Created intentionally or spontaneously, cyberworlds are information spaces and communities that immensely augment the way we interact, participate in business and receive information throughout the world. Cyberworlds seriously impact our lives and the evolution of the world economy by taking such forms as social networking services, 3D shared virtual communities and massively multiplayer online role-playing games.
The Digital Production Symposium (DigiPro 2016) promotes the sharing of ideas, insights and techniques for the production of top quality digital visual effects and animation.
DigiPro brings together scientists, engineers, artists and producers in a tight-knit environment, working to close the gap between research results and industry needs.
High-Performance Graphics is the leading international forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture. The conference brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.
The 29th International Conference on Computer Animation and Social Agents (CASA 2016) will be held at University of Geneva, on the beautiful BIOTECH Campus on May 23-25, 2016.
Switzerland's second largest city, known as «city of peace», Geneva, among other things, is home to the European headquarters of UNO. The quayside of Lake Geneva, the parks, the old alleyways and smart boutiques are an invitation to a leisurely stroll.
Expressive 2016 will be held in Lisbon, Portugal, co-located with Eurographics 2016.
Lisbon is a modern, welcoming city offering rich picturesque vistas and unique sites. The capital of Portugal since its conquest from the Moors in 1147, Lisbon is a legendary city with over twenty centuries of history. You will find a myriad of different things to visit in Lisbon.
The new technologies offer us a series of instruments to develop the potential of human beings with the goal of increasing the quality of life of millions of users of interactive systems in our global village. The relation of the triad computer science, quality design and communicability has proven very productive in the new millennium.
The Eurographics Symposium on Rendering 2016 will take place in Trinity College, Dublin, Ireland, over 22-24 June 2016. This 27th event continues the series of highly successful Eurographics Symposia and Workshops on rendering. It will be co-located with Eurographics High Performance Graphics, which will be held 20-22 June 2016.
A call for participation has been announced for the 5th Annual Faculty Submitted Student Work Exhibit at SIGGRAPH, the world's largest conference on computer graphics. Sponsored by the ACM SIGGRAPH Education Committee, the exhibit will be comprised of images and video to be displayed at the Education Committee Booth SIGGRAPH 2016 in Anaheim, CA and also on the Education Committee website.
The 9th ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia (SIGGRAPH Asia 2016) will take place in Macao at The Venetian Macao from 5 – 8 December 2016. The annual event, which rotates around the Asian region, attracts the most respected technical and creative people from all over the world who are excited by research, science, art, animation, gaming, interactivity, education and emerging technologies.
Eurographics 2016, the 37th Annual Conference of the European Association for Computer Graphics, will be held at FIL Conference Center, Parque das Nações, one mile away from the Lisbon airport, superbly located in the Parque das Nações.
The conference will take place between May 9th and May 13th in a quiet and extraordinary location facing the riverfront of Lisbon.
The complete conference program will also be made available as a Google agenda in XML, iCal, and HTML formats.
Digifest 2016 rests on three closely linked and overlapping themes: design, technology and entrepreneurship. Design is the creation of a strategic approach to achieve a unique expectation. Technology is the collection of techniques, methods, or processes used in the accomplishment of objectives, such as scientific investigation. Entrepreneurship is the process of starting a business that offers an innovative product, process or service. Listen and learn from current and emerging leaders in the area of digital media.
The 21st International Conference on 3D Web Technology (Web3D 2016) will address an extensive range of research topics related to web-based 3D graphics. The goal of the meeting is to share innovative and creative ideas that develop interactive 3D content in a wide range of web environments, including virtual and augmented reality (VR & AR) and 3D printing.
The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. ACM SAP 2016 will be held in Anaheim, California, on July 22 and 23, immediately prior to SIGGRAPH 2016.
The ACM Symposium on Spatial User Interaction 2016 (SUI 2016) will be co-located with UIST 2016 in Tokyo, Japan. The conference will feature original papers documenting research contributions, practice, experience or novel applications from all areas of spatial user interaction. The following topics are of particular interest:
The ACM Symposium on User Interface Software and Technology (UIST) is the premier forum for innovations in human-computer interfaces. Sponsored by ACM special interest groups on computer-human interaction (SIGCHI) and computer graphics (SIGGRAPH), UIST brings together people from diverse areas including graphical & web user interfaces, tangible & ubiquitous computing, virtual & augmented reality, multimedia, new input & output devices, and CSCW.
FMX, Conference on Animation, Effects, Games and Transmedia is Europe's most influential conference for digital entertainment where Art, Technology and Business meet. Every year, artists, specialists, scientists, producers and other key people come to FMX to network and to discuss production issues, exciting technologies and new ways of financing and distribution across the industries with an international audience.
The Symposium on Computer Animation was established in 2002 to provide a forum where researchers and practioners in computer animation could interact on a smaller and more intimate scale than a conference such as SIGGRAPH or Eurographics.
Computer Graphics International is one of the oldest international annual conferences on Computer Graphics.
The Spring Conference on Computer Graphics attempts to cover all interesting projects from computer graphics, image processing and applications. The philosophy of SCCG is to put together top experts with young researchers in CG and to support a good communication channel for East-West exchange of prospective ideas.