Technical Sketches

Production and New Media

Saturday, 18 December | 2:15 PM - 4:00 PM | Room 308A

Presented in English / 영어로 발표 됨

Session Chair

J P Lewis

Simulating Drools and Snots for Bulls in "Knight and Day"

A set of techniques used to produce drool effects for bulls in the "Knight and Day" movie production.

Tae-Yong Kim
Rhythm & Hues Studios

Oliver Palmer
Rhythm & Hues Studios

Nathan Litke
Rhythm & Hues Studios

Simulation-Aided Performance: Behind The Coils Of Slinky Dog in "Toy Story 3"

Summary of the collaborative work between simulation technical directors and animators for Slinky Dog in "Toy Story 3".

Aaron Lo
Pixar Animation Studios

Jiayi Chong
Pixar Animation Studios

David Ryu
Pixar Animation Studios

MobiRT: An Implementation of OpenGL ES-Based CPU-GPU Hybrid Ray Tracer for Mobile Devices

Implementation of an OpenGL ES-based CPU-GPU hybrid ray trace, the first demonstration of full-Whitted ray tracing in dynamic scenes using OpenGL ES.

Jae-Ho Nah
Yonsei University

Yoon-Sig Kang
Yonsei University

Kwang-Jo Lee
Yonsei University

Shin-Jun Lee
Yonsei University

Tack-Don Han
Yonsei University

Sung-Bong Yang
Yonsei University

Blue Mars Chronicles: Building for Millions

Insights and guidelines on how to maintain productive relationships with 3D content developers of the online virtual world Blue Mars.

Andrei Sherstyuk
Avatar-Reality, Inc.

Sally Olle
Estelle Parnall Designs

Jim Sink
Avatar-Reality, Inc.