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Practical skills, deep understanding, and clear explanations presented by the
leading experts in computer graphics and interactive techniques. Tutorials,
half-day sessions, and full-day courses teach beginning, intermediate, and advanced
topics in digital art and science, including interaction design, perception,
computing hardware, display systems, wireless applications, gaming,
animation, and modeling.
Sunday
1. Real-Time Shading
8:30 am - 5:30 pm
2. Color Science and Color Appearance Models for CG, HDTV, and D-cinema
8:30 am - 5:30 pm
3. Introduction to Computer Graphics
8:30 am - 5:30 pm
4. State of the Art in Monte Carlo Global Illumination
8:30 am - 5:30 pm
5. Facial Modeling and Animation
8:30 am - 5:30 pm
6. Point-Based Computer Graphics
8:30 am - 5:30 pm
7. Seeing, Hearing, and Touching: Putting It All Together
8:30 am - 5:30 pm
8. Multiple-View Geometry for Image-Based Modeling
8:30 am - 5:30 pm
9. Photorealistic Hair Modeling, Animation, and Rendering
8:30 am - 12:15 pm
10. "Lord of the Rings": The Visual Effects That Brought Middle Earth to the Screen
1:45 - 5:30 pm
11. Acting and Drawing for Animation
1:45 - 5:30 pm
Monday
12. Art-Directed Technology: Anatomy of a "Shrek 2" Sequence
8:30 am - 12:15 pm
13. High-Dynamic-Range Imaging
8:30 am - 12:15 pm
14. Collision Detection and Proximity Queries
8:30 am 12:15 pm
15. Shape-Based Retrieval and Analysis of 3D Models
8:30 am - 12:15 pm
16. Performance OpenGL: Platform-Independent Techniques
8:30 am - 12:15 pm
17. Unconventional Human-Computer Interfaces
8:30 am - 12:15 pm
18. Commodity-Based Projection VR
8:30 am - 12:15 pm
19. A Practical Guide to Ray Tracing and Photon Mapping
3:45 - 5:30 pm
20. Color in Information Display: Principles, Perception, and Models
3:45 - 5:30 pm
21. Introduction to Bayesian Learning
3:45 - 5:30 pm
22. Projectors: Advanced Graphics and Vision Techniques
3:45 - 5:30 pm
23. There Can Still Be Only One: Independent Animation Production for the Lonely
3:45 - 5:30 pm
24. Enhancing Three-Dimensional Vision With Three-Dimensional Sound
3:45 - 5:30 pm
Tuesday
25. Developing Augmented Reality Applications
8:30 am - 5:30 pm
26. Real-Time Shadowing Techniques
8:30 am - 5:30 pm
27. Level Set and PDE Methods for Computer Graphics
8:30 am - 5:30 pm
28. Real-Time Volume Graphics
8:30 am - 5:30 pm
29. An Interactive Introduction to OpenGL Programming
8:30 am - 12:15 pm
30. Visualizing Geospatial Data
1:45 - 5:30 pm
Wednesday
31. The Elements of Nature: Interactive and Realistic Techniques
8:30 am - 5:30 pm
32. GPGPU: General-Purpose Computation on Graphics Hardware
8:30 am - 5:30 pm
33. Crowd and Group Animation
8:30 am - 5:30 pm
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