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Technical Papers Preview Video

Geometry: Interaction & Subdivision

Friday, 18 December | 12:45 PM - 2:30 PM | Room 303/304

Session Chair

Niloy Mitra

TOG article 148

Structured Annotations for 2D-to-3D Modeling

A single-view 2D interface for 3D modeling based on the idea of placing 2D primitives and annotations on an existing, pre-made sketch or image.

Yotam Gingold
New York University/JST ERATO

Takeo Igarashi
The University of Tokyo/JST ERATO

Denis Zorin 
New York University

TOG article 149

Analytic Drawing of 3D Scaffolds

Novel techniques for computer-assisted analytic drawing of 3D scaffolds. Geometric constraints derived from the scaffold allow precise 3D geometry to be inferred from sketched stroke input.

Ryan Schmidt 
University of Toronto

Azam Khan 
Autodesk Inc.

Karan Singh 
University of Toronto

Gord Kurtenbach
Autodesk Inc.
TOG article 150

DiagSplit: Parallel, Crack-Free, Adaptive Tessellation for Micropolygon Rendering

A highly parallel algorithm for adaptively tessellating displaced parametric surfaces into high-quality, crack-free micropolygon meshes.

Matthew Fisher 
Stanford University

Kurt Akeley
Microsoft Research

Patrick Hanrahan 
Stanford University

William Mark 
Intel Corporation

Solomon Boulos
Kayvon Fatahalian
Stanford University
TOG article 151

Approximating Subdivision Surfaces With Gregory Patches for Hardware Tessellation

A new method of approximating Catmull-Clark subdivision surfaces with Gregory patches is. These patches are easily accelerated by the new Direct3D 11 hardware tessellator, resulting in excellent performance.

Charles Loop 
Microsoft Research

Scott Schaefer
Texas A&M University

Tianyun Ni 
Ignacio Castano 
NVIDIA Corporation