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Technical Papers Preview Video

Physically Based Animation

Thursday, 17 December | 12:45 PM - 3:00 PM | Room 301/302

Session Chair

John Keyser

TOG article 119

Harmonic Shells: A Practical Nonlinear Sound Model for Near-Rigid Thin Shells

Synthesizing realistic sounds due to nonlinear thin-shell vibrations by introducing reduced-order modal dynamics and far-field acoustic transfer mapping techniques.

Jeffrey Chadwick 
Steven An 
Doug James 
Cornell University
TOG article 120

Stretching and Wiggling Liquids

This framework for simulating complex fluid phenomena introduces an Eulerian vortex-sheet method for controllable interface dynamics and a liquid-biased filter for sampling the surface without aliasing.

Doyub Kim 
Seoul National University

Oh-Young Song 
Sejong University

Hyeong-Seok Ko 
Seoul National University
TOG article 121

Synthetic Turbulence Using Artificial Boundary Layers

A novel method based on CFD turbulence modeling theory that allows us to efficiently precompute and simulate turbulence generation near obstacles in a fluid flow.

Tobias Pfaff 
ETH Zürich

Markus Gross 
ETH Zürich, Disney Research Zürich

Andrew Selle 
Walt Disney Animation Studios

Nils Thürey 
ETH Zürich
TOG article 122

Aggregate Dynamics for Dense Crowd Simulation

A novel, scalable approach for simulating dense crowds by directly modeling the large-scale aggregate motion through a hybrid discrete/continuous model.

Rahul Narain
Abhinav Golas
University of North Carolina at Chapel Hill

Sean Curtis 
Walt Disney Animation Studios

Ming Lin
University of North Carolina at Chapel Hill
TOG article 123

Skipping Steps in Deformable Simulation With Online Model Reduction

A precomputation-free, online model-reduction method for accelerating nonlinear deformable body simulations.

Theodore Kim
University of Saskatchewan, Cornell University

Doug James 
Cornell University