Educators Program

Sessions and sharing that augment the quality of curricula, improve student learning, and inspire others to adopt the life-long pursuit of advancing education, technology, and culture. Educators Program offerings are formal (papers, panels, workshops, QuickTakes, and forums) and informal opportunities to reinforce the teaching-learning community's inspiration and commitment.

Wednesday, 8 August


8:30 - 9:30 am   Educators Ramp In & Space-Time Awards
Room 8
 
QuickTakes
9:30 - 10:15 am Fizzees (Physical Electronic Energisers)
 
  Fountaineers
 
  Educators Papers
9:30 - 10 am Rethinking Graphics and Gaming Courses Because of Fast Ray Tracing
 
10 - 10:15 am Active Learning to Interactive Design: The Rise of Web Rich Media to Engage Art Dialogue
 
10:30 - 11 am Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students
 
  Web With Art and Computer Science
 
11 - 11:30 am An Interactive Interface: Animated Sign Language, Self-Learning With Fun
 
  QuickTakes
11 am - 12:15 pm Remix and Robo: Controllers for Performative Play With Robotic Building Toys
 
  Jabberstamp: Embedding Sound and Voice in Traditional Drawings
 
11:30 am - 12:15 pm Interactive Multimedia Oral Language Instruction for At-Risk Students
 
  Interactive Gaming Tools to Help Illiterate and Disabled People Acquire Mouse Control
 
  Educators Papers
1:30 - 2 pm SMILE: An Immersive Learning Game for Deaf and Hearing Children
 
1:30 - 2 pm Artbotics: Community-Based Collaborative Art and Technology Education
 
  QuickTake
2 - 3 pm The Animatronics Workshop
 
  Educators Papers
2 - 3 pm 3D Computer Visualization and Animation in Clinical Care
 
  A Graduate-Level Course on Real-Time Medical Graphics
 
  QuickTakes
3 - 3:30 pm Developing Educational Virtual Worlds With Game Engines
 
  Inventing a Collaborative Full-Dome Production Course
 
3:45 - 4 pm Red Hat High: Using Open Source Software in a Technology Camp
 
  Educators Papers
3:45 - 4 pm Collaboration and Dialogue: Video as an Agent in Extending and Enriching Learning and Writing
 
3:45 - 4:15 pm Enhance Science Learning With Art Assignments
 
4 - 4:30 pm Space Mission: Ice Moon
 
4:15 - 5 pm Play to Learn II: Designing Educational Games for Museums
 
4:30 - 5 pm RSS as a Course Information-Delivery Method
 
5 - 5:30 pm SoundScapes: Non-Formal Learning Potentials From Interactive VEs

Thursday, 9 August


Panel
8:30 - 9:30 am Toy Panel
 
Educators Papers
9:30 - 10:15 am Visualizing the Origins of Life
 
  MobiMissions
 
Forum
9:30 - 10:15 am Student Demo Reels
 
QuickTake
10:30 - 11 am A GPU Shader Programming Workshop
 
Forum
10:30 - 11:30 am Undergraduate Research Projects
 
Educators Papers
11 - 11:30 am Rear Window Redux: Learning From the Architecture in Hitchcock's Film Using 3D Modeling and Animation
 
11:30 am - noon Lessons Learned from an ARTS/CS Game-Design Collaboration
 
QuickTakes
11:30 am - noon openPipeline: Teaching Animation Production Pipelines in the Arts Context
 
noon - 12:15 pm Designing a Portable High-Definition Stereoscopic Camera System for Capturing Cultural Content
 
Educators Paper
1:30 - 2 pm Team-Based Pedagogy for Object-Oriented Game Design
 
Workshop
1:30 - 3 pm So You Want to Start a Game Program? IGDA Education SIG presents the Curriculum Framework Initiative & Curricular Models
 
Educators Papers
2 - 2:30 pm Agora: A Collaborative Virtual Learning Environment
 
2:30 - 3:15 pm Integrating Digital Art Practice and Art History Studies
 
  What is "Computer Animation?" Examining Technological Advancements and Cultural Aesthetics of Japanese Animation
 
3:30 - 5 pm Education Committee Forum
Room 9
 
5 - 5:15 pm Educators Ramp Out
Room 9