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Courses
Storytelling for Computer-Animated Shorts
Thursday, 16 December | 7:00 午後 - 10:45 午後 | Room 308B/C
This course examines the purposes and value of stories and storytelling as they relate to the classical story structure. The role of genres and cliches is examined as they relate to storytelling. The top five storytelling techniques are presented in detail, with many examples. The 10 principles of animation are revisited from a storytelling point of view. Classical story design and structure are presented as a simple and powerful model that travels across cultures and generations. And the five parts of a classical story are analyzed in detail. The course concludes with a summary of characterization and revelation of deep character. Short exercises complement the lectures and dialog.
Level
Beginner/Intermediate
Intended Audience
Anyone involved in animating, producing and/or developing a story. Computer animators, directors, producers, artists, animation faculty, and students.
Presentation Language
Presented in English / 영어로 발표 됨
Prerequisites
A deep interest in storytelling. Prior experience with animating stories is desirable.
Syllabus
Introduction
Why are stories meaningful and valuable?
The classical story
Story development ad research
Story genres
The Power of Storytelling
Spoken storytelling and visual storytelling
Storytelling Tips
The top five storytelling techniques and why
Storytelling and the principles of animation
Story Structure
The five parts of a classical story
The relation between structure and character
The classical story design
Story design and setting
Characters
Characterization and revelation of deep character
Character arc and conflict
Story Design
Choosing meaningful moments and events
Change, conflict, and resolution
Achieving emotion
The arc of a story
The minimalist storytelling approach, including limited animation
Story setting: period, duration, location, and level of conflict
Non-classical story design formats
Animation Storytelling Techniques
The top 15 animation storytelling techniques
Exercise #1
Exercise #2
Isaac Kerlow
Nanyang Technological University/Earth Observatory of Singapore
Instructor Bios
Isaac Kerlow is an artist and director who pioneered the use of digital technology for creative applications. He was in charge of the animation/art production group at Disney Interactive, and is the author of The Art of 3D Computer Animation and Effects, now in its 4th edition and translated to Mandarin, Russian, Japanese, and Korean. He was founding dean of the first professional art/animation/film school in Singapore, at Nanyang Technological University and Computer Animation Festival Director for SIGGRAPH 2010.




