Special Sessions

[title]

Bulldozer Trash From "Toy Story 3"

Thursday, 16 December | 2:30 PM - 3:15 PM | Auditorium

Presented in Korean, translated simultaneously to English / 한국어로 발표 됨 (영어 동시 통역)

This introduction to trash simulation pipelines for Disney/Pixar's "Toy Story 3" focuses on interactions between bulldozers and trash piles. The simulation pipeline used Pixar's in-house rigid-body tool, Ned, to create a sim model and several custom simulation-rig forces, collision events, procedural motions, etc. A second pipeline generated interactive smoke and dust. Texture-driven particles were used to convert collision data to textures, and Atmos, Pixar's system for creating volumetric effects based on ray-marching in RenderMan provided rendering volume information.

Jeong Wook Park
Pixar Animation Studios