On December 6, 2014, researchers from the Max Planck Institute for Intelligent Systems in Tübingen, Germany, presented a study entitled MoSh: Motion and Shape Capture from Sparse Markers.
The 8th edition of the event, back for the 2nd time in Japan, expects to draw conference attendees, exhibition visitors, and exhibitors from over 50 countries worldwide. This is anticipated to be the largest SIGGRAPH Asia event organized since 2008.
Computer graphics has constantly been at the forefront of technology development, making significant impacts across the industry by changing the way we think, work, and live. SIGGRAPH Asia has been able to reinvent itself each year, much like its host city, Kobe.
There are dozens of ways to showcase your knowledge, talent and technical skill at SIGGRAPH 2015. The call for submissions is now open, with technical papers due by January 19 -- so don't delay!
The International Conference on Computer Vision Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners on the area of computer vision application systems. Five simultaneous tracks will be held, covering all different aspects related to computer vision: Image Formation and Preprocessing; Image and Video Analysis and Understanding; Motion, Tracking and Stereo Vision; and Applications and Services.
According to the market research site AppData, the three most popular mobile applications at the time of this article's publication are: "Candy Crush," "Farm Heroes" and "Pet Rescue."
Though there's nothing wrong with passing the time lining up shapes and colors on a digital game board, computing professionals might be interested to know that there's a new -- and somewhat more stimulating -- alternative for mobile diversion: the ACM Digital Library app.
The Association for Computing Machinery (ACM) has announced the names of the 2013 ACM Fellows, an honor bestowed upon inidividuals who have achieved significant advances in computing research and development.
The contributions of the 50 members named as 2013 Fellows span multiple disciplines within the field of computing. They hail from the world’s leading universities, corporations and research labs.
Deadlines for submissions to SIGGRAPH 2014 are rapidly approaching. As always, the lifeblood of the conference is showcasing the talent and creativity of its attendees and exhibitors -- so please consider submitting!
From the SIGGRAPH 2014 Team:
For a limited time, ACM SIGGRAPH is offering open access to the ACM Transactions on Graphics research published in the SIGGRAPH 2013 and SIGGRAPH Asia 2013 issues.
ACM TOG (Transactions on Graphics) is the foremost peer-reviewed journal in the area of computer graphics. The TOG journal has a strong synergy with ACM SIGGRAPH; of the six issues published by TOG each year, two are special issues containing the papers presented at the annual SIGGRAPH and SIGGRAPH Asia conferences.
Somewhere between "Final Fantasy: The Spirits Within" (2001) and "The Curious Case of Benjamin Button" (2008), digital actors evolved from talking dolls to lifelike human beings. Today, computer-generated actors are often so realistic that audiences have trouble distinguishing live performers from digital fabrications. How did such a monumental improvement in the realism of CG humans happen over such a short period of time?