The 22nd Pacific Conference on Computer Graphics and Applications (Pacific Graphics 2014) will be held in Seoul on Oct 8-10, 2014. Pacific Graphics (PG) is an annual international conference on computer graphics and applications. As a highly successful series, Pacific Graphics provides a premier forum for researchers, developers, practitioners in the Pacific Rim and around the world to present and discuss new problems, solutions, and technologies in computer graphics and related areas.
The 23rd International Conference on Computer Graphics, Visualization and Computer Vision will be held in Plzen, Czech Republic.
The International Conference on Computer Graphics Theory and Applications aims at becoming a major point of contact between researchers, engineers and practitioners in Computer Graphics. The conference will be structured along five main tracks, covering different aspects related to Computer Graphics, from Modelling to Rendering, including Animation, Interactive Environments and Social Agents In Computer Graphics.
The purpose of VISIGRAPP is to bring together researchers and practitioners interested in both theoretical advances and applications of computer vision, computer graphics and information visualization. VISIGRAPP is composed of three co-located conferences, each specialized in at least one of the aforementioned main knowledge areas.
The International Conference on Pattern Recognition Applications and Methods would like to become a major point of contact between researchers, engineers and practitioners on the areas of Pattern Recognition, both from theoretical and application perspectives.
SIGGRAPH 2015 in sunny Los Angeles, California will be abuzz with attendees who are eager to learn, share ideas, compare products and take home the latest high-tech tools and software. From artists to engineers, developers and designers, SIGGRAPH draws people from around the world and across multiple disciplines. Taking place from August 9 to 13 in the Los Angeles Convention Center, SIGGRAPH 2015 will be an absolute feast of cutting-edge computer graphics research, art and technology.
The SIGGRAPH Technical Papers preview is now available! The premier international forum for disseminating new scholarly work in computer graphics and interactive techniques, the SIGGRAPH Technical Papers program covers a wide variety of topics, including modeling, animation, rendering, imaging, human-computer interaction, computer games, scientific visualization, information visualization, computer-aided design, computer vision, audio, robotics and fabrication.
By Pritham Marupaka
With the advent of social networks, smartphones and increasingly powerful web services, our digital existence has grown immensely in recent years. From shopping to attending a conference call, technology enables us to connect with the people and resources we need in a matter of seconds. Though we’re more connected than ever before, there has always been a line between our virtual presence and our real existence. Augmented reality (AR) technology aims to blur that line, if not erase it completely.
The current economic situation has made it difficult for people in many professions to find jobs. The computer graphics community is no exception. While the annual SIGGRAPH conference is rife with opportunities for networking and locating job openings in computer graphics, unemployed job seekers are typically in financial flux -- and as a result, may have difficulty affording the cost of registration.