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Sketching Interfaces for Computer Graphics

Thursday, 17 December | 5:30 AM - 7:15 AM | Level 5 - Auditorium

Sketching interfaces are emerging as an alternative authoring method for computer graphics. They allow casual users to create meaningful 3D models and animations quickly without intensive training. This course introduces several sketching systems for computer graphics authoring developed by the presenter as well as some notable systems developed by others. Using live demonstration and videos, the course presents various sketch-based techniques such as geometric modeling, deformation, and animation authoring, and summarizes important issues that should be considered in design of successful sketching interfaces.

Level

Beginner

Presentation Language

Presented in Japanese. Also presented in English on Friday.

Prerequisites

None

Instructor(s)

Takeo Igarashi The University of Tokyo/JST ERATO

Instructor Bio(s)

Takeo Igarashi Takeo Igarashi has been working on user interfaces and interactive computer graphics for several years. He is known as the inventor of Teddy, a sketch-based 3D modeling system. He received the 2006 ACM SIGGRAPH Significant New Researcher award for his work on interactive techniques.