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Technical Papers Preview Video

Real-Time Rendering

Friday, 18 December | 7:30 AM - 9:15 AM | Room 301/302

Session Chair

David Kirk

TOG article 132

Micro-Rendering for Scalable, Parallel Final Gathering

A novel micro-rendering technique for efficient final gathering in dynamic scenes with importance-warping for rasterization of hierarchical point representations. The paper demonstrates multiple-bounce indirect illumination and photon-mapping walkthroughs.

Tobias Ritschel 
Max-Planck-Institut für Informatik

Thomas Engelhardt 
VISUS / Universität Stuttgart

Thorsten Grosch 
Hans-Peter Seidel 
Max-Planck-Institut für Informatik

Jan Kautz 
University College London

Carsten Dachsbacher
VISUS / Universität Stuttgart
TOG article 133

All-Frequency Rendering With Dynamic, Spatially Varying Reflectance

A technique for real-time rendering of dynamic, spatially varying BRDFs with all-frequency shadows from environmental and point lights.

Jiaping Wang 
Microsoft Reseach Asia

Peiran Ren 
Tsinghua Univeristy

Minmin Gong 
Microsoft Research Asia

John Snyder 
Microsoft Research

Baining Guo 
Microsoft Research Asia

TOG article 134

Depth-of-Field Rendering with Multiview Synthesis

A GPU-based real-time rendering method that simulates a high-quality depth-of-field blur, similar in quality to multiview accumulation methods.

Sungkil Lee 
Max-Planck-Institut für Informatik

Elmar Eisemann
Universität des Saarlandes, Max-Planck-Institut für Informatik

Hans-Peter Seidel 
Max-Planck-Institut für Informatik
TOG article 135

Amortized Supersampling

A real-time rendering scheme that reuses samples from earlier time frames to achieve spatial supersampling at a fraction of the cost when compared to traditional approaches.

Lei Yang 
Hong Kong University of Science and Technology

Diego Nehab 
Microsoft Research

Pedro Sander 
Hong Kong University of Science and Technology

Pitchaya Sitthi-Amorn 
Jason Lawrence 
University of Virginia

Hugues Hoppe 
Microsoft Research