エマージングテクノロジー「適応」

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エマージングテクノロジー動画予告編

場所:ホール A 開催時間
2009年12月17日(木) 09:30 - 18:30
2009年12月18日(金) 09:30 - 18:30
2009年12月19日(土) 09:30 - 17:00

エマージングテクノロジー・トークセッション

現実の社会に存在する課題とそれに取り込む機会について考える―今存在するものを将来存在するかもしれないものに適応させることにおいて、アートとテクノロジーの飛躍的な成果が見られます。世界が急速に進化する今、アーチストや研究者にその最前線を見せてもらいましょう。

シーグラフアジア2009のアートギャラリーとエマージングテクノロジーの展示は「適応」をテーマとしています。エマージングテクノロジーへの参加者は、最先端のデジタルメディア技術を駆使して、社会環境 に適応するためにどのように進化しているのかを 体験することができます。 下記が作品一覧となります

The Cubtile: 3D Multitouch Brings Virtual Worlds Into the User's Hands

This demonstration combines the cubtile, a new 3D multitouch device that expands tactile input from surface-only interaction to full-volume manipulation, with an augmented-reality-like setup that blends interaction and visualization spaces to put 3D objects between the user's hands. 

While multitouch technology offers many advantages, it is mostly restricted to 2D interaction. On the other hand, interaction with 3D environments is still an active research area looking for more effective input devices and techniques. The cubtile consists of five multitouch surfaces assembled into a fixed-position cube (the cube sits on the sixth side). Its cubic shape materializes the axis of the 3D world, which appears enclosed within the device and allows users to map classical multitouch gestures in the 3D space. 

The project's main innovation is in the augmented-reality-like setup into which the cubtile is integrated. Unlike typical uses, where the cubtile stands in front of a display, it is now integrated into a solution that displays the object through a mirror, which reflects the back of the cubtile and the 3D object directly into it, so the manipulated 3D object appears through this hidden side of the cubtile, right between the reflection of the user's hands. 

Because the cubtile can map classical multitouch gestures and combinations of them to 3D transformations, users see their reflected hands around the 3D object and the virtual model following their finger motions. They can also perform a special gesture (fast upward translation on both lateral sides) that moves the 3D object out of the cubtile, just above the reflection, and provides more room to manipulate the model. 

This experience fulfills the requirements of the primary targeted users in museums and the cultural heritage domain, who want to offer their visitors interactive, "hands-on" visualizations of their protected objects. The demonstration's main 3D object is an ancient Egyptian statuette, complemented with other cultural heritage objects and architecture samples. It combines interaction and visualization techniques for a better understanding of 3D worlds. 

Jean-Baptiste de la Rivière
Emmanuel Orvain
Cédric Kervégant
Nicolas Dittlo 
Immersion SAS