Texture

Full Conference  One-Day Full Conference

Friday, 12 December
13:45 - 15:30 pm
Room 303, 304, 305
Session Chair: Johannes Kopf

Random-Access Rendering of General Vector Graphics
An efficient representation for random-access anti-aliased vector graphics on the GPU, consisting of a lattice of cell-specialised variable-length descriptions.

Diego Nehab
Hugues Hoppe
Microsoft Research

Texture Amendment: Reducing Texture Distortion in Constrained Parameterisation
This paper describes an approach that combines the benefits of constrained parameterisation and low-distortion parameterization to reduce texture distortion.

Yu-Wing Tai
Michael Brown
National University of Singapore

Chi Keung Tang
Hong Kong University of Science & Technology

Heung-Yeung Shum
Microsoft Research Asia

IGT: Inverse Geometric Textures
A parameterisation-independent texturing technique that allows preservation of texture details from a high resolution reference model onto lower resolutions, generated with any given simplification method.

Gustavo Patow
Ismael García
Universitat de Girona

A Psychophysically Validated Metric for Bidirectional Texture Data Reduction
Psychophysical experiments show that optimal bidirectional texture function compression parameters are material dependent. This paper proposes a psychophysically validated metric that estimates these parameters and provides a predefined perceptual quality.

Jiri Filip
Michael Chantler
Patrick Green
Heriot-Watt University

Michal Haindl
Institute of Information Theory and Automation of the ASCR