The Seventh International Conference on the Sciences of Electronics, Technologies of Information and Telecommunications (SETIT 2014) is a meeting for professionals in the fields of telecommunication applications and information processing. SETIT will present breaking research, future innovations and networking opportunities.
This conference is sponsored by the SIAM Activity Group on Geometric Design and in cooperation with ACM SIGGRAPH, incorporating the 2013 SIAM Conference on Geometric Design and the 2013 Symposium on Solid and Physical Modeling.
Cyberworlds are information worlds or communities created on cyberspace by collaborating participants either intentionally or spontaneously. As information worlds, they accumulate information regardless whether or not anyone is in, and they can be with or without 2D or 3D visual graphics appearance. The examples of such cyberworlds are communities created in different social networking services, 3D shared virtual environments, and multiplayer online games.
Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or with each other using natural human modalities such as facial expressions, speech and gesture. They are capable of real-time perception, cognition and action that allows them to participate in dynamic social environments.
The Symposium on Geometry Processing (SGP) 2013, a Eurographics symposium in cooperation with ACM Siggraph, will be held from July 3 to 5 in Genova, Italy, organized by the Institute of Applied Mathematics and Information Technology of the CNR. This marks the beginning of the second decade of SGP.
The ACM Symposium on Spatial User Interaction (SUI) is the first international symposium focused on the user interface challenges that appear when users interact in the space where the flat, two-dimensional, digital world meets the volumetric, physical, three-dimensional (3D) space we live in. This considers both spatial input and 3D output, with an emphasis on the issues around interaction between humans and systems.
Computer graphics research and technology have made immense progress in the last few decades. At the same time, industries have developed to incorporate these results into the production of breathtaking digital imagery.
The 29th ACM Symposium on Computational Geometry (SoCG) will be held in Rio de Janeiro, Brazil, as part of the Computational Geometry Week. We invite submissions of high-quality papers, videos, and multimedia presentations describing original research addressing computational problems in a geometric setting, in particular their algorithmic solutions, implementation issues, applications, and mathematical foundations.
The International Conference on Pattern Recognition Applications and Methods would like to become a major point of contact between researchers, engineers and practitioners on the areas of Pattern Recognition, both from theoretical and application perspectives.
Contributions describing applications of Pattern Recognition techniques to real-world problems, interdisciplinary research, experimental and/or theoretical studies yielding new insights that advance Pattern Recognition methods are especially encouraged.
Welcome to the ACM SIGGRAPH conference on Motion in Games 2013. This is the 6th year of the conference and the first time that it is sponsored by ACM SIGGRAPH. Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.