Games
Since SIGGRAPH 2006, the ACM Sandbox Symposium has explored the expressive nature of video games; the relationships among game design practices, technologies, and player experiences; and the intellectual challenges that face game designers, developers, researchers, and players. Starting in 2009, the Sandbox Symposium is no longer a separate event but is integrated into the main SIGGRAPH conference, living on through The Sandbox, Game Papers, and more.
In addition to being a major industry, games and game development have been a driving force in pushing the state of the art in real-time computer graphics technology. In recent years, the technical sophistication and production values of real-time games have rivaled those of feature films.
SIGGRAPH 2009 highlights games in many ways:
- Game Papers
Presentation of scholarly and research papers in the realm of game design, development, and research, juried for presentation at SIGGRAPH 2009 and publication in Sandbox 2009: ACM SIGGRAPH Video Game Proceedings. - Real-Time Rendering in the Computer Animation Festival
The Computer Animation Festival includes a selection of animations rendered in real time. - The Sandbox
Workshops, demos, and galleries showcasing the best work in experimental game art direction and independent development. - Courses, Talks, and Panels that focus on games. Complete details will be available here in May.
- Social Game
SIGGRAPH is hosting a Social Game to enhance attendee experience and interaction. Game technologists, artists, and developers interested in submitting game concepts, please see the Call for Submissions.
- siggraph by focus
- First-Time Attendees
- New for SIGGRAPH 2009
- Art & Design
- Education
- Games
- Music & Audio
- Production/VFX
- Professional Development
- Research
- Students
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