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Technical Papers Preview Video

GPU Algorithms & Systems

Saturday, 19 December | 5:30 AM - 7:15 AM | Room 301/302

Session Chair

Sung-Eui Yoon

TOG article 152

Efficient Ray Casting of Volumetric Datasets With Polyhedral Boundaries on Manycore GPUs

Achievement of real-time frame rates while ray-casting many volumes with arbitrary intersecting polyhedral geometry. CUDA allows us to fully parallelize this process with optimal communication between parallel threads.

Bernhard Kainz
Markus Grabner
Alexander Bornik 
Stefan Hauswiesner 
Judith Mühl 
Dieter Schmalstieg 
Graz University of Technology
TOG article 153

Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization

A novel framework for debugging GPU stream programs through automatic dataflow recording and visualization.

Qiming Hou
Tsinghua University

Kun Zhou 
Zhejiang University

Baining Guo 
Microsoft Research Asia
TOG article 154

Real-Time Parallel Hashing on the GPU

An efficient, real-time, data-parallel algorithm for building large hash tables of millions of elements in real time and its use for various graphics algorithms.

Dan Anthony Alcantara 
Andrei Sharf 
Fatemeh Abbasinejad 
Shubhabrata Sengupta 
University of California, Davis

Michael Mitzenmacher
Harvard University

John Owens 
Nina Amenta 
University of California, Davis
TOG article 155

RenderAnts: Interactive REYES Rendering on GPUs

A REYES rendering system that runs entirely on GPUs. RenderAnts can generate images of comparable quality to RenderMan, but is more than one order of magnitude faster.

Kun Zhou 
Zhejiang University

Qiming Hou 
Tsinghua University

Zhong Ren 
Minmin Gong 
Xin Sun
Baining Guo 
Microsoft Research Asia