ACM SIGGRAPH OPPORTUNITY TRAVEL GRANT

Applications Open: 18 March, 2026 

Applications Close: 15 April, 2026

Acceptances: 30 April 2026

ACM SIGGRAPH offers support, through a competitive selection and review process to new and existing members of the SIGGRAPH community whose potential career impact is recognized as extraordinary and who can demonstrate financial need to attend SIGGRAPH 2026 in Los Angeles. We most importantly intend to simultaneously highlight SIGGRAPH’s abiding recognition of the value that diversity from historically underrepresented groups brings to visual computing domains and its importance to their vibrancy and future positive impact on our communities and society. A call for grant applications for SIGGRAPH Asia 2026 will open May 1, 2026. 

ELIGIBILITY REQUIREMENTS:

  1. Grant recipients must have an active ACM SIGGRAPH membership (Standard Member or Student Member) at the time funds are disbursed. Membership is not required to apply.
  2. Grantees are eligible to receive no more than one grant total from this program, across all funding cycles and years.
  3. Budget requests and reimbursement are subject to the ACM SIGGRAPH travel policies.
  4. Nominees from universities, NGOs, industry, and governmental organizations, including students, early career, industry, and academic professionals in visual computing, will be considered and are encouraged to apply for travel grant support.

HOW IT WORKS:

Submit here by 15 April 2026 before 11:59 PM EST USA.
**Please also include 2 letters of recommendation (500-word limit) each due with application materials to be emailed to urt@siggraph.org

ACM Open, ACM Digital Library, and publishing with ACM

In a little over a month from now – January 1st, 2026 – the ACM Digital Library will undergo an open access transformation. All of the content in the the ACM Digital Library will be free to read for everyone. This transformation is in response to a call from the computing community for research to be more accessible. This ACM article – https://libraries.acm.org/acmopen/message-to-the-community – summarizes the rationale behind this transformation. 

This will have implications for authors of ACM works as well as readers of ACM publications. This article will help you understand those implications.

In brief: There will be a fee – an Article Publishing Charge, or “APC” – that must be paid by the authors of certain works to be published by ACM. If the corresponding author of an APC-eligible work is affiliated with an institution that is part of the ACM Open program, the APC is waived. There is an APC waiver process for financial hardship cases. The APC is paid, or waiver requested and granted, at the time of the completion of the rights form for the work to be published.

What kinds of publications are “APC-eligible?” Papers – both full-length and short papers – are APC-eligible. Abstracts and course notes are “Non-APC-eligible” and no APC need be paid to publish those works with ACM. A list of ACM article types and whether they are APC-eligible or not can be found at https://libraries.acm.org/acmopen/article-types

In order for the fee for an APC-eligible work to be waived, the corresponding author of the work to be published must be affiliated with an institution that is participating in the ACM Open program, and use their institutional email address when completing the rights form. A list of participating institutions can be found here – https://libraries.acm.org/acmopen/open-participants.

Waiver requests are accommodated, on the basis of financial hardship – https://www.acm.org/publications/policies/policy-on-discretionary-open-access-apc-waivers – and author’s geographic location – https://www.acm.org/publications/policies/policy-on-geographic-apc-waivers-and-discounts. These articles provide information on who to contact and how to request an APC waiver.

Questions on the ACM Open program and the APC process can be directed to dl-info@hq.acm.org.

ACM SIGGRAPH Early Career Development Committee Announces Webinar on Digital Fashion Innovation Featuring Leading 3D Apparel Experts

ACM SIGGRAPH is pleased to announce the next event in its ongoing webinar series, a special panel discussion exploring the rapidly evolving intersection of fashion, technology, and digital product creation. The session, titled “The Fashion Panel,” will take place on December 9 at 9:00 AM PST and will feature a distinguished group of innovators reshaping the future of digital apparel workflows, virtual sampling, and creative expression.


Featured Host & Panelists

Angela Holm — Host & Panelist

Angela Holm is a Senior 3D Technical Designer with more than 18 years of experience in fashion, apparel construction, and digital product creation. Beginning her career as a traditional technical designer and patternmaker, she later transitioned into 3D apparel, where she now leads asset creation, hardware development, and workflow standardization for Fortune Swimwear’s global brands.

A specialist in Browzwear development, process optimization, and team training, Holm bridges the gap between physical garment craftsmanship and emerging digital design tools. Her work showcases how graphic and 3D skills translate into impactful careers across the fashion industry’s rapidly expanding digital pipelines.


Afsha Iragorri — Panelist

Afsha Iragorri is a 3D technical design expert with more than eight years of experience in the fashion industry. She developed extensive expertise in garment fit and patternmaking through her work with technical design teams at brands such as Coldwater Creek and Ralph Lauren.

She later served as a 3D Technical Designer for Calvin Klein, advising internal teams on best practices in Browzwear VStitcher and helping establish 3D standards for global vendor teams.

In 2021, Iragorri earned a master’s degree in Fashion Management from IED Madrid and founded 3D Fashion Solutions, a consultancy that helps individuals and brands transition into digital product creation (DPC).

Beyond her professional work, Iragorri is deeply passionate about the narrative potential of digital fashion. In her spare time, she experiments with emerging technologies, exploring new artistic expressions that push the boundaries of creativity.


Astrid Hanenkamp — Panelist

Astrid Hanenkamp is a seasoned 3D and 2D fashion designer with more than 20 years of experience in women’s and men’s apparel. Her expertise spans knitwear, sweaters, cut & sew, soft wovens, and performance wear.

Hanenkamp blends traditional craftsmanship with cutting-edge digital innovation, using tools such as Browzwear, Style3D, and Blender to create sustainable, cost-effective virtual samples and immersive “phygital” fashion experiences.

Her design philosophy merges innovation with tradition, resulting in hybrid garments defined by dynamic layering, transformable structures, and bold color compositions—reinterpreting classic silhouettes with a contemporary, expressive approach.


Rachel Arnsdorf — Panelist

Rachel Arnsdorf’s fascination with fashion began early, sparked by the way clothing shapes movement, emotion, and identity. After teaching herself to sew, she expanded her passion from creating outfits for stuffed animals to designing garments for people, eventually studying costume design at the University of Michigan.

Arnsdorf built a 15-year career as a patternmaker and technical designer focused on USA-made apparel, working with brands such as Abercrombie & Fitch, Eileen Fisher, and Patagonia, as well as domestic apparel factories.

During the COVID-19 pandemic, she discovered CLO3D, embracing its potential for instant digital fittings and more efficient pattern corrections. Today, she serves as a Digital Product Curator at Vera Bradley Inc., where she applies 3D tools to improve fit and grading, reduce sampling, accelerate approvals, enhance communication, and generate accurate 3D renders for B2B sales presentations.


About the Event

This webinar offers attendees rare insight into the tools, techniques, and creative strategies powering next-generation fashion development. The panel will explore the expanding role of digital product creation across design, technical, and production workflows—and how 3D innovation is reshaping one of the world’s most influential industries.

Event Details:

  • Title: The Fashion Panel
  • Date: December 9, 2025
  • Time: 9:00 AM PST
  • Format: Virtual Webinar
  • Hosted by: ACM SIGGRAPH

Registration information

Eventbrite tickets will be available for free at:

https://www.eventbrite.com/e/3d-in-fashion-panel-discussion-tickets-1974932400975?utm-campaign=social&utm-content=attendeeshare&utm-medium=discovery&utm-term=listing&utm-source=cp&aff=ebdsshcopyurl

PIONEERS of Computer Graphics for Medical Applications

On January 14, 2026, at 8:00 pm Eastern, the ACM/SIGGRAPH Pioneers will present the next in our year-round series of panels on topics of importance to the computer graphics and interactive techniques communities.

Panelists have been selected to provide a diverse overview on how computer graphics, 3D printing, AR, VR and AI have evolved and are being used today in the medical profession. Topics vary from the earliest work in molecular visualization to creating animation for surgical techniques for Abbot, Medtronic, and Johnson & Johnson using software like Maya, ZBrush, V-Ray and Unreal, to the 3D design and manufacture of prosthetic limbs, to developing video games for physical therapy, interactive training for nurses, and AI-powered immersive platforms and technical standards for XR in healthcare.

The Panel is open to all ACM/SIGGRAPH Pioneers and their associates, you can register at this zoom link: 

https://us02web.zoom.us/webinar/register/WN_we_7IrECRdSJV7Tekybg5A

The ACM/SIGGRAPH Pioneers are a seasoned group of computer graphics influencers from the fields of education, research, engineering, and entertainment. The group originated in 1980 with one requirement for membership – 20 or more years of professional experience in the computer graphics or interactive techniques industries. The Pioneers have committed to serve the worldwide computer graphics community in a variety of year-round ways, including presenting panels with experts on wide-ranging topics of interest. For links to all previous panels and other videos, click this link:  Pioneers Panels and other Videos

Ed Kramer

Chair, ACM/SIGGRAPH Pioneers

PANELIST BIOS:

NELSON MAX received a PhD in Mathematics from Harvard University in1967, and started working on computer animation for mathematics visualization in 1969. He has worked for most of his career at the University of California (Berkeley and Davis campuses, and Lawrence Livermore National Laboratory). His research interests are in the areas of scientific visualization, computer animation, realistic computer graphics rendering, multi-view stereo reconstruction, and augmented reality. In visualization he worked on molecular graphics, and on volume and flow visualization, particularly on irregular finite element meshes. He has rendered realistic lighting effects in clouds, trees, and water waves, and has produced numerous computer animations, shown at the annual ACM SIGGRAPH conferences, and in OMNIMAX stereo at the Fujitsu Pavilions at Expo ’85 in Tsukuba Japan, and Expo ’90 in Osaka Japan. He is a Fellow of the ACM, and the winner of its 2007 Steven A. Coons award.

RAYMOND (RANDY) NELSONIllustration is in my DNA.  I’m fascinated with all things microscopic. The extraordinary capabilities of today’s 3D applications coupled with my imagination has led to a range of explorations that tend to merge fantasy, biology and everything in between. I have been an animator and illustrator for over 30 years, and my passion has been creating engaging and highly interactive 3d content using state of the art software. My focus has been on medical animation – anatomy, both invasive and non-invasive surgical procedures, and medical devices. I also focused on creating 360 panoramic 3D imagery for VR. I’ve created original artwork for Fortune 500 Medical Device and Pharmaceutical companies including Abbot, Medtronic, and Johnson & Johnson, just to name a few.  I am retired now, but in my career, I brought projects to life through a mix of CG illustration, digital visualization, VR design and 3D modeling, using software that included Maya, Mari, 3DS Max, Marvelous Designer, Motionbuilder, Mudbox, Solidworks, Substance Painter, ZBrush, Vray, Phoenix FD effects and the Adobe suite of tools. https://www.raymondnelsen.com

PAUL DIEFENBACH, PhD, is Associate Professor in Drexel University’s Digital Media department. He is founder of Drexel’s game research laboratory, the RePlay Lab, and leads projects in BCI, neuroplasticity, healthcare games, and serious games. He is also founder and CTO of two companies in healthcare: enablegames.com which provides active video games for physical therapy for people with disabilities, and cere-sim.com which develops medical training simulations for 20,000 nurses.  He has an extensive background in 3D, game development, and human factors and simulation and holds two patents. Prior to Drexel, he was founder and CTO of OpenWorlds Inc. He was PI on Phase 1 & 2 SBIRs for NASA and the Army, and provided technology for Lockheed, Sony, Microsoft, and Boeing for 15 years. His pioneering 1996 Ph.D. on multi-pass rendering serves as the platform for today’s modern real-time graphics, and led to consulting for companies such as Nvidia.  While at UPenn, was also a key developer of the Jack® software at UPenn’s Human Modeling and Simulation (HMS) Laboratory under Dr. Norman Badler. He has presented at worldwide conferences including SIGGRAPH and Eurographics, and has been featured on the CBS Evening News. Dr. Diefenbach holds a Ph.D. in Computer Science from the University of Pennsylvania, and a B.S. in Computer Science from RPI. 

MATT DOMBROWSKI is a Professor of Emerging Media at UCF and Creative Director at Limbitless Solutions, a nonprofit organization that provides prosthetic arms at no cost to children with limb differences. In addition to designing and visualizing bionics, he develops video games that help children learn to use their prosthetics and improve muscle control through EMG-based gameplay. His company utilizes CGI for modeling and printing the arms, game development, and other purposes. They also create hands-free experiences for the ALS community and training video games using mixed reality.  Limbitless Solutions has collaborated with partners such as Marvel (Iron Man), 343 Industries (Halo), Ubisoft, and Riot Games to bring creativity and empowerment to their bionic arm mission. They also conduct clinical trials and partner with hospitals to ensure that each arm delivers both functionality and confidence.  Learn more at Limbitless Solutions Overview

LAURA KUSUMOTO is a technology strategist and innovation leader whose career bridges immersive computing, enterprise innovation, and digital health. Her early work with Forterra Systems advanced multi-user, networked virtual environments for medical simulation, pioneering applications of interactive 3D graphics for training and collaboration. She has guided emerging technology initiatives across Meta, Deloitte, Disney, LEGO, Intuit, Kaiser Permanente, and the U.S. Veterans Administration, defining frameworks to assess and scale AR, VR, and AI solutions in complex organizations. Today with IterationZero, Laura advises startups developing AI-powered immersive platforms for health and well-being. She serves on the Board of XR Women Global, the Advisory Board of the International Virtual Reality in Healthcare Association, and as Secretary of the Virtual World Society, where she leads the development of technical standards for XR in healthcare. https://www.iterationzero.io/

Moderator:

Dr. William J. Joel, Professor Emeritus at Western Connecticut State University, recently retired from teaching Computer Science full time after thirty-nine years in academia. He is Director of the Computer Graphics & Animation Research Projects initiative, and a member of the Steering Committee for the Massive Collaborative Animation Projects Initiative.

Call for Nominations: Outstanding Service Award

The Outstanding Service Award is presented annually to recognize a career of outstanding service to ACM SIGGRAPH by a volunteer. It recognizes an individual who has given extraordinary service to ACM SIGGRAPH, both in the trenches and in positions of more responsibility or visibility, over a significant period of time. The award includes a lifetime Pioneers membership in ACM SIGGRAPH.

For more information about the Award and the list of past winners, go to https://www.siggraph.org/awards/outstanding-service-award/.

If you are interested in submitting a candidate please contact the Chair of the Outstanding Service Award Committee, Scott Owen, at owen@siggraph.org. The deadline is January 31, 2026.