Communicability is the cornerstone for successful interaction between human beings and technology. The main goal of CCGIDIS is to improve human interaction with cutting-edge technologies.
The 6th International Symposium on CCGIDIS will be centered around an exchange of experience, project work and theory. The discussion will be focused on – but not limited to – the following main topics:
The 5th International Conference on Software and Emerging Technologies for Education, Culture, Entertainment, and Commerce (SETECEC 2016) is a scientific meeting for discussing the latest advances in the emerging areas of computer science and technology.
The average person is unlikely to be familiar with the concept of Digital Molecular Matter, though any member of the game-playing or movie-going public has almost certainly encountered it. Repeatedly.
Each year, ACM SIGGRAPH bestows a small number of awards to members of the computer graphics community, in recognition of exceptional achievements in computer graphics and interactive techniques. Five of the these awards are given out annually, and one (the Steven Anson Coons Award for Outstanding Creative Contributions to Computer Graphics) is awarded every odd-numbered year.
FMX, Conference on Animation, Effects, Games and Transmedia is Europe's most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.
The Symposium on Computer Animation was established in 2002 to provide a forum where researchers and practioners in computer animation could interact on a smaller and more intimate scale than a conference such as SIGGRAPH or Eurographics.
Computer Graphics International is one of the oldest international annual conferences on Computer Graphics.
The Spring Conference on Computer Graphics attempts to cover all interesting projects from computer graphics, image processing and applications. The philosophy of SCCG is to put together top experts with young researchers in CG and to support a good communication channel for East-West exchange of prospective ideas.
Organizer: TOKYO ACM SIGGRAPH (SIGGRAPH Tokyo)
Date: Saturday, November 7th, 2015
Time: 9:25 to 13:30
Venue: Kobe University (Integrated Research Center), University of Hyogo (Kobe Information Science Campus)
- 11:30 to 11:55 [OpenGL Japan]
Next-generation graphics API Vulkan and, OpenGL / OpenGL ES latest information
Digital Media Professionals director Obuchi Eisaku Mr. Ltd.
Date: Wednesday 4th November 2015
Time: 7:00pm to approx 8:00pm
Venue: the Studio at Metro Screen
Speaker: Paul Butterworth, VFX Supervisor/Director/Designer.
Don’t miss Sydney ACM SIGGRAPH's final Wednesday event for the year and the last at Metro Screen.
Cost: Free for Sydney ACM SIGGRAPH members in good financial standing. $5 cover charge for guests and non-members.
The conference will feature workshops, screenings and talks by experts in the computer graphics industry. Examples of the content that will be available at the conference:
Since 2007, EnsadLab Hist3D Research Programme has researched the history of computer graphics in France. The topic this conference pursues is the current and future evolution of digital images: how images produced by computers can change practices in science and in the humanities, and what effect might these changes have they had on the creation, engineering, science and dissemination of knowledge?
One of the newest -- and most successful -- entries into the indie game scene is "This War of Mine," developed and published by 11 Bit Studios. Previously known for mobile games such as "Anomaly" and "Sleepwalker's Journey," 11 Bit created a different kind of game altogether with its latest release, which has generated quite a following amongst the gaming community, particularly on the Steam platform.
ACM SIGGRAPH has been in existence since the late 1960s, and is comprised of thousands of enthusiastic members who live all over the world. ACM SIGGRAPH members work in a wide variety of industries, engrossed in myriad occupations - but are all united by a shared passion for computer graphics.
In tribute to the abundant individuality present in our membership, ACM SIGGRAPH has begun to gather the stories of its members and share them with the wider world.
ETRA 2016 will be the ninth biennial symposium in a series that focuses on all aspects of eye movement research across a wide range of disciplines. The goal of ETRA is to bring together computer scientists, engineers and behavioral scientists in support of a common vision of moving eye tracking research and its application forward, and expanding its impact.
ETRA 2016 will be held at the Francis Marion Hotel in Charleston, SC, USA.
For the first time in nine years, I3D will be returning to the greater Seattle area. Hosted by the DigiPen Institute of Technology in Redmond, WA, the conference will run from from February 26 to 28, 2016. Redmond is within a few miles of multiple companies focusing on gaming, VR, computational photography, hardware, mapping, and other areas of applied graphics.
The SIAM Special Interest Activity Group on Geometric Design and the Symposium on Solid and Physical Modeling have a shared heritage dating back to the early 1980s. This biennial joint conference (started in 2009) represents a historic union of these communities, their rich academic and industrial histories, as well as the common intellectual themes that continue to move them forward.
SIGGRAPH is the world's largest, most influential annual event in computer graphics and interactive techniques. The SIGGRAPH experience encompasses five mind-blowing days of conference content packed with research, demos and screenings of the latest breakthroughs in the field. It also includes three days of exhibits showcasing cutting-edge technology and presentations from industry-leading companies.
SIGGRAPH 2017 will take place from July 30 to August 3, 2017.
The HCI-Europe conferences have its roots in the WSCG conferences (http://www.wscg.eu) held since 1992 in Plzen, Czech Republic every year, with special HCI sessions oriented to Computer Graphics, Visualization and Computer Vision. Due to growing demand in Human Computer Interfaces, it was decided to initiate HCI-Europe conferences as independent conferences.