Games

Since SIGGRAPH 2006, the ACM Sandbox Symposium has explored the expressive nature of video games; the relationships among game design practices, technologies, and player experiences; and the intellectual challenges that face game designers, developers, researchers, and players. Starting in 2009, the Sandbox Symposium is no longer a separate event but is integrated into the main SIGGRAPH conference, living on through The Sandbox, Game Papers, and more.

In addition to being a major industry, games and game development have been a driving force in pushing the state of the art in real-time computer graphics technology. In recent years, the technical sophistication and production values of real-time games have rivaled those of feature films.

SIGGRAPH 2009 highlights games in many ways:

  • Game Papers
    Presentation of scholarly and research papers in the realm of game design, development, and research, juried for presentation at SIGGRAPH 2009 and publication in Sandbox 2009: ACM SIGGRAPH Video Game Proceedings.
  • Real-Time Rendering in the Computer Animation Festival
    The Computer Animation Festival includes a selection of animations rendered in real time.
  • The Sandbox
    Workshops, demos, and galleries showcasing the best work in experimental game art direction and independent development.
  • Courses, Talks, and Panels that focus on games. Complete details will be available here in May.
  • Social Game
    SIGGRAPH is hosting a Social Game to enhance attendee experience and interaction. Game technologists, artists, and developers interested in submitting game concepts, please see the Call for Submissions.