Thursday - Saturday, 16 - 18 December | 9:00 AM - 6:00 PM | Level 3 - Foyer Hall E

Data-Glove-Based Interface for Real-Time Character Motion Control

A real-time character motion control interface that uses finger angles and hand positions from data gloves and magnetic sensors to control the character motion and style parameter.

Nik Isrozaidi Nik Ismail
Kyushu Institute of Technology

Rendering Method for Multiple Reflections on a Concave Mirror

Generation of multiple reflections on a semi-cylindrical mirror with an analytical method that can render multiple reflection images according to eye position.

Nobuhiko Mukai
Tokyo City University

Ghost Interruption

This presentation illustrates the artistic and technical production process of a digital performance: Ghost Interruption. The dancer interacts with animated images that function as a virtual environment.

Lien Fan Shen
University of Utah

Toward a GPU-Only Rod-Based Hair Animation System

A closed-loop GPU system for animating human hair in real time using a physically realistic method that accounts for hair twisting.

Petr Kmoch
Univerzita Karlova v Praze

Ugo Bonanni
MIRALab, Université de Genève

Josef Pelikan
Univerzita Karlova v Praze

Conversion of Performance-Mesh Animation Into Cage-Based Animation

A new linear framework to convert performance-mesh animation into cage-based animation. The method preserves the silhouette consitency of the input data better than the skeleton-based approach.

Yann Savoye
Laboratoire Bordelais de Recherche en Informatique

Jean-Sébastien Franco
Laboratoire Bordelais de Recherche en Informatique

A Realistic 3D Facial Deformation With Facial Asymmetry of Healthy Subjects

A novel method that generates plausible faces from symmetric face models by means of statistical knowledge about the facial asymmetry of healthy subjects.

Jeong SIk Kim
Ewha Womans University

Myoung-Hee Kim
Ewha Womans University

Young-Ju Cho
Ewha Womans University

Gyoung-Ah Lee
Ewha Womans University

Optical-Flow-Based Head Tracking for Camera Mouse, Immersive 3D, and Robotics

Head tracking using optical flow with auto-feature tracking for camera mouse, immersive 3D, hands-free gaming, and robotics.

Sriranjan Rasakatla
International Institute of Information Technology, Hyderabad