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Technical Papers Preview Video

Global Illumination

Friday, 18 December | 10:45 AM - 12:30 PM | Room 301/302

Session Chair

George Drettakis

TOG article 140

Adaptive Wavelet Rendering

This method adaptively renders directly in a wavelet basis to reduce Monte Carlo sample rate and uses a wavelet approximation to reconstruct a smooth image.

Ryan Overbeck 
Craig Donner 
Columbia University

Ravi Ramamoorthi 
University of California, Berkeley
TOG article 141

Stochastic Progressive Photon Mapping

A new formulation of progressive photon mapping that allows rendering of combinations of distributed ray-tracing efffects and complex illumination settings.

Toshiya Hachisuka 
Henrik Wann Jensen 
University of California, San Diego
TOG article 142

Automatic Bounding of Programmable Shaders for Efficient Global Illumination

A method for enabling the use of programmable shaders in G.I. rendering demonstrated with multi-dimensional lightcuts and photon mapping on scenes with complex geometry, materials, and lighting.

Edgar Velazquez-Armendariz 
Shuang Zhao 
Milos Hasan 
Bruce Walter
Kavita Bala 
Cornell University
TOG article 143

Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes

Many-light approaches approximate the global-illumination problem by many virtual point lights (VPLs). This paper introduces the virtual spherical light (VSL), which achieves much better accuracy in glossy scenes.

Milos Hasan 
Jaroslav Krivanek 
Bruce Walter 
Kavita Bala 
Cornell University