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Technical Papers Preview Video

Character Animation

Saturday, 19 December | 12:45 PM - 3:00 PM | Room 301/302

Session Chair

Theodore Kim

TOG article 168

Optimizing Walking Controllers

An algorithm for optimizing control parameters for full-body 3D characters that reproduces many elements of natural human walking.

Jack M. Wang
David J. Fleet 
Aaron Hertzmann 
University of Toronto
TOG article 169

Compact Character Controllers

Intelligent automatic selection of parametric motion data enables compact and powerful data-driven character controllers that can achieve challenging objectives such as navigating dynamically changing stairs or revolving doors.

Yongjoon Lee
Seong Jae Lee
Zoran Popovic
University of Washington
TOG article 170

Robust Task-Based Control Policies for Physics-Based Characters

Robust task-based control policies allow physically simulated characters to complete given tasks, such as walking to a target location, while being physically perturbed in significant ways.

Stelian Coros 
Philippe Beaudoin 
Michiel van de Panne 
The University of British Columbia
TOG article 171

Modeling Spatial and Temporal Variation in Motion Data

Given a few input examples, this system trains a generative model that can synthesize spatial and temporal variants of the inputs.

Manfred Lau 
Ziv Bar-Joseph 
James Kuffner 
Carnegie Mellon University
TOG article 172

Real-Time Prosody-Driven Synthesis of Body Language

A data-driven method for synthesizing human body-language animations from a live speech signal in real time.

Sergey Levine 
Christian Theobalt 
Vladlen Koltun 
Stanford University