Technical Papers

Volumetric Modeling and Rendering

Saturday, 18 December | 2:15 PM - 4:00 PM | Room E1-E4

Presented in English / 영어로 발표 됨

Session Chair

Kavita Bala

TOG Article: 177

Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media

This unbiased and adaptive sampling technique for generating scattering events accelerates rendering of highly inhomogeneous participating media inbyone to two orders of magnitude.

Yonghao Yue
The University of Tokyo

Kei Iwasaki
Wakayama University

Bing-Yu Chen
National Taiwan University

Yoshinori Dobashi
Hokkaido University

Tomoyuki Nishita
The University of Tokyo

TOG Article: 178

A Hierarchical Volumetric Shadow Algorithm for Single Scattering

An incremental, hierarchical algorithm for rendering volumetric shadows in single-scattering participating media.

Ilya Baran
CSAIL, Massachusetts Institute of Technology

Jiawen Chen
CSAIL, Massachusetts Institute of Technology

Jonathan Ragan-Kelley
CSAIL, Massachusetts Institute of Technology

Frédo Durand
CSAIL, Massachusetts Institute of Technology

Jaakko Lehtinen
CSAIL, Massachusetts Institute of Technology

TOG Article: 179

Fast Parallel Surface and Solid Voxelization on GPUs

Data-parallel methods for conservative and 6-separating surface voxelization and for solid voxelization, including a novel octree-based sparse solid voxelization approach.

Michael Schwarz
Max-Planck-Institut für Informatik

Hans-Peter Seidel
Max-Planck-Institut für Informatik

TOG Article: 180

Volumetric Modeling With Diffusion Surfaces

This paper proposes Diffusion Surfaces (DSs), a new primitive for volumetric modeling, and a user interface tailored to modeling objects whose inner structure has rotational symmetries.

Kenshi Takayama
The University of Tokyo

Olga Sorkine
New York University

Andrew Nealen
Rutgers, The State University of New Jersey

Takeo Igarashi
The University of Tokyo and JST ERATO