For a limited time, ACM SIGGRAPH is offering open access to the ACM Transactions on Graphics research published in the SIGGRAPH 2013 and SIGGRAPH Asia 2013 issues.
ACM TOG (Transactions on Graphics) is the foremost peer-reviewed journal in the area of computer graphics. The TOG journal has a strong synergy with ACM SIGGRAPH; of the six issues published by TOG each year, two are special issues containing the papers presented at the annual SIGGRAPH and SIGGRAPH Asia conferences.
Somewhere between "Final Fantasy: The Spirits Within" (2001) and "The Curious Case of Benjamin Button" (2008), digital actors evolved from talking dolls to lifelike human beings. Today, computer-generated actors are often so realistic that audiences have trouble distinguishing live performers from digital fabrications. How did such a monumental improvement in the realism of CG humans happen over such a short period of time?
Date and Time: Thursday November 14, 2013 at 7:30 p.m. PST
Location: Intel, SC9 Auditorium, 3601 Juliette Ln, Santa Clara, CA
Presenters: Sharon Lin, Ph.D. candidate, Stanford University, Daniel Ritchie, Ph.D. candidate, Stanford University and Matthew Fisher, Ph.D & PostDoc, Stanford University
Website Link: Silicon Valley ACM SIGGRAPH
ACM SIGGRAPH is pleased to announce that open access links to conference proceedings from SIGGRAPH and SIGGRAPH Asia will now be available to the public at no cost, for two weeks before each conference and two weeks after. During this four-week period, conference proceedings may be accessed by members and non-members alike, through the ACM Digital Library.
The eyes are the windows to the soul, or so goes the proverb. As humans, we use our eyes to express a wide variety of emotions, often without even realizing we’re doing so. Animators spend years studying eye movements to help them create characters with a range of believable expressions, but the eyes of robots and interactive toys are far more difficult to manipulate than those of cartoon characters.
Thursday was the last opportunity for attendees to check out Emerging Technologies, the Art Gallery and the Studio. All three venues closed at 1pm. Meanwhile, the Computer Animation Festival went out with a bang with the final showing of this year’s Electronic Theater and two Production Sessions.
Large crowds turned out for the morning production session “The Visual Effects of Marvel’s ‘Iron Man 3,’” which was followed by the chance for attendees to take pictures of the Iron Man maquettes.
Throughout the day, SIGGRAPH Mobile presented the latest advances in mobile technologies through talks, workshops and demonstrations.
The Exhibition Floor and Job Fair opening were met with excitement from attendees. If you didn’t get a chance to visit them today, don’t worry. Both events will be open until the conference closes on Thursday so you can still grab some swag and meet some people.
The day was busy as attendees raced from session to session. The Exhibits Fast Forward Preview and The Academy of Motion Pictures Arts and Sciences Marc Davis Lecture Series Keynote Session: Giants’ First Steps were particular crowd favorites.