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Simulating Believable Crowd and Group Behaviors
Thursday, 16 December | 12:15 午前 - 4:00 午前 | Room 314
Crowds and groups are a vital element of life, and simulating them in a convincing manner is one of the great challenges in computer graphics and interactive techniques. This course focuses on the problem of efficiently simulating realistic crowd and group behavior for a range of applications, including games and design of spaces. It covers data-driven methods, where the characteristics of crowds are simulated based on real-world data; evaluation and perceptual issues, and creation of behavioral variety; interactive simulation and control of large-scale crowds and traffic for games and other real-time applications; and finally a case study of using crowd simulation for design of spaces in the Disney theme parks.
Researchers, professors, students, developers, and practitioners who are interested in efficient simulation of crowd behavior for a range of applications and in future research directions.
Presented in English / 영어로 발표 됨
Intermediate knowledge of computer graphics and animation is desirable, but some topics are also suitable for beginners.
Introduction and overview - All
Case Study: Predictive crowd simulations for design of spaces - Huerre
Data-driven group and crowd behavior - Lee
Interactive modeling, simulation and control of large-scale crowds and traffic - Lin
Perception and evaluation of crowds - O’Sullivan
Conclusions and discussion - All
Walt Disney Imagineering
Seoul National University
University of North Carolina at Chapel Hill
Trinity College Dublin
Carol O'Sullivan is an associate professor at Trinity College Dublin, where she leads the Graphics/Vision Group (GV2). Her research interests include perception, animation, virtual humans, and crowds. She has presented at many international professional conferences, including Eurographics and SIGGRAPH, and has published over 100 peer-reviewed papers. She co-chaired Eurographics'05 and the SIGGRAPH/EG Symposium on Computer Animation SCA'06, and she was the program co-chair of the SIGGRAPH Symposium on Applied Perception in Graphics and Visualization APGV'09. She is the co-editor in chief of ACM Transactions on Applied Perception and an associate editor in chief of IEEE CG&A.
Stephanie Huerre works for Walt Disney Imagineering in Glendale, California, where she studies crowd movement and uses autonomous agents to simulate guests in the Disney Parks and Resorts. Her studies support design, planning, and organization of the parks, and enhance guest experience. She received her masters in computer science applied to art from the Université Marne-la-Vallée in 2005.
Jehee Lee is an associate professor at Seoul National University. He received his BS, MS, and PhD in computer science from Korea Advanced Institute of Science and Technology in 1993, 1995, and 2000, respectively. He leads the SNU Movement Research Laboratory, where his research interests in computer graphics and animation are focused on developing new ways of understanding, representing, and animating human movement. This involves full-body motion analysis and synthesis, biped control and simulation, motion capture, motion planning, data-driven and physically based techniques, interactive avatar control, crowd simulation, and facial animation.
Ming Lin received her PhD in EECS from the University of California, Berkeley. She is the Beverly Long Distinguished Professor of Computer Science at the University of North Carolina at Chapel Hill. She has received several honors, including six best-paper awards, Best Course Notes for SIGGRAPH 2007, and 2010 IEEE VGTC Technical Achievement Award. She has authored over 200 refereed publications in physically based modeling, sound and haptic rendering, robotics, and geometric computing. She has served as conference chair, program chair, or steering committee member of over 20 international conferences; she is the associate editor in chief of IEEE TVCG and guest editor of many other journals and magazines; and she has given many
lectures at SIGGRAPH and other international conferences.