2019 Election Results & 2020 Voting

2019 Election Results & 2020 Voting

The three candidates who were voted in as Director At Large for the 2019 elections are listed below.

DIRECTOR A:     

Adam Finkelstein,

Princeton, University

DIRECTOR B:   

Mona Kasra,

University of Virginia

DIRECTOR C:

Adam Bargteil,

University of Maryland, Baltimore County

The ACM SIGGRAPH election window will open 15 June 2020 to elect three new directors to the ACM SIGGRAPH Executive Committee. In accordance with the bylaws, there will be three races held, all will be Director At Large positions, and one person from each Director position will be elected.  Those elected will be starting their terms 1 September 2020.

Members of ACM SIGGRAPH who are in good standing as of 1 June 2020 will be sent voting information in an email message or letter from Election Services Corporation (ESC). To actually cast your vote, follow the link in the email. If ACM does not have an email address on file, members will receive voting information via postal mail. Members also have the option of requesting a paper ballot. If you do not receive an email from ESC, have any questions or would like to request a paper ballot, please email:  acmsighelp@electionservicescorp.com or call toll-free 1-866-720-4357.

Call for Participation: HCITISI 2019

Eighth Argentine Conference on Human-Computer Interaction, Telecommunications, Informatics and Scientific Information (HCITISI 2019)

Córdoba (Huerta Grande), Argentina 
November 19 – 22, 2019

Introduction, Program, Cultural Excursions, Topics, Deadlines and Program Committee

1. Introduction and Topics

In this conference we will find the intersection of the formal and factual sciences aimed at human-computer interaction, telecommunications, informatics and scientific information. The goal is to know the latest breakthroughs and the immediate trends, and also in the long term, of each one of the disciplines that make up the sets of the areas of knowledge we approach.

It is also a place of interchange of experiences inside and outside the teaching or educational technological context, without leaving aside the human factors that accompany the evolution of the new technologies and eradicating as much as possible the digital divide phenomenon. In short, to be a kind of vademecum to ponder to the utmost the human and technological available resources, avoiding that they are distorted towards interests totally alien to the national reality.

All contributions –papers, workshops, demos and posters, should be of high quality, originality, clarity, significance and impact. In the current conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects: Human-Computer Interaction, Telecommunications, Computer Science, Artificial intelligence, Scientific Information, Journalism: Discursive Analysis, Information and Communication Technologies, Information Society, Research and Development, etc. Consequently, the discussion will be focused on – but not limited to – the following main issues (alphabetical order):

Human-Computer Interaction

:: Communicability and usability engineering
:: Computational folkloristics
:: Computer animation for mixed reality
:: e-Communities managment
:: Emerging and innovative technologies and services for local and international users
:: Human-computer communication
:: Information visualization
:: Interactive information literacy for learning
:: Novel interfaces and cooperative design methods
:: Pervasive computing
:: Quality metrics and evaluation
:: Robotics and machine vision
:: User-centered design
:: Virtual communities for users with special needs

Telecommunications

:: 4G wireless networks and systems 
:: Future Internet and next-generation networking architectures
:: Global wireless services
:: Mobile TV and multimedia phone
:: Mobile operating systems 
:: Pervasive computing
:: Protocols and standards
:: Satellite and space communications
:: Superconductivity: research and development
:: Wireless and new generation media
:: Wireless for home, local, metropolitan and wide area network
:: Wireless modeling, algorithms and simulation
:: Wireless networking: quality of service, measurement and improvement 
:: Wireless telecommunications management

Informatics

:: Computer graphics, image processing and computer vision
:: Cryptography and applied mathematics
:: Data management, exploration and mining
:: e-Learning research methods and models
:: Globalization and ICT
:: Grid, crowd sourcing and cloud computing
:: Hypermedia systems
:: Software and technologies for e-Business
:: Intelligent systems
:: Bio-inspired computing
:: Languages and middleware
:: Natural language processing
:: Parallel and distributed algorithms
:: Semantics, ontologies and metadata
:: Web engineering

Scientific Information

:: Dynamic persuasor versus veracity and free scientific information
:: Ethics and aesthetics of the interactive contents online and off-line
:: Human factors in scientific journalism
:: Information society
:: Intellectual property and copyright
:: Knowledge transfer: university and industry – industry and university
:: Science journalism
:: Scientific communication public, private and hybrid
:: Scientific information for social, rural and industrial development
:: Scientific publications
:: Scientific reputation and public opinion in virtual communities
:: Social communication and concentration of media ownership
:: Social research and the interaction with formal sciences
:: Technological and scientific information through new media

All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the conference.  Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers.

Best regards, 

Francisco V. Cipolla Ficarra (Chair – coordinator)
&
Graciela Druetto and Silvia Poncio (Local Secretariat) :: Sonia Flores and Doris Edison (Internacional Secretariatl)


ALAIPO: Asociación Latina Interacción Persona-Ordenador –Latin Association of HCI (www.alaipo.com) and AINCI: Asociación Internacional de la Comunicación Interactiva –International Association of Interactive Communication (www.ainci.com). Email: info@alaipo.com :: info@ainci.com

2. Program

Keynote speakers and relator: Silvia Poncio. Interamerican Open University; Rodolfo Sanchéz. Balseiro Institute. National University of Cuyo; José Hamkalo. University of Buenos Aires; Sebastián Gabo. National University of Córdoba; Fabiana Fernández. National University of San Juan, Francisco V. C. Ficarra … to be completed

[ November 19 ]

8:45 – 9:15
Registration

9:15 – 10:00 
Bienvenida – Welcome 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Keynote Relater and Keynote Speaker 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

::: Coffee break: 11:00 – 11:30 :::

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Papers : 10:45 – 13:15
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

::: 13:15 – 14:15 Lunch

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Keynote Speaker and Papers : 14:15 – 16:00
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

Coffee break 16:00 – 16:30

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Papers, Demos and Posters : 16:30 – 19:00
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress … 
:: 
Excursion # 1: Cultural Heritage –Córdoba City

[ November 20 ]

8:45 – 9:15
Registration and Comments

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Keynote Speaker and Papers 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

::: Coffee break: 11:00 – 11:30 :::

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Papers and Demos: 10:45 – 13:15
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

::: 13:15 – 14:15 Lunch

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Keynote Speaker and Papers : 14:15 – 16:00
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

Coffee break 16:00 – 16:30

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Papers, Demos, Research-in-Proress and Posters : 16:15 – 19:00
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

:: Work in progress …

:: Closing remarks

Excursion # 2: Natural Heritage –Córdoba Province (Punilla Valley)

[ November 21 ]

8:45 – 9:15
Registration and Comments

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Keynote Speaker and Papers 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

::: Coffee break: 11:00 – 11:30 :::

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Papers and Demos: 10:45 – 13:15
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

::: 13:15 – 14:15 Lunch

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Keynote Speaker and Papers : 14:15 – 16:00
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: Work in progress …

Coffee break 16:00 – 16:30

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Papers, Demos, Research-in-Proress and Posters : 16:15 – 19:00
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

:: Work in progress …

:: Closing remarks

Excursion # 3: Natural and Cultural Heritage (UNESCO) –Córdoba Province

[ November 22 ]

8:45 – 9:15
Comments

Keynote Speaker & Workshops (Courses – English and Spanish ) Free for all participants 

  • Analyzing the “tricking and tampering” of the Human-Computer Interaction in Ibero-America,
  • Exclusion of Context in American Cultural and Educational Systems,
  • Horizon 2020: How to Overcome Myths and Legends from the EU,
  • Neocolonization and University Neomasonry through the Iberian HCI,
  • Social Networks and the Role of Digital Photography in the Generation of Educational Psychopathies,
  • Strategies Oriented to the Audit of Interactive Systems,
  • Usability: Reusability of Expired Concepts in the User Experience in Ibero-America, and
  • Using New Methodologies and Design Tools in Intelligent Interfaces.
  • Work in progress …

::: Coffee break: 11:00 – 11:30 :::

:: Work in progress …

Conclusions and final comments.

Third Annual Meeting “Argentina CHI.”

Excursion # 4:Patrimionio Cultural y Natural: Punilla Valley or Córdoba City

Program

Keynote speakers, keynote relator, papers, posters and demos accepted (alphabetical order):

:: Work in progress

4. The events have the following deadlines

Works Submissions: Open. Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the international conference, visa requirements, should plan travel well in advance, etc. In other words, it is not necessary to wait until the deadline to send them for the evaluation process. 

Deadline Works Submissions: September, 28th – local time in Hawaiian Islands
Authors Notification: Two weeks after the submission/s
Camera-ready, full papers: October, 31th  

Conference: November, 19 and 22Casa Serrana, Hotels & Resorts. Córdoba (Huerta Grande) – Argentina.

Call for Participation: MSIVISM 2020

Seventh International Conference on Multimedia, Scientific Information and Visualization for Information Systems and Metrics ( MSIVISM 2020 )

Las Palmas de Gran Canaria – Spain
January 29 – 31, 2020

Topics, Deadlines and Program Committee

1. Topics

Measurement is a fundamental activity in the advancement of the sciences. Historically, civilizations have contributed a myriad of knowledge stemming from the discoveries and inventions of scientists, and in order to perfect such results. the names and studies of those savants are part of the scientific cultural wealth of all humankind; and so they have been carefully recorded in the annuals of history ever since the earliest origins of the human endeavor to know more.

In the 20th century the global village foreseen by Marshall McLuhan generated a kind of vital epicenter, but at the same time it was a source of conflicts and especially in relation to subjects such as the quality of metrics that are used to measure progress in the spaces that exist between the interrelations of the various different subject disciplines. It is easy to detect how in the 21st century many detractors of the measurement of the quality of the interactive systems resorted to a myriad of ploys to play down the importance that exists in the intersection between the formal and the factual sciences and also the humanities and hardware/software.

Today, it would be relatively easy to analyse the mistakes of those who at the end of the 20th century saw the multimedia as a union of media, when in reality it is an intersection of the same. This intersection was easily detectable by the communication professionals, from the social point of view, for instance. However, initially that crossroads was rejected from the computer science perspective. By way of example, for a large part of the last decade of the past century overlapping concepts were ignored, especially when the issues concerning multimedia communications and the measurement of the quality of the communicative process among human beings through computers were approached. in few words, that denial derived from a lack of training and/or experience of what should have been a 360 degree vista between the formal and factual sciences.

Actually, such a holistic vision mustn’t be understood simply as synonymous with of interdisciplinary study, but rather as a balance between theories and practices of the formal and factual sciences. the current virtual space intends to locate that balance among amongst all of the components of the multimedia interactive systems, including their variables and also their relationships, from the point of view of software as well as the point of view of hardware. it is a context where scientific information occupies a predominant place and around it we find many of the key elements for the current and also future trends in the informative systems as a whole.

In this field the details of the informative systems, especially aimed at interactive multimedia, scientific visualization, content of scientific information, amongst so many other issues related to computer science engineering, software, systems, telecommunications, electronics, etc., are all studied in detail. In other words, these are the fundamental issues that we all will have to approach on a daily basis as future professionals of the informative systems, and as we enbark on a journey towards a new era: “the expansion of communicability”.

Many conferences are focussed on specific aspects of HCI, computer science, advanced visual interfaces, computer art and interaction, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. The workshops, symposia, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of human-computer interaction, computer vision, mobile computing devices, multimedia, software, hardware, etc. are welcomed. Last year’s workshops, symposia, etc., organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, etc., on the topics (see below the alphabetical order).

All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects 3D, APPs Programming, Interfaces, Augmented Reality, Computer Graphics, Computer Vision, Interaction, Communicablity, Design, Emerging Interactive Technologies, ICT, Information Management, Metrics, Mobile Computing, Telecommunication, Multimedia Systems, Quality Evaluation, Networking, Scientific Information and Informatics, Software and Systems Engineering, UX, Education, and other computational areas are solicited on, but not limited to (alphabetical order):

Design and Interactive Communication

:: Adaptive Interfaces
:: Cognitive Modeling
:: Communicability
:: Cross-Cultural Design for the Aged Population
:: Ergonomics
:: Human-Computer Communication
:: Interface Metaphors 
:: Interfaces for Collaborative Work
:: Linguistics and Semiotics for Interactive Design
:: Models of Design for Interactive Systems
:: Tangible and Embodied Interaction for Education, Tourism, Cultural & Natural Heritage

Multimedia Systems and ICT

:: Auditory Contents of Multimedia
:: Big Multimedia Data Analytics
:: Interaction in VR, MR and Games 
:: Methods and Techniques for Assessment of Multimedia Systems
:: Mobile APIs and Services
:: Mobile Social Network Interaction
:: Multimedia Systems and Architecture 
:: Networking and Connectivity
:: Pervasive and Mobile Computing 
:: Ubiquitous Multimedia

Computer Science, Scientific Information and Visualization

:: Computer Graphics and Interaction
:: Computer Vision
:: Data Science and Digital Repositories
:: Emerging Trends and Technologies for Mobile Scientific Visualization
:: e-Science in the Cloud
:: HCI and Visual Navigation
:: Image Processing
:: Medical Informatics 
:: Scientific Journalism
:: Scientific Publications and Informatics
:: Virtual Agents and Behaviour Computer Animation

Knowledge, Software Quality and Global Village

:: Augmented Cognitive in New Media
:: Cyber Behaviour
:: Data Management and Mining 
:: Ethics and Aesthetics for Interactive Contents Online
:: Globalization and IT
:: Human and Social Factors for Software Quality
:: Intelligent Systems and UX for Education
:: Knowledge Management
:: Natural Language Processing
:: Quality Attributes and Metrics in the Interactive Systems

All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference.  Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers.

Best regards, 

Francisco V. Cipolla Ficarra (Chair – coordinator)
&
Doris Edison and Pamela Fulton (International Secretariat)


ALAIPO: Asociación Latina Interacción Persona-Ordenador –Latin Association of HCI (www.alaipo.com) and AINCI: Asociación Internacional de la Comunicación Interactiva –International Association of Interactive Communication (www.ainci.com). Address: Via Tabajani 1, S. 15 (7) – 24121 (Bergamo) Italy :: c/ Angel Baixeras, 5 – AP 1638 – 08080 (Barcelona), Spain. Email: info@alaipo.com :: info@ainci.com

2. The conference have the following deadlines

Work Submissions: Open. Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the international conference, visa requirements, should plan travel well in advance, etc. In other words, it is not necessary to wait until the deadline to send them for the evaluation process. 

Deadline Works Submissions: November, 30th – local time in Hawaiian Islands

Authors Notification: Two/three weeks after the submission/s 

Camera-ready, full papers: January, 20th

Call for Participation: HCITOCH 2019

Human-Computer Interaction, Tourism and Cultural Heritage ( HCITOCH 2019 )

Strategies for a Creative Future with Computer Science, Quality Design and Communicability

Florence, Italy , September 5 – 7, 2019

Introduction and Topics, Deadlines and Program Committee

1. Introduction and Topics

The new technologies offer us a series of instruments to develop the potential of human beings with the goal of increasing the quality of life of millions of users of interactive systems in our global village. The relation of the triad computer science, quality design and communicability has proven very productive in the new millennium.

In the current era of qualitative communication, the present virtual space is intended to be a meeting point of all those who freely wish to boost and perfect the set of strategies and techniques to improve the human-computer interaction, tourism and cultural heritage. The main goal is to facilitate communicability and make the fruition of the new technologies more pleasant.

Our effort focuses on finding the common denominator between the human-computer interaction, cultural heritage, tourism and the global village. That is, we address all those who are currently working to increase the quality of life of the human beings through the new technologies and all their derivations, wanting to know the last advances in the factual and formal sciences and that this international workshop can serve as a meeting point to boost the current and future lines of research of the investigators belonging to the university, governmental bodies and the enterprises and industries of the private sector. All contributions should be of high originality, quality, clarity, significance and impact.

Papers, demos, research-in-progress, posters, doctoral consortiums, didactic sessions, related to Computer Science, Human-Computer Interaction, Tourism, Cultural and Natural Heritage, Quality Design, Communicability, Internet of Things, Collaborative Environments for Natural and Cultural Heritage, Digitization for Conservation, Archaeological Archives with New Technologies, Motion Graphics and other Computational and Arts Areas are solicited on, but not limited to:

:: Archaeological Computing
:: Augmented Reality
:: Computer Art
:: Computer-Aided Design (CAD) 
:: Cross-Cultural and Internationalization of Design
:: Cultural Heritage and Social Networking
:: Development of Research and Education in Heritage Conservation
:: Digital Literacy Trainings
:: Digitization for Preservation
:: Drones for Conservating and Protecting Cultural and Natural Heritage
:: e-Book 
:: e-Culture
:: Eco-design
:: Electronic Presentation, Publishing, and Digital Libraries
:: Embedded Computing 
:: Emerging Technologies
:: Emotional Design 
:: Ergonomics
:: Future Challenges of Visualization Methods
:: Geometric Modeling
:: Human and Social Factors in Computer Sciences 
:: Human-Computer Interaction 
:: Human-Robot Interaction
:: Image Processing: Color Correction, Image Warping, Morphing and Painting
:: Immersive Multimedia, Mixed Reality and Virtual Reality
:: Information Technology and Communication for Regional Development 
:: Integration of Artificial Intelligence with other Technologies for the Tourism
:: Intelligent and Adaptable Systems
:: Interactive Systems for Cultural and Ecological Heritage
:: Internet of Things 
:: Knowledge-Based Simulation 
:: Methodologies for Heuristic Evaluation of the Quality
:: Microinformatics for Conservation and Promotion of Cultural Heritage
:: Mobile Network Security 
:: Motion Graphics
:: Online Museum 
:: Open Source Software 
:: Photography and Illustration Digital
:: Preservation and Image Restoration of Digital Culture
:: Quality Attributes and Metrics for Interactive Systems
:: Quality Oriented to Software Architecture and Database
:: Reusability of the Current Digital Archiving Solutions
:: Role of Local Community and ICTs in Cultural Heritage Management
:: Semiotics for Interactive Design 
:: Social Networking
:: Software Engineering
:: Speech and Natural Language Interfaces 
:: Storytelling and Augmented Realities
:: Tangible User Interfaces 
:: Techniques and Methodologies for Creative Multimedia Content 
:: Technological and Economical Valuation of Natural and Cultural Heritage Resources
:: Telecommunications and Marketing Models in the Museum as Distributed Network
:: Tourism Enterprise Information Systems and Intelligent Agents
:: Tourism Technology Management
:: Usability Engineering
:: User Interfaces for e-Culture and e-Tourism
:: Video Games and Cultural Heritage 
:: Virtual Campus and Distance Education
:: Virtual Simulation and Quality in Heritage and Historic Environments
:: Visitor and ICTs Impact Management for World Heritage Sites
:: Visual Effects and Cinema Digital
:: Visualization Tools and Systems for Simulation and Modeling 
:: Web 3.0

An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialties; which at the same time potentially boosts and merges the formerly different scientific views.

2. The event have the following deadlines

Works Submission: Open. Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the international workshop. In other words, it is not necessary to wait until the deadline to send them for the evaluation.

Papers, Demos, Research-in-Progress, Posters, etc. Submission: July, 11th – local time in Hawaiian Islands

Authors Notification: Two weeks after the submission/s

Camera-ready, full papers: September, 1st  

Call for Participation: ITSIGUI 2019

Innovation in Tourism Systems, Intelligent Gamification and User Interaction ( ITSIGUI 2019 )

Las Palmas de Gran Ganaria – Spain, October 1 – 2, 2019

Topics, Deadlines and Program Committee

1. Topics

New spaces are emerging for constructive reflection in the context of social and technological research fostered by the rise of the democratization of access to online information in the process of convergence of the different disciplines of human knowledge.The present conference is one example of them.

In this event we pay special attention to multimedia mobile communication that has made the possibility available to millions of users to instantly access information related to tourism and its main components, such as the cultural and natural heritage, among others, of thousands of places, scattered far and wide, of our planet.

In addition, the uninterrupted progress of the new technologies and the tourism industry require intercultural content that intelligently adapts to the potential recipients and generators of positive trends in social networks.

In this creative stage, education has a priority role, as it continues to be one of the mainstays of culturally developed communities, as evidenced by recent history, together with the evolution of civilizations, regardless of temporal and spatial space.

In our days, educational creativity finds in gamification a learning technique that continues with the precepts formulated in the 20th century with learning by playing. In this sense, gamification, understood as a mechanics of games in the educational-professional field, opens new fields for study and research to achieve better results, together with the requirements of users of intelligent interactive systems in the new millennium.

Therefore, this is an ideal environment for all people who want to present the results obtained in the application of software and hardware, in a thriving and progressive triad, such as the tourism industry, gamification applied to education, and the design of interactive contents for end users of the latest generation of multimedia systems, intelligent or not. The main areas of the conference are listed below.

Finally, the main topics that have been listed do not mean a limitation to present other topics, which can enrich and enhance the current vision. As well as the possible new horizons that can be opened for the future in the short, medium and long term.

Many conferences are focussed on specific aspects of tourism, gamification, learning, computer science, interfaces, user experiences, artificial intelligence, etc. and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions. Our workshops, symposia, etc., are not a big scale and aim to promote dialogue between established professors and graduate students working on new directions. Hence topics from the whole range of artificial intelligence, big data, communicability, computer science, cultural heritage attraction, database and business intelligence, ecotourism, gamification design, human-computer interaction, information retrieval and data mining, learning analytics, ludification, machine learning, marine and coastal areas tourism, mobile computing, new technologies, serious games, software quality, tourism industry, etc. are welcomed. Last year’s workshops, symposia, etc., organized by ALAIPO and AInCI, for instance, included papers, research-in-progress, etc., on the topics (see below the alphabetical order).

All contributions –papers, research-in-progress, workshops, demos, posters and doctoral consortium, should be of high quality, originality, clarity, significance and impact. In the current international conference it is demonstrated how with a correct integration among professionals of formal and factual sciences interesting research lines in the following subjects: Augmented Reality, Big Data and Gamification, City Tourism, Communicablity, Computer Graphics, Design, Education, Entertainment Computing and Edutainment, Game-Based Learning, ICT, Interfaces, Methodologies, Multimedia Systems, Preservation of Cultural Heritage, Rural Tourism, Software Engineering, Tourism and Technology, User Studies, UX, and other computational areas are solicited on, but not limited to (alphabetical order):

Computer Science and Tourism

:: Climate Change and Tourism Impact
:: Computer Science for Cultural and Natural Heritage, Travel and Tourism
:: Data Science, Analysis and Computational Thinking
:: Database and Business Development
:: Digital and Social Market for Real and Virtual Tourists
:: Ecotourism
:: e-Tourism
:: Industrial Tourism: ICT Management and Development
:: Informatics for the Preservation of Cultural and Natural Heritage
:: Information Retrieval and Data Mining
:: Revenue Management
:: Web Design: Tourism Strategies

Intelligent Gamification

:: Games and Computer Graphics
:: Gamification in the Cloud
:: Intelligent Systems and Gamification as a Service
:: Interactive Narrative and Digital Storytelling 
:: New Media and Games
:: Pedagogical Principles of Gamification
:: Pervasive/Ubiquitous Gaming
:: Player Behavior Modelling 
:: Serious Games User Assessment 
:: Video Game Design and Development

User Interaction

:: Assessing Personal Abilities through Mobile Multimedia Systems
:: Design for Multimodal Interaction
:: Emotions and Affective Interaction 
:: Human-Computer Interaction: History, Technologies and Trends
:: Immersiveness, Multimedia and Virtual User Experiences
:: Interaction in Augmented Reality and Internet of Things
:: Interactive Narrative and Digital Storytelling
:: Natural and Adaptive User Interfaces
:: Social Computing and User Behaviour
:: UX and Interactive Systems: Learning, Entertainment and Realism

All submitted papers will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference.  Authors of accepted papers who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their papers, so they can accordingly improve the final version of their papers.

Best regards, 

Francisco V. Cipolla Ficarra (Chair – coordinator)
&
Pamela Fulton and Doris Edison (International Secretariat)


ALAIPO: Asociación Latina Interacción Persona-Ordenador –Latin Association of HCI (www.alaipo.com) and AINCI: Asociación Internacional de la Comunicación Interactiva –International Association of Interactive Communication (www.ainci.com). Address: Via Tabajani 1, S. 15 (7) – 24121 (Bergamo) Italy :: c/ Angel Baixeras, 5 – AP 1638 – 08080 (Barcelona), Spain. Email: info@alaipo.com :: info@ainci.com


P.S. If you wish to be removed from this mailing list, please send an email to info@ainci.com or info@alaipo.com with “remove” in the subject line. Thanks.     

2. The conference have the following deadlines

Works Submissions: Open. Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the international conference, visa requirements, should plan travel well in advance, etc. In other words, it is not necessary to wait until the deadline to send them for the evaluation process. 

Deadline Works Submissions: August, 27th
Authors Notification: Two weeks after the submission/s 
Camera-ready, full papers: September, 28th 
International Conference: October, 1 – 2