Saturday, 18 December | 9:00 AM - 6:00 PM | Off-Site Venue

Presented in English / 영어로 발표 됨

Introduction to Using RenderMan

Friday, 17 December | 7:00 pm - 4:00 am | Off-Site Venue

This full-day course is an intensive, hands-on practical introduction to Pixar's RenderMan.

In the first part of the course, attendees gain sufficient familiarity with RenderMan's scene-description protocol to edit and manipulate RIB files, which allow modeling and animation applications to communicate with RenderMan. The second part of the course introduces the RenderMan Shading Language (RSL). The goal of this section is to provide an overview of the creative potential of the shading language so attendees can continue their own independent exploration of the shading language. During the final part of the course, attendees are introduced to the Python scripting language and Pixar's PRMan.

Attendees who are interested in this session may join a dedicated queue labeled Introduction to Using RenderMan at the 3rd Floor, Registration Counter, Coex Convention & Exhibition Center beginning at 8:00 am, Saturday, 18 December. The group will leave at 08:20 am with a guide for transporation to Konkuk University (a seven-stop train ride from the convention center), where this course will be presented.

Attendance for this course is limited to 50 attendees. Attendance is on a first-come, first-served basis. Priority is given to those who arrive in the morning. Attendees can not enter the session without a course ticket.

Once the room is full, a sign will be placed on the desk at the 3rd Floor, Registration Counter, Coex Convention & Exhibition Center.




Intended Audience

CG professionals, college students studying to become CG specialists, college instructors, and others who have found it difficult to initiate their own independent study of RenderMan.

Presentation Language

Presented in English / 영어로 발표 됨




Session 1 -  Kesson
  Rib exercises
  RenderMan rib files
  Options, attributes, camera, and world blocks
  Camera transformations and geometry
  Archived geometry (pre-baked ribs)
  AOVs - many outputs from a single render


Session 2:  - Kesson
  RSL exercises
  Stereo rendering
  Procedural primitives - creating geometry at render-time
  RenderMan shading language
  Language overview
  Patterns (st space)


Session 3 - Kesson
  RenderMan shading language
  Point-based occlusion
  Sub-surface scattering


Session 4: - Hosuk Chang
  RenderMan in production
  Explanation of the advanced RenderMan techniques used for Blizzard cinematics

Malcolm Kesson
Savannah College of Art and Design

Hosuk Chang
Blizzard Entertainment

Instructor Bios

Malcom Kesson teaches graphics programming at the Savannah College of Art and Design. He has presented RenderMan workshops at all five Asia GRAPHITE conferences as well as SIGGRAPH Asia 2008 and 2009.

Hosuk Chang is an effects technical director in the Cinematic Division of Blizzard Entertainment. He is
responsible for creation of elements such as smoke, water, dust and a variety of magical effects in support of the cinematics of games such as World of Warcraft, Star Craft, and Diablo. He also contributes to the on-going development of Blizzard's cinematic FX pipeline.