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Digital Arts Committee Online Show 'The Aesthetics of Gameplay' Opens

A brand new online exibit from the ACM SIGGRAPH Digital Arts Committee showcases the unique art and design of 45 impressive independent games.

Online Game Art Show Uncovers Fascinating Indie Games

Game art from "The Bridge," by Ty Taylor and Mario Castañeda. Copyright © 2014 The Quantum Astrophysicists Guild

The ACM SIGGRAPH Digital Arts Community has unveiled their latest online exhibition, entitled "The Aesthetics of Gameplay." 

VIEW 2014

VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, Gaming and VFX.

VIEW 2014, from 15th to 18th October in Torino, will continue to focus on exploring the increasingly fluid boundary between real and digital worlds. Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW will reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to video games.

Keynote by John Knoll.

FMX 2014

The FMX Conference on Animation, Effects, Games and Transmedia is Europe's most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.

Spotlight on Art: Interview With Video Game Artist Joseph Drust

According to a recent survey conducted by the Entertainment Software Rating Board, 69 percent of U.S. households play video games. But for character artist Joseph Drust, games are more than just a bit of fun after work — they are his work.

Cyberworlds 2013

Cyberworlds are information worlds or communities created on cyberspace by collaborating participants either intentionally or spontaneously. As information worlds, they accumulate information regardless whether or not anyone is in, and they can be with or without 2D or 3D visual graphics appearance. The examples of such cyberworlds are communities created in different social networking services, 3D shared virtual environments, and multiplayer online games.

Motion in Games 2013

Welcome to the ACM SIGGRAPH conference on Motion in Games 2013. This is the 6th year of the conference and the first time that it is sponsored by ACM SIGGRAPH. Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games.