Real-Time Dragons

Saturday, 19 December | 7:30 AM - 9:15 AM | Room 501

Session Chair

Takashi Kanai

Real-Time Horizon-Based Reflection Occlusion

A real-time screen-space method to calculate reflection occlusion. This fast method can handle dynamic scenes, variational lighting environments, and changing views.

Xin Zhao 
Xubo Yang 
Shanghai Jiao Tong University

Real-Time Visual Simulation of Ice Melting, Taking Into Account Meltwater

A real-time visual simulation of melting ice and flows of meltwater on the ice.

Kei Iwasaki 
Hideyuki Uchida
Wakayama University

Yoshinori Dobashi 
Hokkaido University

Tomoyuki Nishita 
The University of Tokyo

CUDA Renderer: A Programmable Graphics Pipeline

A fully programmable graphics pipeline that uses CUDA without any hardware modifications. This approach offers siginificant speedup, especially on order-independent transparencies.

Fang Liu 
Meng-Cheng Huang 
Xue-Hui Liu
Institute of Software, Chinese Acadamy of Sciences

En-Hua Wu Institute of Software, Chinese Acadamy of Sciences and Universidade de Macau