Special Events
Full Conference Access
Basic Access
Computer Animation Festival Pass
Sessions of special interest to specific segments of the SIGGRAPH community.
How to Attend SIGGRAPH 2008
Monday, 11 August, 8:30 am - 10:15 am
Room 515 A
The SIGGRAPH conference is an exciting event, but it is often an intimidating experience for first-time attendees. There are so many new terms, new concepts, and new products to try to understand. This leaves new attendees baffled and frustrated about how to spend their time. This class is designed to ease newcomers into the SIGGRAPH conference experience by presenting the fundamental concepts and vocabulary at a level that can be readily understood. Far from being made up of dry facts, this course also portrays the fun and excitement that led most of us here in the first place. After this class, attendees will be well-prepared to understand, appreciate, enjoy, network, and learn from the rest of the SIGGRAPH experience.
Instructor
Mike Bailey
Oregon State University
SpeedLab
Team Creation and Problem Selection
Monday, 11 August, 3:45 - 5:30 pm
Room 505
Final Judging for Fun & Prizes
Friday, 15 August, 1:45 - 3:30 pm
Room 411
Small teams of creative, broadly multi-disciplinary people work throughout the week to create imaginative solutions to a variety of important problems. Their work is presented at the end of the week to the public and a panel of distinguished judges. Participants of all backgrounds and skill levels are welcome, but they must be open to meeting and working with other people.
If you have questions, contact:
speedlab2008 (at) siggraph.org
Fast-Forward Technical Papers Preview
Monday, 11 August, 6 - 8 pm
Hall B
The world's leading experts in computer graphics and interactive techniques preview their latest work in provocative, sometimes hilarious summaries of the field's evolution.
The Anti-Auteurs: User-Generated Content and the Evolving Videogame Ecosystem
Tuesday, 12 August, 6 - 8 pm
Hall B
Though the videogame world is one expression of specialized creative
talent, the landscape is changing. Major game companies are releasing
titles that allow game players to literally take over the creative
process, transforming game designers into tool and system designers,
and users into true content creators.
This panel of pioneers explores games and user-generated content from
three broad perspectives: design challenges and game-play mechanics,
production and technical implementation, and business and legal
implications.
Moderator
Jason Della Rocca
International Game Developers Association
Panelists
Alex Evans
Media Molecule
David Heeley
inXile Entertainment
Daniel James
Three Rings Design
FJORG! Viking Judging Ceremony
Wednesday, 13 August, 6:30 - 8:30 pm
Hall B
Celebrity judges from the animation industry present the winner of the
second annual SIGGRAPH "iron animator" competition. The session includes video highlights of the event and the animations produced by the FJORG! finalists.
ACM Student Research Competition Presentations
Friday, 15 August, 10:30 am - 12:15 pm
Room 406 AB
Winners of the ACM Student Research Competition at SIGGRAPH 2008 present brief summaries of the work they are displaying in the Posters program.