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Integrating CUDA Into a Visual-Effects Pipeline

NVIDIA GK
Thursday, 17 December | 1:00 PM - 2:30 PM | Exhibition Hall B, Tech Talks Room 2

This overview of NVIDIA's CUDA architecture focuses primarily on how it can be effectively integrated into a visual-effects pipeline. Topics include: proven techniques and algorithms for working with massively parallel architectures, and some useful libraries and tools from the perspective of visual-effiects R&D. Don't get left behind. Join the GPU computing revolution! Wil Braithwaite, an applied engineer with NVIDIA's Digital Film Group, assists studios with development and integration of NVIDIA technologies. He has also worked at visual-effects studios in London and Los Angeles, as an R&D programmer, a technical director, and a supervisor.

Wil Braithwaite NVIDIA GK