the 2015 DAC online exhibition “Enhanced Vision: Digital Video.” DIGITAL POWER is a project of the ACM SIGGRAPH Digital Arts Community, and is scheduled to premiere at the annual SIGGRAPH conference, 19-23 July 2020 in Washington D.C. 

The deadline for submission is December 16, 2019.

Posters to EuroVR 2019

Last Call for Posters to EuroVR 2019:
16th EuroVR International Conference

23-25 October, 2019
TalTech Mektory, Tallinn, Estonia
https://eurovr2019.eu/
Deadlines:

  • Scientific Poster paper submissions: July 3, 2019 23:59 CEST
  • Notification to authorsJuly 19, 2019
  • Camera ready for accepted contributions: July 29, 2019 23:59 CEST

The Scientific proceedings  of EuroVR 2019, which will include the papers accompanying the scientific posters, will be edited by Springer as a volume of the Lecture Notes in Computer Science (LNCS) series. 

Submission guidelines can be found on the conference web page at:  https://eurovr2019.eu/call-for-papers/submission-guidelines-scientific-track/ 

All scientific contributions have to be uploaded to the Online Conference Service (OCS) of Springer. For the Scientific Poster papers, please use: https://ocs.springer.com/ocs/home/EuroVR2019_Scientific_poster_trackTo contact the posters co-chairs, please mail to eurovr_posters_2019 at cs.uni-bremen.deTo contact IPC chairs, please use OCS or ipcchairs.eurovr2019@taltech.eeFurther information on EuroVR 2019 are available here: https://eurovr2019.eu/

3D Everywhere: 2019 Web3D Conference

3D Everywhere: 2019 Web3D Conference

3D Everywhere: 2019 Web3D Conference to Address Innovations in Medicine, Graphics, Access

This year’s 24th Annual Web3D Conference will bring together experts from the fields of medicine, imaging, computer graphics, and health informatics to discuss the critical importance of 3D data and visualization in healthcare: from patient and provider education, to diagnosis, therapy, collaborative care, and medical decision-making. 

In this era of great transformation, there is also great opportunity. This year’s Program includes a Medical Web3D Workshop and Keynotes from two renowned researchers. Dr. Arno Harholt of ICT will present “Virtual Humans for the Web and Beyond” and Dr. Ed Hammond of Duke and HL7 will present “Toto, I have a feeling we are not in Kansas anymore. The world has changed”. 

Attend Web3D 2019 to connect and contribute to the new ecosystem of Medical Web3D for education & consent, diagnosis, simulation, therapy, and 3D printing! With the requirements of a Lifetime of 3D, durability and interoperability of information is at a premium in healthcare. Discover how ISO-IEC International Standards for 3D Graphics on the Web, can help you share your interactive 3D data between any source and delivery platform. 

Web3D 2019 will be held July 26-28 at the Hotel Indigo, Downtown Los Angeles. The Web3D Conference is sponsored by ACM SIGGRAPH and organized In Cooperation with The Web3D Consortium and EuroGraphics. Corporate Sponsors are The Khronos Group and 3DMD.com.

https://web3d2019.web3d.org/
Please see the Web3D website for more details.